ThunderStorm

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GetForwardPoint help
« on November 13th, 2014, 06:57 AM »
Quote
Code: [Select]
// [Ka]Juppi's func from http://forum.liberty-unleashed.co.uk/index.php/topic,398.0.html
// ported to fit your needs
function GetForwardPoint( pos, angle ) // you must pass an angle in degrees
{
local rad = angle * PI / 180; // we convert to radians
                local x = pos.x, y = pos.y;
local x2 = x + 1.0 * cos(rad) - 25.0 * sin(rad); // we calculate
local y2 = y + 1.0 * sin(rad) + 25.0 * cos(rad);
                return Vector( x2, y2, pos.z ); // return a vector
}
Code: [Select]
local veh = FindPlayer(0).Vehicle; veh.Pos = GetForwardPoint(veh.Pos,veh.EulerAngle.z);

This didn't work, heads me towards north ( slightly ), in every angle



ysc3839

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Re: GetForwardPoint help
« Reply #1, on November 13th, 2014, 10:03 AM »
local rad = angle; // we needn't convert to radians

ThunderStorm

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ysc3839

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  • Posts: 622

ThunderStorm

  • Newbie
  • Hello
  • Posts: 22