Vice City: Multiplayer

Off-Topic => Off-Topic General => Topic started by: EK.IceFlake on Jul 06, 2015, 06:29 AM

Title: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 06, 2015, 06:29 AM
What do you think? Post their pros and cons!
Title: Re: Vcmp Vs Samp!
Post by: Fuzzie on Jul 06, 2015, 07:22 AM
They are two different games.. Deal with it.
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 06, 2015, 08:08 AM
SA:MP is on 0.3.7. VC:MP is on 0.4. Therefore VC:MP > SA:MP. ::)

In all seriousness all I can say about SA:MP is they have some really weird version labeling, but no one seems to acknowledge this. They went from 0.3e to 0.3e R2 to 0.3x to 0.3z to 0.3.7, what the hell is that? Thank god we're independent now so we can use some sane version labels.
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 06, 2015, 09:09 AM
SAMP BEST.
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 06, 2015, 10:37 AM
Vcmp is far better now if a few things are available and others get fixed

You can basically add SA stuff to VCMP but you can't add custom vcmp stuff to SAMP...

Samp has some serious features but hopefully vcmp is not far from those as well.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 06, 2015, 11:27 AM
By the way it seems that 1 century for VCMP 1.0a to come :P
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 06, 2015, 01:38 PM
Quote from: NE.CrystalBlue on Jul 06, 2015, 11:27 AMBy the way it seems that 1 century for VCMP 1.0a to come :P

We're probably going to be on 0.4 forever now that we can just push incremental updates. You don't see Team Fortress 2.71.
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 06, 2015, 01:47 PM
Quote from: Stormeus on Jul 06, 2015, 01:38 PM
Quote from: NE.CrystalBlue on Jul 06, 2015, 11:27 AMBy the way it seems that 1 century for VCMP 1.0a to come :P

We're probably going to be on 0.4 forever now that we can just push incremental updates. You don't see Team Fortress 2.71.
SAMP release or improve their client with new versions and now there are tons of samp version .
Updating to next version is not necessary when we keep updating current version like VC-MP 0.4 is moving right now there is no need of 0.5, unless developers decide to stop the development and and then release a new version 0.5 after 1-2 years.
currently vcmp development is more faster then any other client i've seen before and i wish this will stay same in future too nothing more.
Title: Re: Vcmp Vs Samp!
Post by: vcmptr on Jul 06, 2015, 03:21 PM
I like VC-MP as player.
Title: Re: Vcmp Vs Samp!
Post by: Thijn on Jul 06, 2015, 05:17 PM
When GUIs are properly implemented (and possibly client side code) VC:MP is far better then SA:MP feature wise.
I like VC more then SA, mainly because of the map size,  so VC:MP will always be more enjoyable to me.

Oh, and I <3 this community.
Title: Re: Vcmp Vs Samp!
Post by: KAKAN on Jul 06, 2015, 05:31 PM
I too like vcmp more than SAMP
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 06, 2015, 05:35 PM
Quote from: Thijn on Jul 06, 2015, 05:17 PMWhen GUIs and properly implemented (and possibly client side code) VC:MP is far better then SA:MP feature wise.

Thinking too far friend, that moment will take a while to come!
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 06, 2015, 08:18 PM
Quote from: Doom_Killer on Jul 06, 2015, 05:35 PM
Quote from: Thijn on Jul 06, 2015, 05:17 PMWhen GUIs and properly implemented (and possibly client side code) VC:MP is far better then SA:MP feature wise.

Thinking too far friend, that moment will take a while to come!

Or a couple of months. Depends on how much else is left to fix and how much time I have.
Title: Re: Vcmp Vs Samp!
Post by: ℛḝξ☂ on Jul 06, 2015, 11:50 PM
Love VC:MP.
Title: Re: Vcmp Vs Samp!
Post by: MatheuS on Jul 07, 2015, 01:11 AM
SAMP may even be good.

But VCMP is much more fun. 8)
Title: Re: Vcmp Vs Samp!
Post by: Thijn on Jul 07, 2015, 05:44 AM
Quote from: Stormeus on Jul 06, 2015, 08:18 PM
Quote from: Doom_Killer on Jul 06, 2015, 05:35 PM
Quote from: Thijn on Jul 06, 2015, 05:17 PMWhen GUIs and properly implemented (and possibly client side code) VC:MP is far better then SA:MP feature wise.

