This version brings a new feature that requires both server and client to be updated for it to work, so the version is bumped to 04rel003.
Server and Client Update Released
Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
The client update will automatically download and install upon joining an up-to-date 0.4 server.
Quick guide to custom vehicles
Each custom vehicle is one .7z archive (similar to .zip, but created with 7-Zip) in store/vehicles folder, where the file name format is v<modelid>_t<vehicletype>_p<maxpassengers>_<vehiclename>.7z. Model ID is the ID you will use to create vehicles that use this custom vehicle model. They have to be in the range 6400-6499. Vehicle type is a number, where 0 means a car (or a helicopter), 1 means a bike and 2 means a boat.
Archives can contain the following files (only the file extension matters):
This is what the .xml file looks like (this one is for PCJ 600):
(click to show/hide)
This feature is ported from the singleplayer modification Maxo's Vehicle Loader, so I won't be creating a separate thorough documentation for it right now. Here is the original modification: http://gtaforums.com/topic/477801-maxos-vehicle-loader/ . It contains .xml files for all the default VC vehicles and some documentation. In that thread you can find more specific explanation for various settings from the changelog (vehicle weapons are disabled in multiplayer though, and tuning parts cannot be controlled by the server). If you can't find an answer to your question about some xml field in there, feel free to ask here.
It also contains also links to applications and websites which help in creating the .xml files, for example by automatically converting handling file lines to .xml file handling format. One of these helping sites can be found here: http://almost610.ucoz.com/blog/welcome/2012-12-23-4 .
You can find existing vehicles already in the right format from GTAGarage and GTAInside sites (search with MVL as keyword). If you decide to use any of those for your server, make sure to ask the authors for permission if possible. You should also add a <author> line to the .xml file (in the <basic> section) which contains the original author of the vehicle - it will be shown to players when they enter that vehicle.
Server and Client Update Released
- Custom vehicles can be added by putting them in the store/vehicles folder.
- Improved accuracy of sphere and checkpoint events (server).
Windows Server (x86)
Windows Server (x64)
Linux Server (x86)
Linux Server (x64)
The client update will automatically download and install upon joining an up-to-date 0.4 server.
Quick guide to custom vehicles
Each custom vehicle is one .7z archive (similar to .zip, but created with 7-Zip) in store/vehicles folder, where the file name format is v<modelid>_t<vehicletype>_p<maxpassengers>_<vehiclename>.7z. Model ID is the ID you will use to create vehicles that use this custom vehicle model. They have to be in the range 6400-6499. Vehicle type is a number, where 0 means a car (or a helicopter), 1 means a bike and 2 means a boat.
Archives can contain the following files (only the file extension matters):
- .xml (required). The file containing all the IDE and handling information for your vehicle plus some extra options.
- .dff (required). The main model file of your vehicle - this can also be a model file in SA format (may include collision).
- .txd (required). The texture file for your vehicle - this can also be a texture file in SA format.
- .col (required if .dff doesn't contain collision model). The collision model to be used with your vehicle.
- .ifp (optional). Custom animations for your vehicle.
This is what the .xml file looks like (this one is for PCJ 600):
Code: [Select] <?xml version="1.0" encoding="ASCII"?>
<vehicle>
<basic>
<type>bike</type>
<name>PCJ 600</name>
<anims>bikes</anims>
<comprules>0</comprules>
<extraflags>0000</extraflags>
<wheelrotangle>16</wheelrotangle>
<wheelscale>0.670000</wheelscale>
<immunity>0</immunity>
</basic>
<aidata>
<class>motorbike</class>
<freq>10</freq>
<level>7</level>
</aidata>
<colors>
<carcol>13,13</carcol>
<carcol>22,22</carcol>
<carcol>35,35</carcol>
<carcol>38,38</carcol>
<carcol>2,2</carcol>
<carcol>3,3</carcol>
<carcol>48,48</carcol>
<carcol>51,51</carcol>
</colors>
<audio>
<enginefarsample>287</enginefarsample>
<enginenearsample>23</enginenearsample>
<hornsample>0</hornsample>
<hornfreq>27000</hornfreq>
<sirensample>0</sirensample>
<sirenfreq>9600</sirenfreq>
<doorsounds>1</doorsounds>
</audio>
<handling>
<mass>500.000000</mass>
<percentsubmerged>103</percentsubmerged>
<steeringlock>35.000000</steeringlock>
<seatoffset>0.300000</seatoffset>
<damagemultiplier>0.150000</damagemultiplier>
<value>10000</value>
<flags>00010102</flags>
<dimensions>
<x>0.800000</x>
<y>1.800000</y>
<z>1.200000</z>
</dimensions>
<centreofmass>
<x>0.000000</x>
<y>0.050000</y>
<z>-0.090000</z>
</centreofmass>
<traction>
<multiplier>1.600000</multiplier>
<loss>0.900000</loss>
<bias>0.480000</bias>
</traction>
<transmission>
<numofgears>5</numofgears>
<maxspeed>190.000000</maxspeed>
<acceleration>50.000000</acceleration>
<drivetype>R</drivetype>
<enginetype>P</enginetype>
</transmission>
<brakes>
<deceleration>15.000000</deceleration>
<bias>0.500000</bias>
<abs>0</abs>
</brakes>
<suspension>
<forcelevel>0.850000</forcelevel>
<dampening>0.150000</dampening>
<upperlimit>0.150000</upperlimit>
<lowerlimit>-0.160000</lowerlimit>
<bias>0.500000</bias>
<antidive>0.000000</antidive>
</suspension>
<lights>
<front>1</front>
<rear>1</rear>
</lights>
</handling>
<bikehandling>
<leanfwdcom>0.330000</leanfwdcom>
<leanfwdforce>0.150000</leanfwdforce>
<leanbackcom>0.280000</leanbackcom>
<leanbackforce>0.150000</leanbackforce>
<maxlean>44.999996</maxlean>
<fullanimlean>38.000004</fullanimlean>
<deslean>0.930000</deslean>
<speedsteer>0.700000</speedsteer>
<slipsteer>0.500000</slipsteer>
<noplayercomz>0.100000</noplayercomz>
<wheelieang>35.000008</wheelieang>
<stoppieang>-40.000000</stoppieang>
<wheeliesteer>-0.009000</wheeliesteer>
<wheeliestabmult>0.700000</wheeliestabmult>
<stoppiestabmult>0.600000</stoppiestabmult>
</bikehandling>
</vehicle>
This feature is ported from the singleplayer modification Maxo's Vehicle Loader, so I won't be creating a separate thorough documentation for it right now. Here is the original modification: http://gtaforums.com/topic/477801-maxos-vehicle-loader/ . It contains .xml files for all the default VC vehicles and some documentation. In that thread you can find more specific explanation for various settings from the changelog (vehicle weapons are disabled in multiplayer though, and tuning parts cannot be controlled by the server). If you can't find an answer to your question about some xml field in there, feel free to ask here.
It also contains also links to applications and websites which help in creating the .xml files, for example by automatically converting handling file lines to .xml file handling format. One of these helping sites can be found here: http://almost610.ucoz.com/blog/welcome/2012-12-23-4 .
You can find existing vehicles already in the right format from GTAGarage and GTAInside sites (search with MVL as keyword). If you decide to use any of those for your server, make sure to ask the authors for permission if possible. You should also add a <author> line to the .xml file (in the <basic> section) which contains the original author of the vehicle - it will be shown to players when they enter that vehicle.