Server Update 0.4.7 Released (2024-07-05)

Started by AdTec_224, Jul 05, 2024, 09:15 PM

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AdTec_224

  • Added support for http downloads using server config option 'storeurl' followed by the url to the root of the store
  • Add player option for toggling bleeding peds
  • Added plugin call to kill player
  • Server will now randomly pick car colours if either colour is set to -1
  • Added support for turning the engine off
  • Added plugin call to open automobiles' bonnets
  • Added plugin call to pop open automobiles' boots
  • Added plugin calls for player 3D arrow blips
  • Implemented fine-grained drunk visuals and handling
  • Changes to module list (now includes a file hash)

Server downloads:
Windows Server (x64)
Windows Server (x86)
Linux Server (x64)
Linux Server (x86)

Plugin SDK header

Xmair

Thank you AdTec, these are great features. However, are there any workarounds to hide _mem.xml files for HTTP downloads?

Credits to Boystang!

VU Full Member | VCDC 6 Coordinator & Scripter | EG A/D Contributor | Developer of VCCNR | Developer of KTB | Ex-Scripter of EAD

[TDA]Speed

the function on playerstatechange was working befor with player moving now only works when player enter and exit vehicle

HunTinG

#3
ok, after tons and tons of testing, there's just a small oversight, servers should now manually force shotgun reload to be faster in order for the gun animation to display correctly and not feel confusing to the players

but this is hands down the best update yet, the sync is just incredible, good job so far, seems like laggers are the ones at disadvantage now, and wow, shotgun finally syncs like stubby,m4 and the rest of the guns, that's a big step up

got nothing to add, so yeah once again thanks for showing interest towards this nearly dead game, i personally appreciate it

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edit: well it still is not quite perfect yet, i forgot to modify this reply i guess
foot sync and bullet sync keep getting screwed up for some reason, player pos STILL isn't displayed correctly in other players' screens
the bullet sync not only causes warpers to shoot while their anim shows them doing something else, but it also makes falling animation look pretty strange if a player just hit jump button, and there still are other errors with it that sometimes occur and make player shoot while his anim makes him look stunned
so yeah, spoke too soon i guess, i know you're trying to give us something better, but 007 STILL needs revision, 007_1 only is better than 007_0 so far, it cannot be compared to 006 or 004 (tbh 004 was the best version ever delivered)

you should talk to Gu1k for further information i guess


Luis_Labarca

Quote from: HunTinG on Aug 12, 2024, 09:39 PMok, after tons and tons of testing, there's just a small oversight, servers should now manually force shotgun reload to be faster in order for the gun animation to display correctly and not feel confusing to the players

but this is hands down the best update yet, the sync is just incredible, good job so far, seems like laggers are the ones at disadvantage now, and wow, shotgun finally syncs like stubby,m4 and the rest of the guns, that's a big step up

got nothing to add, so yeah once again thanks for showing interest towards this nearly dead game, i personally appreciate it



That's right, friend, I came to comment on this. Before, it worked for me, I used it in some functions that were called at a certain time, but now it only works when getting in and out of a vehicle when shooting, I thought something had been done wrong and it is the update that does that.

The solution I was able to do was to use the ysc3839 timer system to send the client to the server and update a new one every so often.
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