Eva

  • Full Member
  • Posts: 167
Re: bug my server.
« Reply #30,  »
Well i had a similar problem in past when my ips changed to ipv6 and the router set to dual stack.(IPv4-mapped IPv6 address). Then i asked profider to change me to ipv4 again. now no problems

habi

  • Sr. Member
  • Posts: 285
Re: bug my server.
« Reply #31,  »
the topic 'bug  my server' has become famous now.

anyway, today while joining some turkey server, i noticed "Failed to load vehicle model ..(BAD)." message (twice). But still the files (store files) are downloading... ie. i am not disconnected.

So my point is that perhaps the bug and the message "Failed to load vehicle model..etc" are not related.

Gitobaloch

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  • Posts: 103
Re: bug my server.
« Reply #32,  »
we changed the port 8192 to 8169 still same issue wth??
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Gulk

  • VC:MP Beta Tester
  • MTA 0.5 Vet / VCMP since 0.1a
  • Posts: 98
Re: bug my server.
« Reply #33,  »
Quote from Eva on July 20th, 01:52 PM
Well i had a similar problem in past when my ips changed to ipv6 and the router set to dual stack.(IPv4-mapped IPv6 address). Then i asked profider to change me to ipv4 again. now no problems
yeah DS-Lite etc, I had same thing some years back. It's troublesome. Cable type internet connections.
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Eva

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Gitobaloch

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Sebastian

  • VC:MP Beta Tester
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Re: bug my server.
« Reply #36,  »
Getting custom vehicle loading failure message while the vehicle will still be loaded can be avoided by changing world id of player to some different one than custom vehicle's,  until his first spawn.

Inferno

  • Jr. Member
  • Posts: 62
Re: bug my server.
« Reply #37,  »
Quote from Sebastian on November 20th, 10:34 AM
Getting custom vehicle loading failure message while the vehicle will still be loaded can be avoided by changing world id of player to some different one than custom vehicle's,  until his first spawn.
thats really helpful. :) thanks
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