Thinking too far friend, that moment will take a while to come!

Or a couple of months. Depends on how much else is left to fix and how much time I have.
And how much LU's code base is helpful, I guess :P
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 07, 2015, 06:14 AM
Quote from: Thijn on Jul 07, 2015, 05:44 AM
Quote from: Stormeus on Jul 06, 2015, 08:18 PM
Quote from: Doom_Killer on Jul 06, 2015, 05:35 PM
Quote from: Thijn on Jul 06, 2015, 05:17 PMWhen GUIs and properly implemented (and possibly client side code) VC:MP is far better then SA:MP feature wise.

Thinking too far friend, that moment will take a while to come!

Or a couple of months. Depends on how much else is left to fix and how much time I have.
And how much LU's code base is helpful, I guess :P

That and the entire GUI system would already have been written by Juppi :P
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 07, 2015, 06:31 AM
Quote from: MatheuS on Jul 07, 2015, 01:11 AMSAMP may even be good.

But VCMP is much more fun. 8)
Same here. I dont know why (really) but SAMP seems absolutely horrible to me. Maybe it is because of san andreas' objects, they already look bad (VC and V are better) and then SAMP servers even extend that. Using the horrible objects. And as someone said (I dont remember, think it is DooM_KilleR), "I agree. SAMP has been ass-kicked".
Title: Re: Vcmp Vs Samp!
Post by: ysc3839 on Jul 08, 2015, 01:07 PM
I think VC:MP's mod system is better than SA:MP. I never see a SA:MP server including custom weapons.
Title: Re: Vcmp Vs Samp!
Post by: ysc3839 on Jul 08, 2015, 01:07 PM
I think MTA:SA is much better than SA:MP. :)
Title: Re: Vcmp Vs Samp!
Post by: MacTavish on Jul 08, 2015, 01:15 PM
The only thing i like of SAMP is the GUI and the support of cursor
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 08, 2015, 03:06 PM
Quote from: Beztone on Jul 08, 2015, 01:15 PMThe only thing i like of SAMP is the GUI and the support of cursor

You will forget SAMP if you see what MTA is capable of when it comes to GUI and cursor's
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 08, 2015, 03:30 PM
Quote from: Doom_Killer on Jul 08, 2015, 03:06 PM
Quote from: Beztone on Jul 08, 2015, 01:15 PMThe only thing i like of SAMP is the GUI and the support of cursor

You will forget SAMP if you see what MTA is capable of when it comes to GUI and cursor's
you can do almost anything in SAMP/MTA , you just need to be creative :P
be creative you can do anything in vc-mp too :P
Title: Re: Vcmp Vs Samp!
Post by: . on Jul 08, 2015, 04:12 PM
Quote from: DeViL_JiN on Jul 08, 2015, 03:30 PM...be creative you can do anything in vc-mp too :P

Not really. As soon as you try to do more complex things it'll be hard to manage things. You only have about two options. Sh!tload of weird keybinds or commands. In both cases the player must remember a lot of stuff and there's a lot more work to be done on the server. The result is always the same: painful management on both ends.

Besides, everyone thinks it's all about imagination. Well, I imagine a plane. Yet you don't see me making one. Get it? It's all about what you can, what you know and what you have. Everything depends on those three stupid rules.
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 08, 2015, 05:36 PM
Quote from: S.L.C on Jul 08, 2015, 04:12 PM
Quote from: DeViL_JiN on Jul 08, 2015, 03:30 PM...be creative you can do anything in vc-mp too :P

Not really. As soon as you try to do more complex things it'll be hard to manage things. You only have about two options. Sh!tload of weird keybinds or commands. In both cases the player must remember a lot of stuff and there's a lot more work to be done on the server. The result is always the same: painful management on both ends.

