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Messages - aXXo
General Discussion / Re: Do you guys miss 0.3?
« on September 3rd, 2021, 04:56 PM »
As a mod, 0.4 is superior in every way. Back in those days the playerbase was better, so the multiplayer user experience was more competitive.

I don't think it is possible to get back the playerbase of those days. Hence, any activity in 0.3z with the current players would suck.
Servers / Re: King of the Hill
« on February 22nd, 2021, 03:04 PM »

Server Details
Servers / King of the Hill
« on February 22nd, 2021, 02:49 PM »

King of the Hill(KotH) is a brand new server in VCMP. The game mode is a round based team deathmatch, similar to EAD, CTF, RTV, TDW etc. We have been brainstorming and developing this game mode since a long time and finally are prepared for a public release. I hope you all enjoy the grand opening and use the platform for lasting VCMP memories, fun moments and intense competitive matches.

Game mode Features

Two teams compete for the control of a zone(The Hill). The players have to capture the zone and eliminate the enemy team's presence to gain points. The team which reaches the score limit first wins.

  Interactive Zone
  The Zone is an area marked by a distinct border.
  The two teams fight for the control of this area.
  The server has a unique GPS Pin which shows the location, distance, status and capture progress at all times.
  This ensures that any newbies would not feel lost on the map and have a clear sight of the objective.
  Fast Paced Tactical Combat

  The zone is an area which allows players to capture it in full combat.
  There is no requirement to press any buttons or stand still to capture the objective.
  The winning objective is very easy to understand and encourages players to focus on death matching.
  Players have unlimited lives and respawn on death.
  Simple Weapon Classes
  The server has 4 weapon classes with no limits, balanced to give an edge in each situation.
  They all have some specialization and counter each other.

  Each class has a bonus weapon which is granted on reaching a killing spree of 3.

  Ranger: M4, Stubby, Laserscope Sniper(bonus)
  Heavy: M60, Stubby, Molotovs(bonus)
  CQB: Spaz, Chainsaw, Flamethrower(bonus)
  Demolition: Grenades, Shotgun, RPG(bonus)

  SMGs and Handguns are free to pick.
  Variety of Bases
  The server has 30+ bases and we are constantly adding more.
  We have a huge variety of bases offering unique game play.

  There are bases balanced for 1v1, 2v2, 5v5, 20v20 and the script ensures that they are played according to the player count.

  The game mode offers plenty of competitive bases for 5v5 official matches. Also a lot of bases to chill and have fun.
  You can expect Hunter Dogfights, Speed boat action, Drive-by Derby, Heliblade fests and generic TDM fun.
  The server is loaded with statistics that are accurately tracked and can be viewed on our web panel.
  Players are awarded with special medals and badges for feats and the MVPs are given commendations that they can showcase to the rest.
  Earning these achievements gains you XP that is used to level up your account.


  We also have several Taunts options, that you can personalize.
  There is a variety of taunting sounds that you can select.
  They would auto-play when you dominate an enemy with a killing spree.

Our Team:

Luckshya has been scripting the mode in Java(Kotlin). The project has died and reborn several times with different coding platforms, but Luckshya has been the ever industrious doing all the hard work.

GangstaRas is the man behind innovating the game mode, fine tuning all the details and crafting all the GUI in the server. I guarantee our GUI is the most innovative thing that has ever surfaced in VCMP. Potato PCs beware!

aXXo has been poking his nose into every server detail.

Special thanks to PunkNoodle, Lederhos, Klaus, EazyM4, RoyStang for advising, critiquing, testing, mapping and base designing.

Support / Re: Guys who help fix my problem?
« on April 23rd, 2020, 04:12 PM »
Quote from MEGAMIND on April 23rd, 2020, 03:17 PM
hi, @habi thanks for the info well thats no problem for us thats the reaon our remotemysql is working normally for all our other users, the only part is vcmp run on ports 3306 with hostname as localhost other then that everything is fine
I use MySQL remotely. VCMP plugin can connect to remote MySQL without any problems.
You just need to make sure that MySQL is configured correctly to accept connections from the server's IP.
General Discussion / Re: Vice War 9 : Lost in Liberty
« on April 20th, 2020, 10:44 AM »
The official date has been announced.

Vice War 9 will be played in 9th May 2020 (Saturday).
19 days left to register for the event:

Click here to visit the registration page
Snippet Showroom / Re: The line class
« on March 30th, 2020, 08:43 AM »
Quote from habi on March 30th, 2020, 05:41 AM
Other advantages: Suppose in vice city, you have a line. we can check if the player is in the right side of this line, or left. it is like line.DirectionOfPoint( p) == Orientation.right
Nice work.
I think the direction should be changed to East/West/North/South rather than Right/Left/Top/Bottom. Since Right/Left are relative directions and can change depending on where player is facing.
Scripting and Server Management / Re: quake sounds on kill
« on October 26th, 2017, 10:38 PM »
/setconfig game_showdebug 1
Support / Re: Help with function library
« on October 16th, 2017, 07:12 PM »
You could use this:

You could also wrap your code in try {} catch() and print the error if it encounters.

Code: [Select]
function Script::ScriptLoad()
          mySprite = GUISprite("Filename.png", VectorScreen(x, y));
          Console.Print("Error encountered in Script::ScriptLoad() " + error );
Support / Re: Help on VCMP Scripting Limitations
« on September 5th, 2017, 07:56 PM »
Quote from EK.IceFlake on August 1st, 2017, 06:33 AM
Quote from GangstaRas on August 1st, 2017, 01:10 AM
Another question that I have (I'm assuming this one is very possible based on what I'm seeing). I would like to also have the ability to tilt vehicles along each axis (x axis rotation would lean the front/back of vehicle up or down, y axis rotation would perform like a barrel roll, z axis is your typical north south east west compass rotation).

This tilt function would operate ONLY if the vehicle is in mid-air. This would be binded to key combinations. There's a way to detect if something is not in contact to the ground correct?
Yes, raytrace to -20 Z and check the distance between where it hit and where it is.
The video on that thread is down now, but I think this is what you meant:
General Discussion / Re: The smallest scripter
« on September 5th, 2017, 07:53 PM »
Size is over-rated. It matters, but you also need to consider the girth and the stiffness.
Being an Indian, I'm probably smaller than our Europeans or Africans, but I wake up every morning with a hard, steel cutting diamond in my pants.
Closed Bug Reports / [Crash] Re: 006652D5
« on August 22nd, 2017, 07:10 PM »
Quote from Xmair on August 22nd, 2017, 03:06 PM
What you think caused the crash
Object being big?
The LC servers has the whole city made up of custom objects, some of them would be huge I suppose. Maybe something is wrong with the object.
Skin Showroom / Re: New Tommy Model
« on July 25th, 2017, 03:23 PM »
Try onGameKeysChange.
Check if the player is in a vehicle && pressed the accelerator key. Record the timestamp = time()
Check if the player is in a vehicle && released the accelerator key. Record the time() - timestamp, so you get the number of seconds the accelerator was throttled. Calculate the mileage accordingly.
Servers / [0.4] Re: Rob the Vehicles
« on July 20th, 2017, 10:34 PM »
Interesting idea.
The game mode is quite relevant to the game's name, that is "Grand Theft Auto".
Snippet Showroom / Re: blabla
« on July 19th, 2017, 06:54 PM »
Quote from KAKAN on July 18th, 2017, 09:50 AM
Code: [Select]
local s = [

function onPlayerCommand( p, c, t ){
if( s.find(c) ){
Time taken: 45 seconds.
thnx, worked for me.