I have an event:
It gets called whenever I spawn despite the fact that it says ConnectOnce. I've verified that that event is getting connected only once.
/*if (authenciated == true) return;
else authenciated = true;*/ // << currently using this workaround
player.LoggingIn = true;
player.Health = 0;
player.World = CWorlds.Default;
player.LoggingIn = false;