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Messages - DeViL_JiN
31
Servers / Re: Fast & Furious MultiGame Mode
« on August 5th, 2015, 06:28 AM »
Multi Gandu mode
32
General Discussion / Re: Bring back ASI support!
« on August 5th, 2015, 06:26 AM »
Hackers will keep on hacking.
Speed hack is still possible without asi :P
33
Off-Topic General / Re: Trip to Murree ;)
« on August 2nd, 2015, 04:05 PM »
Who cares if he's finch or no?
Does that count?
Let this guy do whatever he wants :P
34
Scripting and Server Management / Re: Big objects won't sync?
« on August 2nd, 2015, 12:50 PM »
Quote from Thijn on August 2nd, 2015, 11:33 AM
Quote from DeViL_JiN on August 2nd, 2015, 10:16 AM
Let's solve this issue on pm.
Why would you do that? Isn't this something other people might wanna know as well?
Okay then sure.
Ksna can you post a screen shot of the problem?
Mind uploading the files? So I can test?
@Thijn
I don't want someone to read 100 pages of a single topic, so we can simply solve it in pm to reduce the topic length and then post the solution here, who likes to read a lot of crap?
35
Scripting and Server Management / Re: Big objects won't sync?
« on August 2nd, 2015, 10:16 AM »
Let's solve this issue on pm.
36
Scripting and Server Management / Re: Big objects won't sync?
« on August 2nd, 2015, 06:17 AM »
Quote from Ksna on August 2nd, 2015, 05:58 AM
256 x 256 as you said in that tutorial

this is my file http://www.filedropper.com/testunp
256x256 will only work with small objects, imagine you have created an object which is covering whole vice city map and the texture is 256.
You need to use high texture for it because 256 will probably stretch and will disappear.
Or another suggestion, create 50mx50m object and then place it using map editer it'll save some creepy things
37
Scripting and Server Management / Re: Big objects won't sync?
« on August 2nd, 2015, 05:47 AM »
you have to use high or big textures for it, what's the texture image size?
38
Off-Topic General / Re: I'm back!....Again... The Brand New Me!
« on July 29th, 2015, 07:33 AM »
He is older then you :D
39
Off-Topic General / Re: Canon SX60 HS Super Zoom
« on July 28th, 2015, 06:15 PM »
Quote from KAKAN on July 28th, 2015, 04:34 PM
U had a Lumia 1020?
Beztone owns a Samsung S4 :D
40
General Discussion / Re: Solve to the "print()" issue.
« on July 28th, 2015, 03:06 PM »
Quote from Doom_Killer on July 28th, 2015, 02:27 PM
Quote from Thijn on July 28th, 2015, 01:31 PM
I still don't understand what on earth is 512 characters, and needs to be printed in the console.
My map editor fails to print all the objects CreateObject syntax because of exceeding 512 characters, so its a damn need of this.
vcmp 1st map with 700 objects :P
41
Off-Topic General / Re: Vcmp Vs Samp!
« on July 28th, 2015, 10:55 AM »
Write down a module and figure out to bypass VC-MP  Security, Good Luck.
42
Off-Topic General / Re: I'm back!....Again... The Brand New Me!
« on July 28th, 2015, 04:55 AM »
And I remember all those funny memories which we had, but our friends just left vcmp...
Saajan, salman, and others, but good to see you back.
43
General Discussion / Re: Against Rule
« on July 26th, 2015, 03:14 PM »
Since they are hosting this forum and they are the root of this community they have rights to do anything they want, but thijn gave you quite enough reason.
44
Servers / [0.4] Re: Revolution Gaming Server
« on July 26th, 2015, 01:31 PM »
Quote from [VSS]Shawn on July 26th, 2015, 01:26 PM
Yeah Play that was great Trucks!!!!!!!!!!!!
I guess your next topic will be related to truckers right?
45
Off-Topic General / Re: Vcmp Vs Samp!
« on July 26th, 2015, 01:01 PM »
you can't compare San Andreas to Vice city.
Face the fact, why did Rock star developed San Andreas? They drunk or something?
Obviously they came with new ideas , which we can see is a great success now.
Believe it or no, I have my own platoon which plays samp. But whenever I talk about VC-MP in front of them they start laughing, VC is good old is gold type of game and I like, but I don't think we can compare it to San Andreas .
The only reason I like vc is just the DM capabilities of vc which is unique eg like Fast Switch, now let's head over the Multiplayer client, it doesn't matter we beat SAMP's client or anything else , players matters the most, but VCMP is developing really fast, and I think we all should aim to defeat MTA not SAMP.
:P after all it's just a game...
Nothing personal just sharing my thoughts.