The first client update of 2016 has been released for 04rel003.
This update will take effect upon reloading the browser.
- Custom sound files can now be played using PlaySound.
Server owners: to use this feature, add .wav files to store/sounds/. Each sound added will have an ID starting with 50000 which can be played through PlaySound as usual. Filenames should be in the format of sID_NAME.wav where ID starts with 50000.
No server update is necessary for this feature.
- Fixed players being able to gain immunity to gunfire by rapidly switching in and out of first-person view.
- Fixed players occasionally not seeing shots from behind them until they saw the player shooting them.
- Fixed players taking critical damage and losing all armour when being shot in the arms and legs.
- Attempted a more aggressive fix for slide glitching.
- Fixed players sliding aggressively when transitioning from crouched to standing up.
- Attempted to reduce slide duration when a player is moving while standing.
- Shotgun timing for remote players should improve as well due to this patch.
- Shots fired by people in first-person should now appear to shoot from the muzzle, and not from behind the player's head.
- Added config option scr_shortmsg. When set to 1, VC:MP will shorten the "screenshot saved" message by only printing the filename, and not the full path.
- Added console shortcuts for jumping to the first and last lines in the scrollback buffer. (HOME and END by default, respectively. Only effective when the console is open.)
- Added config options con_scrollupkey, con_scrolldownkey, con_jumptopkey and con_jumpbottomkey to reconfigure the keys used for scrolling through the console.
- Fixed smoke and shadows being transparent or appearing lighter in screenshots. FRAPS overlays will also appear properly if captured in screenshots.
- Reduced the delay in switching classes on a spawn screen from 1000ms (1sec) to 250ms (0.25sec).
This update will take effect upon reloading the browser.