moves maps.xml to another world

Started by Adrenaline, Oct 29, 2025, 03:26 PM

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Adrenaline

Can the maps placed in /store/maps objects.xml be moved to another world?

In other words, can they not appear in the default world, but rather in world 2?

I want to try passing objects to the script using the `CreateObject` function.

But I don't know how well it will work.

vitovc

no, streamed objects is only way to do it correctly. objects from .xml can be visually hidden as being 'timed objects' but as i remember collision will be appear
...::: vice city :::...
Useful things for vcmp: Relative position and finding an angle (in 3d), 3d line (like laser)

Adrenaline

Quote from: vitovc on Oct 29, 2025, 06:04 PMno, streamed objects is only way to do it correctly. objects from .xml can be visually hidden as being 'timed objects' but as i remember collision will be appear
Is there any way that the transmitted objects can only appear in specific worlds?

vitovc

Quote from: Adrenaline on Today at 03:58 AMIs there any way that the transmitted objects can only appear in specific worlds?
no, only streamed objects able to.
...::: vice city :::...
Useful things for vcmp: Relative position and finding an angle (in 3d), 3d line (like laser)