any built-in Solution?

Started by (vG)DesTroYeR^, Oct 26, 2025, 12:06 PM

Previous topic - Next topic

(vG)DesTroYeR^

anyflag <- FindPlayer(0).PlaySound(id) // EXAMPLE Cant be stopped using:
anyflag = null;
or
anyflag.Stop();
anyother solution?

I want to stop it once playermove is being called under some conditions

vitovc

flooding PlaySound(id) some blank sound would help to stop current sound (in theory, not tested)
...::: vice city :::...
Useful things for vcmp: Relative position and finding an angle (in 3d), 3d line (like laser)

(vG)DesTroYeR^

Quote from: vitovc on Oct 26, 2025, 06:36 PMflooding PlaySound(id) some blank sound would help to stop current sound (in theory, not tested)

my friend gave me empty sound(id 255), but i will give it a try, i dont think it would work unless it is a flag which can be customizable