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Messages - vito
16
General Discussion / Question about player.ID
« on April 12th, 2017, 07:18 AM »
I've important question to devs, if I will set SetMaxPlayers(12) is it technically possible some player will join with ID 12/13 or more due any reason?
17
Snippet Showroom / [SNIPPED] Re: Client Menu Selection Of Weapons.
« on April 11th, 2017, 06:45 PM »
Quote from EK.IceFlake on April 11th, 2017, 06:02 PM
This set based system is incredibly ridiculous. Why not simply allow the user to chose their own combination, or are you that lazy that you can't make such a system?
Usually it's used for the weapon balance.
Quote from happymint on April 11th, 2017, 06:34 PM
Look at these butt-hurt nabs b!tching about copyright.
Since no copyright system in vc-mp (or maybe for developers and their friends only, dunno) everyone have to protect his stuff as he can. And actually it's better than copyright because copyright will kill any new servers via nepotism (social connection with devs in so-called community)
18
Snippet Showroom / [SNIPPED] Re: Client Menu Selection Of Weapons.
« on April 11th, 2017, 05:43 PM »
OMG someone copied idea to use GUI for weapon menu copyright copyright copyright.
Good job.
19
Scripting and Server Management / Re: Transfer Account Help
« on April 11th, 2017, 07:08 AM »
Quote from happymint on April 11th, 2017, 07:01 AM
Quote from vito on April 11th, 2017, 07:00 AM
It depends on the architecture of your account system.
design* Architecture stands for (and might be interpreted as) something else.
Well, "design" word in my language used in very limited meaning (as graphical), so maybe my english terms is a bit wrong, but I hope that idea is clear.
20
Scripting and Server Management / Re: Transfer Account Help
« on April 11th, 2017, 07:00 AM »
It depends on the architecture of your account system. As I know there is only one normal system in whole vc-mp who is using user ID as primary key (PAC). Everyone else it seems using player's name everywhere (looking in this forum activity). EC is using case-sensitive player's names (ViTo and Vito will be different accounts) lol
21
Snippet Showroom / Re: Password strength function
« on April 11th, 2017, 06:51 AM »
Quote from happymint on April 11th, 2017, 06:33 AM
But if the situation were to be different. You'd care to not have your account broken. And you'd b!tch about it to the owner if that happened.

Either way. That's your choice and your problem. Not mine.
Not really, if my account would be hacked there (it never was before) I will just create new one.

The promblem is everyone thinks his server is awesome and need to force players to use strong passwords (like XE for example). So I used random password for it and even not remeber it and now if I would want to play there I have to register new account.
Mainly it's a good feature as a tip for player if it allows to use simple passwords.
22
Snippet Showroom / Re: Password strength function
« on April 11th, 2017, 06:28 AM »
Cool feature, but in fact, it's just vc-mp, I use password 121212 or 123123 for almost all servers and I don't really care about my accounts there. I do not want to servers forcing me to storing normal password to just play there (storing - because I even not will try to remember it).
23
Closed Bug Reports / [BUG] Re: Can't connect to a specific server
« on April 9th, 2017, 09:34 AM »
this server is down currently
24
hacked by vito
25
Same as height of element, get game's size Y * your ratio of size
For example - element.FontSize = (GUI.GetScreenSize().Y * 0.25).tointeger(); - will be 1/4 of screen height.
26
Script and Content Requests / Re: Team Chat Error
« on April 4th, 2017, 06:27 AM »
Team chat via \ is not in-inbuilt.
27
Scripting and Server Management / [MYSQL] Re: Query returns false!
« on April 3rd, 2017, 06:38 PM »
Dunno, need to make a benchmark w/o cache to test what is faster.
28
Scripting and Server Management / [MYSQL] Re: Query returns false!
« on April 3rd, 2017, 06:04 PM »
Maybe there should be used COUNT() because one don't need a data from table, just checking.
29
Scripting and Server Management / [MYSQL] Re: Query returns false!
« on April 3rd, 2017, 01:57 PM »
Quote from Shadow on April 3rd, 2017, 01:30 PM
Not trying to be rude but, why would you query for a name if you know the name? lol
To check if name exists in "TTP" maybe.
30
General Discussion / Re: Pickup-ID???
« on April 3rd, 2017, 12:08 PM »
Yes, as custom object, model can be taken in your game directory \models\generic\arrow.DFF
So ID will be 6000 or above.