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16
General Discussion / Question about player.ID
« on April 12th, 2017, 07:18 AM »
I've important question to devs, if I will set SetMaxPlayers(12) is it technically possible some player will join with ID 12/13 or more due any reason?
17
Snippet Showroom / [SNIPPED] Re: Client Menu Selection Of Weapons.
« on April 11th, 2017, 06:45 PM »This set based system is incredibly ridiculous. Why not simply allow the user to chose their own combination, or are you that lazy that you can't make such a system?
Look at these butt-hurt nabs b!tching about copyright.
18
Snippet Showroom / [SNIPPED] Re: Client Menu Selection Of Weapons.
« on April 11th, 2017, 05:43 PM »
OMG someone copied idea to use GUI for weapon menu copyright copyright copyright.
Good job.
Good job.
19
Scripting and Server Management / Re: Transfer Account Help
« on April 11th, 2017, 07:08 AM »design* Architecture stands for (and might be interpreted as) something else.Quote from vito on April 11th, 2017, 07:00 AM It depends on thearchitectureof your account system.
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Scripting and Server Management / Re: Transfer Account Help
« on April 11th, 2017, 07:00 AM »
It depends on the architecture of your account system. As I know there is only one normal system in whole vc-mp who is using user ID as primary key (PAC). Everyone else it seems using player's name everywhere (looking in this forum activity). EC is using case-sensitive player's names (ViTo and Vito will be different accounts) lol
21
Snippet Showroom / Re: Password strength function
« on April 11th, 2017, 06:51 AM »But if the situation were to be different. You'd care to not have your account broken. And you'd b!tch about it to the owner if that happened.
Either way. That's your choice and your problem. Not mine.
The promblem is everyone thinks his server is awesome and need to force players to use strong passwords (like XE for example). So I used random password for it and even not remeber it and now if I would want to play there I have to register new account.
Mainly it's a good feature as a tip for player if it allows to use simple passwords.
22
Snippet Showroom / Re: Password strength function
« on April 11th, 2017, 06:28 AM »
Cool feature, but in fact, it's just vc-mp, I use password 121212 or 123123 for almost all servers and I don't really care about my accounts there. I do not want to servers forcing me to storing normal password to just play there (storing - because I even not will try to remember it).
23
Closed Bug Reports / [BUG] Re: Can't connect to a specific server
« on April 9th, 2017, 09:34 AM »
this server is down currently
24
Clans and Families / Re: QK - Queen Killerz [Update to 1.0.1.1 Beta]
« on April 6th, 2017, 02:38 PM »
hacked by vito
25
Script and Content Requests / [GUI] Re: Some ultimate Relative positioning & sizing for GUIs ?
« on April 4th, 2017, 03:00 PM »
Same as height of element, get game's size Y * your ratio of size
For example - element.FontSize = (GUI.GetScreenSize().Y * 0.25).tointeger(); - will be 1/4 of screen height.
For example - element.FontSize = (GUI.GetScreenSize().Y * 0.25).tointeger(); - will be 1/4 of screen height.
26
Script and Content Requests / Re: Team Chat Error
« on April 4th, 2017, 06:27 AM »
Team chat via \ is not in-inbuilt.
27
Scripting and Server Management / [MYSQL] Re: Query returns false!
« on April 3rd, 2017, 06:38 PM »
Dunno, need to make a benchmark w/o cache to test what is faster.
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Scripting and Server Management / [MYSQL] Re: Query returns false!
« on April 3rd, 2017, 06:04 PM »
Maybe there should be used COUNT() because one don't need a data from table, just checking.
29
Scripting and Server Management / [MYSQL] Re: Query returns false!
« on April 3rd, 2017, 01:57 PM »Not trying to be rude but, why would you query for a name if you know the name? lol
30
General Discussion / Re: Pickup-ID???
« on April 3rd, 2017, 12:08 PM »
Yes, as custom object, model can be taken in your game directory \models\generic\arrow.DFF
So ID will be 6000 or above.
So ID will be 6000 or above.