Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Zurix
1
VC:MP Announcements / Re: 0.4.7 Public Beta starting 2019-08-17
« on August 14th, 2019, 11:12 AM »
This is amazing! These netgame updates are great. Are you implementing interpolation in the sync?
2
Quote from . on June 5th, 2019, 06:58 PM
If you don't have anything meaningful to contribute. Just shut the f* up and play the game.

For fu*s sake can't you write something without being aggressive?
3
Quote from Athanatos on June 4th, 2019, 04:45 PM
You can define the city nodes, and give them as input data to the AI. You can next use some mort of algoritm like the A* , Pathfinder, calculating the node shortest way with some backtracking, etc.

I said that many times but not here: Programming is not about writing code, it is about solving problems.

The problem with the newbie scripters is that they don't think 'like a programmer'. Knowing syntax isn't enough for programming (but you need to know how to write proper code), critical and abstract thinking is.
Exactly, Stormeus also have to do some cover for Vice City classes that manage Path nodes with Squrriel. Basically: CPathFind::FindNodeClosestToCoors 0x437150 (1.0) to return a node and it's structure is:
Code: [Select]
struct CPathNode {
    short m_wPathData1;
    short m_wPathData2;
    short m_wPosX;
    short m_wPosY;
    short m_wPosZ;
    char field_1[2];
    short field_2;
    char field_3[6];
};
btw here is my implementation for sandbox for VC comes with population implementation: https://github.com/ZeyadAhmed/VCSandBox/blob/master/VCSandBox/CPopulationManager.cpp#L211
4
Quote from Xmair on June 2nd, 2019, 01:54 PM
You guys are literally going to do nothing with the NPCs, the maximum you'll be able to achieve is making them stand in an ammunition shop as a statue, let alone writing an AI for them. Do you guys have any idea what kind of task is it to write a proper AI?
5
Here we go agian!
6
General Discussion / Re: Make VCMP Great Again
« on May 10th, 2019, 03:24 AM »
VCMP will end like LU, The developers will be more inactive even after studies. I guess the only solution here is to open source the mod. But will be there any contributors? I don't know. Maybe no one cares and maybe does, at least it is better than leaving the project to die. If the code contains sensitive code like networking it can be in a dynamic library like MTASA. Otherwise, I don't see any other solution to revive the project.
7
Off-Topic General / Re: Do you have GTA IV EFLC?
« on July 16th, 2018, 05:31 PM »
there is a testing server and argonarth RPG but couldnt try because upgrading my EFLC version fucked something up.
8
General Discussion / Re: Fireside chat: the future of VC:MP
« on June 4th, 2018, 06:30 PM »
Quote from . on June 4th, 2018, 10:48 AM
@Zurix That was an exaggeration. I don't care about broken text (up to a point). I meant that they just come and request. And then we have to deal with their issues because they can't read documentation either.
well yes they questions arent understandable and hmm the replies to it seems  useless but they may dont understand that wiki, or just new to concept of scripting. but a guy from his country/language region can easily deal with him and lead him, also one of things that made me hate the community is mocking/disleading these people for not having the language expereince.
Quote from Shadow on June 4th, 2018, 11:39 AM
Quote from Zurix on June 4th, 2018, 08:30 AM
Not all speaks english well, most of who asked these questions arent English-Native speakers or even learnt it, if this project is global then we should have multi-lingual boards for them, also there are moderators who have to handle these not devs.
Well, to be honest, English is not the native language for more than 80-90% (myself included) of this forum, and that's not an excuse in today's society anymore. But we are slowly drifting away from the topic, I guess all we are waiting for right now is an official reply from the developers. Please keep the discussion on topic.
yep, but ofcourse there are some people who just know the basics and as i said to SLC, ok no problem in being on topic.
9
General Discussion / Re: Fireside chat: the future of VC:MP
« on June 4th, 2018, 08:30 AM »
Quote from Stormeus
...
so completely open sourcing VC:MP is also out of the question since I have no doubt that any positive contributions by the community would be immediately outweighed by people changing the code to cheat....
yes, even if it became open source the contributions that i expect is for scripting side, no core will be touched as lack of professionals
Quote from SLC
I am not inactive. I've simply moved to a different community. One where you can actually have a coherent discussion and not just `wAnt scriPTs and CMd. GIvE!!!`. Which has been the case when the developers stopped visiting the forum. We all thought the project was abandoned and there was nothing to be done about....
Not all speaks english well, most of who asked these questions arent English-Native speakers or even learnt it, if this project is global then we should have multi-lingual boards for them, also there are moderators who have to handle these not devs.
10
Off-Topic General / Re: Samp Updated
« on June 4th, 2018, 07:29 AM »
Quote from Stormeus on June 2nd, 2018, 07:27 AM
Quote from Athanatos(^_^) on May 16th, 2018, 08:29 PM
Yeah i want death to samp. Is anything bad in this?
Their development team probably commits a lot of time to make a mod that plenty of people enjoy. I don't know why you have to be upset at them.
a team? i think only kaclor(kyemen) who is working on it.
11
General Discussion / Re: Make VCMP Great Again
« on April 22nd, 2018, 08:19 AM »
its dead mod, while you can see everyone is inactive and losing interest
12
General Discussion / Re: Font Name?
« on September 18th, 2017, 04:07 PM »
the beta tester or "gta font" is pricedown
idk the other one :v
13
General Discussion / [HOW] Re: How to use SDK
« on July 24th, 2017, 11:25 PM »
Quote from longhackmc on July 24th, 2017, 03:45 PM
How to compile it, please if there is tutorial. Tks
Download Visual Studio
Open VCMP.vcxproj press on build, then go to debug file and get the dll
(click to show/hide)
That better than being rude :D , you know
14
Clans and Families / Re: VU - Vice Underdogs
« on July 7th, 2017, 10:15 PM »
Quote from KAKAN on July 7th, 2017, 01:32 PM
Quote from AliHassan99 on July 6th, 2017, 07:08 PM
I wanna join your gang
[VU]AliHassan09, yes!!
savage kakan :v
15
Clans and Families / Re: SdS - The Seven Deadly Sins
« on July 2nd, 2017, 01:19 PM »
good luck but make the trainee in some dark yellow color because i cant see them lol :v