any built-in Solution?

Started by (vG)DesTroYeR^, Today at 12:06 PM

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(vG)DesTroYeR^

anyflag <- FindPlayer(0).PlaySound(id) // EXAMPLE Cant be stopped using:
anyflag = null;
or
anyflag.Stop();
anyother solution?

I want to stop it once playermove is being called under some conditions

vitovc

flooding PlaySound(id) some blank sound would help to stop current sound (in theory, not tested)
...::: vice city :::...
Useful things for vcmp: Relative position and finding an angle (in 3d), 3d line (like laser)