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Messages - karan20000000000
Off-Topic General / Whats up with all those guests?
« on May 28th, 2017, 05:36 PM »
Whats wrong with all those guests choosing skins?
Are those bots?
Bugs and Crashes / Re: List of bugs and suggestions
« on May 27th, 2017, 04:12 PM »
Quote from vito1 on May 26th, 2017, 11:56 AM
Quote from karan20000000000 on May 26th, 2017, 09:25 AM
Quote from vito1 on May 26th, 2017, 08:58 AM
Clientside Player's camera position (behind his back)
Similar to LU's right?
No, I want to get current player's camera position (read-only) to make my own nametags of players. (position of camera needed to calculate visiblity of players on the screen)
Well, since you didn't mention the one I thought of, so I'll mention it formally here.

Don't know how long will this take to be added but atleast add a reminder to add the camera functions to the client side.
Bugs and Crashes / Re: List of bugs and suggestions
« on May 26th, 2017, 09:25 AM »
Quote from vito1 on May 26th, 2017, 08:58 AM
Clientside Player's camera position (behind his back)
Similar to LU's right?
Videos & Screenshots / Poor man's rocket league
« on November 1st, 2016, 05:25 PM »
Here's a little script I made few months ago:
Once, due to that shitty 000webhost
This is crazy,
I don't know how many of you know about this but its pretty useful.
Off-Topic General / Re: Screenshot desktop
« on August 4th, 2016, 11:59 AM »
Off-Topic General / Re: *cough cough*
« on July 23rd, 2016, 05:59 PM »
Quote from EK.CrystalBlue on July 23rd, 2016, 05:44 PM
cover ur mouth
Off-Topic General / *cough cough*
« on July 23rd, 2016, 05:00 PM »
Quote from Stormeus
Flooding the board with separate requests for many disparate items is not allowed.
If you need a whole set of things for your server, you should list them all in one thread rather than spamming this board with fifteen threads about each of the things you want your server to do.
Script and Content Requests / Re: Object ID
« on July 19th, 2016, 06:44 PM »
Add this client side script and shoot the object ;)
Code: [Select]
function Player::PlayerShoot(player, weapon, hitEntity, hitPosition)
  if(hitEntity!=null && (hitEntity.Type == OBJ_BUILDING || hitEntity.Type == OBJ_VEHICLE))

Script Showroom / [FilterScript] Re: Map Editing Script
« on June 27th, 2016, 03:42 PM »
Quote from ext-d.CrystalBlue on June 27th, 2016, 11:42 AM
Thanks for the idea, if thijn locks this I won't be able to unlock it, so I better lock it myself :P
Script Showroom / [FilterScript] Re: Map Editing Script
« on June 26th, 2016, 04:44 PM »
Quote from Hercules on June 26th, 2016, 04:35 PM
Works perfect and easy to and as finch say here is an advanced mapping available so its wrong becuase i cant understand his mapping editing sofware how to use its easy :D
Can i move inbuilt objects?
Yes, with the new update in vc-mp's version to 04rel004 its possible, but I'll have to update my script for that, which I'll hopefully do soon.
Script Showroom / [FilterScript] Re: Map Editing Script
« on June 26th, 2016, 02:06 PM »
Quote from Striker on June 25th, 2016, 04:51 PM
Where is the link :(?
Sorry, for the late reply, I was busy :[
Here's the link:
Quote from Doom_Kill3R on June 25th, 2016, 10:31 PM
Quote from Hercules on June 25th, 2016, 09:15 PM
link are expired
This editor is expired too...

@karan20000000000, please don't hurt me.
Nobody gave you the authority to declare it expired. u momo!
Quote from Finch Real on June 26th, 2016, 08:47 AM
What's need of this Editor When there is most advànced editor
Pretty advanced. top kek
There's no need to solicit for his editor over here, if this guy wanted doom's map editor he could have searched for that map editor himself.

Scripting and Server Management / Re: Objects.xml
« on June 3rd, 2016, 09:14 AM »
Wherever you've written <collision path="none" /> try changing it to <collision type="none" />
Quote from Thijn on May 31st, 2016, 05:43 PM
Or maybe you shouldn't touch classes from the squirrel plugin and make your own instead.
Why not do that when the functionality is available and all we need to do is (hopefully) couple of fixes in the squirrel plugin before being able to do this?