BixelBG

  • Newbie
  • Posts: 10
is SAiVC supported?
«  »
And can i just run a server on it? I know it was supported before we played it with friends

Sebastian

  • VC:MP Beta Tester
  • Something like this: hga hga hga
  • Posts: 951
Re: is SAiVC supported?
« Reply #1,  »
VC:MP supports custom objects/weapons/vehicles/map icons, so you are able to port SAiVC map and play on it.

Athanatos

  • Hero Member
  • Romania Cops N Robbers Lead Developer
  • Posts: 816
Re: is SAiVC supported?
« Reply #2,  »
It's not that tho, SAiVC also increased VC's bounds

BixelBG

  • Newbie
  • Posts: 10
Re: is SAiVC supported?
« Reply #3,  »
Any idea if anyone have tryed to implement SAiVC into VC?

Sebastian

  • VC:MP Beta Tester
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Re: is SAiVC supported?
« Reply #4,  »
Quote from BixelBG on August 13th, 04:03 PM
Any idea if anyone have tryed to implement SAiVC into VC?
Nobody shown such a thing ... so I don't think so.
Quote from Athanatos on August 12th, 08:08 PM
It's not that tho, SAiVC also increased VC's bounds
He is right. Unfortunately, we are not able to increase VC's bounds, so there is not enough room for SAiVC.

Athanatos

  • Hero Member
  • Romania Cops N Robbers Lead Developer
  • Posts: 816
Re: is SAiVC supported?
« Reply #5,  »
There's a vc patcher that increased the bounds, pretty cool, should be implemented in VC:MP too.