Realistic Bullet Holes (prototype)

Started by Sebastian, Oct 13, 2020, 01:41 PM

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Sebastian

https://www.youtube.com/watch?v=DrgxRjJoHBo

https://www.youtube.com/watch?v=WixAU9OWt8w

Will definetely improve it and then release it for public.

SHy^


NicusorN5

Ery nais. Question: are the bullets visible trough other objects, or are they actual verticies drawn into the world space?

MEGAMIND

Slowly we will have gta iv features in vcmp XD nice one sebby

Sebastian

Quote from: Athanatos on Oct 13, 2020, 07:01 PMEry nais. Question: are the bullets visible trough other objects, or are they actual verticies drawn into the world space?

So far, they are just 3D Sprites created where player is shooting at.

MEGAMIND

#5
Suggestion : Donot let the holes fade away, it will bring more realism,  if anyone passes by he/she may see that someone here fought here before, btw bring gta iv in vcmp XD
1.we have gta iv handlings
2.bullet holes
3.parachute system
4.swiming in some way
5.what next? ;)

Sebastian

Quote from: MEGAMIND on Oct 14, 2020, 06:24 AMSuggestion : Donot let the holes fade away

There will be a const MAX_HOLES = 100; which you change to whatever you like, or 0 for never fading :P

Quote from: MEGAMIND on Oct 14, 2020, 06:24 AMmay see that someone here fought here before

Thought about it, but like @DizzasTeR said, sending a stream every time (somebody hits something) will just freeze the game.


Imagine 10+ players around, playing with minigun.
We would be needed to send code to server about everybody, everytime they hit, and then stream the holes for everybody around.


So, for now, it will be just a client effect

MEGAMIND

Quote from: Sebastian on Oct 14, 2020, 07:59 AM
Quote from: MEGAMIND on Oct 14, 2020, 06:24 AMSuggestion : Donot let the holes fade away

There will be a const MAX_HOLES = 100; which you change to whatever you like, or 0 for never fading :P

Quote from: MEGAMIND on Oct 14, 2020, 06:24 AMmay see that someone here fought here before

Thought about it, but like @DizzasTeR said, sending a stream every time (somebody hits something) will just freeze the game.


Imagine 10+ players around, playing with minigun.
We would be needed to send code to server about everybody, everytime they hit, and then stream the holes for everybody around.


So, for now, it will be just a client effect
naais

Razor.


NicusorN5

What next? ImPlEmEnT WeApON aTtAcHeMEnTs lIkE In CoD mW2 Xd

Sebastian

Code will be posted in a hour or so,  with a big surprise which I didn't even expect.