Kill Tag System By ZainGamingNinjaPro

Started by zainraza1789, Dec 13, 2024, 02:23 PM

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zainraza1789

Is this command to check what your kill level is?

Paste in OnPlayerCommand

else if (cmd == "lvl") {
    // Check if the player is logged in
    if (stats[player.ID].Logged == false)
        return MessagePlayer("[#FF0000][Error] - You need to be logged in to use this command.", player);

    // Get player's rank
    local rank = GetCriminalRank(player);

    // Display stats and rank
    MessagePlayer(
        "[#00ff00]Your Rank: [#FFFFFF]Kills: [#FFFF00]" + stats[player.ID].Kills +
        "[#FFFFFF], Deaths: [#FF4500]" + stats[player.ID].Deaths +
        "[#FFFFFF], Rank: [#39FF14]" + rank + ".",
        player
    );
}

Paste this at the end of the script.

function GetCriminalRank( player )
{
local kill=stats[ player.ID ].Kills,a;
if(kill<=10)
    {
                a="Begginer";
        return a;
    }
    else if(kill<=20)
    {
        a="Adventurer";
        return a;
    }
    else if(kill<=40)
    {
        a="Dangerous";
        return a;
    }
    else if(kill<=60)
    {
        a="Fighter";
        return a;
    }
    else if(kill<=80)
    {
        a="Middle One";
        return a;
    }
    else if(kill<100)
    {
        a="Legolas";
        return a;
    }
    else if(kill<=120)
    {
                a="Hustler";
        return a;
    }
    else if(kill<=130)
    {
        a="PRO";
        return a;
    }
    else if(kill<=140)
    {
        a="Outlaw";
        return a;
    }
    else if(kill<=160)
    {
        a="Assassin";
        return a;
    }
    else if(kill<=180)
    {
                a="Murderous";
        return a;
    }
    else if(kill<=200)
    {
        a="Dragon Slayer";
        return a;
    }
    else if(kill<=250)
    {
        a="Boss";
        return a;
    }
        else if(kill<=300)
    {
        a="Legend";
        return a;
    }
    else if(kill<=500)
    {
        a="Godfather";
        return a;
    }
    else if(kill<=10000)
    {
        a="DarkSider";
        return a;
    }
   
        return 0;
}
{
                print("Kill Level System Successfully Loaded By ZainGamingNinjaPro");
}

My request to you is to keep my credit for this, please.





Replace With OnPlayerChat


Onplayerchat

local rank = GetCriminalRank(player); // Get the rank based on kills
ClientMessageToAll(
        "[#FFFFFF]--<< " + levelTag + " [#FF0000]" + rank + " >>-- [#00FFFF]" + player.Name +
        "[#FFFFFF]: " + text,
        player.Color.r, player.Color.g, player.Color.b
    );
    print(levelTag + " " + rank + " " + player.Name + ": " + text);
}



Thank you for keeping my credit.







KazamaOp

#1
u forget to add return;