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Messages - vito
Support / Re: Issues with private message UI of this forum
« on April 2nd, 2017, 07:23 AM »
Same problem in desktop with small size of browser's window
Servers / [0.4] Re: Argonath RPG 3.0
« on April 1st, 2017, 05:50 PM »
Quote from Kessu on April 1st, 2017, 04:42 PM
You saying that I do not know the definition of deathmatching is ridiculous at best.
But this fact is not so ridiculous. Deathmatch means getting scores by deaths of enemy. Not just killing/exploding people. However vc-mp is full of silly terms like as 'deathevade' so you're not the first in the that list.
Quote from Doom_Kill3R on April 1st, 2017, 03:19 PM
whats so "hard coded" there?
Resolution value.
Servers / [0.4] Re: Argonath RPG 3.0
« on April 1st, 2017, 01:19 PM »
Quote from Kessu on April 1st, 2017, 10:18 AM
keep exploding vehicles in populated areas
What kind of terrorist will explode car in non-populated area ;D
Whatever you call 'pathetic mass-deathmatching' you don't know correct definition of deathmatch. I've enjoyed it regardless any bans.
Quote from Doom_Kill3R on April 1st, 2017, 09:20 AM
(1280/1280)/2 * clientX => 0.5 * clientX

Wasn't my post enough?
No, hardcoding resolution is a bad idea for 'ultimate Relative positioning'
Use position ratio as Anik used here
for example screen_size.X * 0.5, screen_size.Y * 0.5 - dot in center
to put element in the center make offset -50% of element width and -50% of element height
Client Scripting / [Release] Re: GUI Health & Armour Bar
« on March 29th, 2017, 11:57 AM »
Awesome, I hope devs will made in next update option to hide native GUI.
Off-Topic General / Re: Doubt animation
« on March 25th, 2017, 05:32 PM »
Quote from zeus on March 25th, 2017, 05:28 PM
8) :o :D server name
But i don't have a partner :( >:(
Client Scripting / [Release] Re: 3D Animated Announcement
« on March 25th, 2017, 11:53 AM »
where is 3d?
Off-Topic General / Re: Doubt animation
« on March 25th, 2017, 07:16 AM »
You can use .ifp animation as weapon (I use this in my server for sex) or as vehicle only.
Bugs and Crashes / Re: List of bugs and suggestions
« on March 24th, 2017, 11:37 AM »
1) Let server to read interior ID of player to detect so-called "wallhack".
2) Clientside function to rotate 2d object
3) Clientside player.Angle (at least for read-only) its very useful for alot of things.
4) Clientside radar markers
5) Since we have a nice clientside gui is it possible to add option to hide native gui (radar, health, weapon, wanted level and so on)

1) Using custom radar disc with opening map in the pause menu make game crash after back to game.
2) Client's memory is not cleaning after reconnect and all unpacked /store/ files will be added to client's memory again and again up to overlimit of application after each reconnection
General Discussion / Re: Cloudwards hosting
« on March 24th, 2017, 09:41 AM »
Guys it's a free hosting, don't blame them for anything. Be happy to use this as it or go pay for your own one.
Off-Topic General / Re: Doubt animation
« on March 24th, 2017, 07:56 AM »
Good tip: check if player laying on ground to prevent shotgun-push "evade".
Code: [Select]
} else if(("dance" == cmd)||("damce" == cmd)){
if((42 == player.Action)||(43 == player.Action)){
MessagePlayer("[#cccccc]* You can't dance laying on ground.", player);
} else {
if("1" == text){
} else if("2" == text){
} else if("3" == text){
} else if("4" == text){
} else if("5" == text){
} else if("6" == text){
} else if("7" == text){
} else {
General Discussion / Re: World ID all Players Client-Side
« on March 22nd, 2017, 09:23 AM »
Please read this page before client side coding:
Property Type (read-only)
Type: int
The type of this entity, always OBJ_PLAYER.
Property ID (read-only)
Type: int
Property Local (read-only)
Type: bool
Whether this is the local player.
Property Name (read-only)
Type: string
Property Health (read-only)
Type: float
Property Armour (read-only)
Type: float
Property Position (bound)
Type: Vector
As you can see, no 'World' listed here. So you need to get it from server.
dunno what problems is, but there is just an example:
Code: [Select]
a <- {};
for(local i = 0; i < 100; i++){
local b = {};
for(local j = 0; j < 100; j++){
b.rawset(j, "i="+i+" j="+j);
::a.rawset(i, b);