Request for an option to enable "Fast Move" synchronization (0.3z style)

Started by lamkotien, Today at 08:57 AM

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lamkotien

Dear VC:MP Development Team,

I am currently developing a server on the 0.4 platform, but I have noticed a significant change in synchronization compared to the 0.3z version regarding "Fast Moving" while shooting.

In version 0.3z, players could perform a technique where they fire a weapon (such as the Stubby Shotgun) and immediately switch to their hands or another slot just before the bullet is released. On the opponent's screen, this resulted in the player appearing to shoot while moving at full speed without being frozen by the firing animation. This created a high-skill, fast-paced combat environment that many players in the community loved.

However, in version 0.4, this mechanic seems to have been fixed. A player must now fully complete the firing frame for the shot to be synchronized and visible to others. While this is more "realistic," it removes the fluid, fast-paced movement style that defined the 0.3z competitive scene.

Would it be possible to implement a server-side setting (e.g., SetClassicSync(true)) or a scriptable function to allow this 0.3-style movement synchronization? This would give server owners the freedom to choose between "Realistic" or "Classic/Fast" combat styles.

Thank you for your hard work and for keeping this game alive.

Best regards.

This is a video that illustrates that.