King of the Hill

Started by aXXo, Feb 22, 2021, 02:49 PM

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aXXo


88.99.231.134:8192


King of the Hill(KotH) is a brand new server in VCMP. The game mode is a round based team deathmatch, similar to EAD, CTF, RTV, TDW etc. We have been brainstorming and developing this game mode since a long time and finally are prepared for a public release. I hope you all enjoy the grand opening and use the platform for lasting VCMP memories, fun moments and intense competitive matches.


Game mode Features

Two teams compete for the control of a zone(The Hill). The players have to capture the zone and eliminate the enemy team's presence to gain points. The team which reaches the score limit first wins.

  Interactive Zone
  The Zone is an area marked by a distinct border.
  The two teams fight for the control of this area.
  The server has a unique GPS Pin which shows the location, distance, status and capture progress at all times.
  This ensures that any newbies would not feel lost on the map and have a clear sight of the objective.
  Fast Paced Tactical Combat


  The zone is an area which allows players to capture it in full combat.
  There is no requirement to press any buttons or stand still to capture the objective.
  The winning objective is very easy to understand and encourages players to focus on death matching.
  Players have unlimited lives and respawn on death.
  Simple Weapon Classes
  The server has 4 weapon classes with no limits, balanced to give an edge in each situation.
  They all have some specialization and counter each other.

  Each class has a bonus weapon which is granted on reaching a killing spree of 3.

  Ranger: M4, Stubby, Laserscope Sniper(bonus)
  Heavy: M60, Stubby, Molotovs(bonus)
  CQB: Spaz, Chainsaw, Flamethrower(bonus)
  Demolition: Grenades, Shotgun, RPG(bonus)

  SMGs and Handguns are free to pick.
  Variety of Bases
  The server has 30+ bases and we are constantly adding more.
  We have a huge variety of bases offering unique game play.

  There are bases balanced for 1v1, 2v2, 5v5, 20v20 and the script ensures that they are played according to the player count.

  The game mode offers plenty of competitive bases for 5v5 official matches. Also a lot of bases to chill and have fun.
  You can expect Hunter Dogfights, Speed boat action, Drive-by Derby, Heliblade fests and generic TDM fun.
  Achievements
  The server is loaded with statistics that are accurately tracked and can be viewed on our web panel.
  Players are awarded with special medals and badges for feats and the MVPs are given commendations that they can showcase to the rest.
  Earning these achievements gains you XP that is used to level up your account.

  Taunts

  We also have several Taunts options, that you can personalize.
  There is a variety of taunting sounds that you can select.
  They would auto-play when you dominate an enemy with a killing spree.


Our Team:

Luckshya has been scripting the mode in Java(Kotlin). The project has died and reborn several times with different coding platforms, but Luckshya has been the ever industrious doing all the hard work.

GangstaRas is the man behind innovating the game mode, fine tuning all the details and crafting all the GUI in the server. I guarantee our GUI is the most innovative thing that has ever surfaced in VCMP. Potato PCs beware!

aXXo has been poking his nose into every server detail.

Special thanks to PunkNoodle, Lederhos, Klaus, EazyM4, RoyStang for advising, critiquing, testing, mapping and base designing.


aXXo


Server Details
88.99.231.134:8192

Xmair

QuoteI guarantee our GUI is the most innovative thing that has ever surfaced in VCMP.

I can verify this and indeed, KotH's GUI is one of the best if not THE best around VC:MP.

Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

Harold.

Great server.Keep it up!