
While I was working on the Hydraulics' Alternative, I've found some handling settings that improve Cuban's Drifting ability.
In the past, I've used only downloaded handling - but now, I got my own.
Why is mine better than others' ? Because mine can be used in any type of server. (even RPG)
It's not based on increasing speed to the vehicle, so it will not look out of space.
It fits any background!
Code: [Select] <?xml version="1.0" encoding="ASCII"?>
<vehicle>
<basic>
<type>car</type>
<name>Cuban Hermes</name>
<anims>null</anims>
<comprules>0</comprules>
<extraflags>0010</extraflags>
<wheelmodel>253</wheelmodel>
<wheelscale>0.700000</wheelscale>
<immunity>0</immunity>
</basic>
<aidata>
<class>ignore</class>
<freq>10</freq>
<level>7</level>
</aidata>
<colors>
<carcol>1,1</carcol>
</colors>
<audio>
<enginefarsample>273</enginefarsample>
<enginenearsample>9</enginenearsample>
<hornsample>0</hornsample>
<hornfreq>25400</hornfreq>
<sirensample>0</sirensample>
<sirenfreq>9800</sirenfreq>
<doorsounds>0</doorsounds>
</audio>
<handling>
<mass>2150.000000</mass>
<percentsubmerged>75</percentsubmerged>
<steeringlock>40.000000</steeringlock>
<seatoffset>0.260000</seatoffset>
<damagemultiplier>0.550000</damagemultiplier>
<value>10000</value>
<flags>00000102</flags>
<dimensions>
<x>2.100000</x>
<y>5.000000</y>
<z>2.200000</z>
</dimensions>
<centreofmass>
<x>0.000000</x>
<y>0.000000</y>
<z>0.200000</z>
</centreofmass>
<traction>
<multiplier>0.750000</multiplier>
<loss>0.750000</loss>
<bias>0.530000</bias>
</traction>
<transmission>
<numofgears>5</numofgears>
<maxspeed>160.000000</maxspeed>
<acceleration>25.000000</acceleration>
<drivetype>4</drivetype>
<enginetype>P</enginetype>
</transmission>
<brakes>
<deceleration>6.000000</deceleration>
<bias>0.540000</bias>
<abs>0</abs>
</brakes>
<suspension>
<forcelevel>0.800000</forcelevel>
<dampening>0.080000</dampening>
<upperlimit>0.250000</upperlimit>
<lowerlimit>-0.260000</lowerlimit>
<bias>0.500000</bias>
<antidive>0.450000</antidive>
</suspension>
<lights>
<front>1</front>
<rear>1</rear>
</lights>
</handling>
</vehicle>
+
vehicle.SetHandlingData( 9, 0.5 ); // Traction Multiplier
vehicle.SetHandlingData( 11, 0.6 ); // Traction Bias
vehicle.SetHandlingData( 14, 30 ); // Acceleration
vehicle.SetHandlingData( 17, 40 ); // Brake Deceleration
PS: For the bridge neons, credits go to @PerikiyoXD !