any built-in Solution?

Started by (vG)DesTroYeR^, Today at 12:06 PM

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(vG)DesTroYeR^

anyflag <- FindPlayer(0).PlaySound(id) // EXAMPLE Cant be stopped using:
anyflag = null;
or
anyflag.Stop();
anyother solution?

I want to stop it once playermove is being called under some conditions