i cant understand what u have type in custom weapon end /exec FindPlayer(0)and next now can you tell here?
Re: ▌Video ▌How to add custom stuff !
« Reply #15, on February 28th, 2015, 08:56 AM »
/exec FindPlayer(0).SetWeapon(100,9999);
<?xml version="1.0" encoding="ASCII"?>
<weapon>
<basic>
<name>Sniper</name>
<logicalid>28</logicalid>
</basic>
<properties>
<type>instant_hit</type>
<range>100.000000</range>
<firerate>180</firerate>
<reload>1401</reload>
<clipsize>7</clipsize>
<damage>125</damage>
<speed>-1.000000</speed>
<radius>-1.000000</radius>
<lifespan>-1.000000</lifespan>
<spread>-1.000000</spread>
<offset>
<x>0.000000</x>
<y>0.660000</y>
<z>0.050000</z>
</offset>
<animgroup>unarmed</animgroup>
<animstart>2</animstart>
<animend>8</animend>
<animfire>3</animfire>
<anim2start>0</anim2start>
<anim2end>10</anim2end>
<anim2fire>3</anim2fire>
<animbreak>99</animbreak>
<modelindex>286</modelindex>
<model2index>-1</model2index>
<flags>00000100</flags>
<weaponslot>8</weaponslot>
</properties>
</weapon>
<?xml version="1.0" encoding="ASCII"?>
<weapon>
<basic>
<name>Pike</name>
<logicalid>6</logicalid>
</basic>
<properties>
<type>melee</type>
<range>2.000000</range>
<firerate>450</firerate>
<reload>100</reload>
<clipsize>1000</clipsize>
<damage>21</damage>
<speed>-1.000000</speed>
<radius>0.800000</radius>
<lifespan>-1.000000</lifespan>
<spread>-1.000000</spread>
<offset>
<x>0.100000</x>
<y>1.800000</y>
<z>0.300000</z>
</offset>
<animgroup>baseball</animgroup>
<animstart>5</animstart>
<animend>20</animend>
<animfire>16</animfire>
<anim2start>3</anim2start>
<anim2end>17</anim2end>
<anim2fire>11</anim2fire>
<animbreak>99</animbreak>
<modelindex>-1</modelindex>
<model2index>-1</model2index>
<flags>00102000</flags>
<weaponslot>1</weaponslot>
</properties>
</weapon>
<weapon> - the ID of the weapon your custom weapon behaves like; putting 6 in here will make your weapon behave like a baseball bat
thanksPosted: May 29th, 2015, 08:33 PMI was omitting/ignoring that detail xD, for that, I was confusing the thingsQuote from Thijn on May 29th, 2015, 06:50 AM <weapon> - the ID of the weapon your custom weapon behaves like; putting 6 in here will make your weapon behave like a baseball bat
For e.g the archive is called w100_s3_l24_SIngramCustom.7z, the id is 24 (Silenced Ingram), then I need modify the animgroup in the weaponname.xml to what?
<animgroup>what I'll put?</animgroup>
all your videos are down or deleted maybe