Besides, everyone thinks it's all about imagination. Well, I imagine a plane. Yet you don't see me making one. Get it? It's all about what you can, what you know and what you have. Everything depends on those three stupid rules.
well , giving opinion is far more easier then doing something, if you imagine something then try to stick with that plan maybe you'll create a Plane someday who knows?
someone did imagined about plane and now we use it to travel from one place to another everything is done with creativity and imagination you just have to stop being lazy and do something useful , most of people waste their time like i'm doing by writing a replay to such thing but who cares?
like here someone have imagined about a Multiplayer Client for Vice-City and now we are playing it , whoever created this client at first(or imagined about the Client) he was not lazy i bet he was creative , because he worked on his imagination and created something which is now known as VC-MP .
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 08, 2015, 05:42 PM
Devil I wish it would work like that but that is not how it works using something indirectly is sure possible but it would make it un-efficient and messy taking more than it takes as a built in feature. Even in some cases doing stuff indirectly is not possible as well for example making something that whatever you type is stored, you have to bind all the keys which is a hell thing to do...
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 08, 2015, 05:56 PM
Quote from: Doom_Killer on Jul 08, 2015, 05:42 PMDevil I wish it would work like that but that is not how it works using something indirectly is sure possible but it would make it un-efficient and messy taking more than it takes as a built in feature. Even in some cases doing stuff indirectly is not possible as well for example making something that whatever you type is stored, you have to bind all the keys which is a hell thing to do...
why do you want to use something indirectly when you already know about the efficiency and other things,but as you said it is possible.
we are talking about imagination and possibilities.
Title: Re: Vcmp Vs Samp!
Post by: . on Jul 08, 2015, 06:09 PM
Quote from: DeViL_JiN on Jul 08, 2015, 05:56 PM... and possibilities.

You said it your self ;D
Title: Re: Vcmp Vs Samp!
Post by: SoFahim on Jul 09, 2015, 06:32 PM
BTW , It depent on Game. GTASA is more scripted, more mods then VCMP. So SAMP > VCMP . If you ask about scripting blah blah.... then SAMP and VCMP at same stage. therefore VCMP is in Sq language and SAMP Pawno
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 09, 2015, 08:34 PM
Quote from: SoFahim on Jul 09, 2015, 06:32 PMBTW , It depent on Game. GTASA is more scripted, more mods then VCMP. So SAMP > VCMP . If you ask about scripting blah blah.... then SAMP and VCMP at same stage. therefore VCMP is in Sq language and SAMP Pawno

I was SAMP scripter back in the old days and I was used with pawno but after learning squirrel I hate code in pawn now.
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 09, 2015, 09:15 PM
Quote from: Doom_Killer on Jul 09, 2015, 08:34 PM
Quote from: SoFahim on Jul 09, 2015, 06:32 PMBTW , It depent on Game. GTASA is more scripted, more mods then VCMP. So SAMP > VCMP . If you ask about scripting blah blah.... then SAMP and VCMP at same stage. therefore VCMP is in Sq language and SAMP Pawno

I was SAMP scripter back in the old days and I was used with pawno but after learning squirrel I hate code in pawn now.

Pawn
public OnPlayerConnect(nPlayerId) {
    new szName[24], szMessage[128];
    GetPlayerName(nPlayerId, szName, 24);
    format(szMessage, sizeof(szMessage), "%s has joined the server.", szName);
    SendClientMessageToAll(0xFFFFFFFF, szMessage);
    return 1;
}

Squirrel
function onPlayerJoin(player) {
    ClientMessageToAll(player.Name + " has joined the server.", 255, 255, 255);
}

AND WE STILL USED TO USE PAWN.

PEOPLE STILL ASK FOR IT.

WHAT IS THIS INSANITY.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 09, 2015, 10:03 PM
Quote from: Stormeus on Jul 09, 2015, 09:15 PM
Quote from: Doom_Killer on Jul 09, 2015, 08:34 PM
Quote from: SoFahim on Jul 09, 2015, 06:32 PMBTW , It depent on Game. GTASA is more scripted, more mods then VCMP. So SAMP > VCMP . If you ask about scripting blah blah.... then SAMP and VCMP at same stage. therefore VCMP is in Sq language and SAMP Pawno

I was SAMP scripter back in the old days and I was used with pawno but after learning squirrel I hate code in pawn now.

Pawn
public OnPlayerConnect(nPlayerId) {
    new szName[24], szMessage[128];
    GetPlayerName(nPlayerId, szName, 24);
    format(szMessage, sizeof(szMessage), "%s has joined the server.", szName);
    SendClientMessageToAll(0xFFFFFFFF, szMessage);
    return 1;
}

Squirrel
function onPlayerJoin(player) {
    ClientMessageToAll(player.Name + " has joined the server.", 255, 255, 255);
}

AND WE STILL USED TO USE PAWN.

PEOPLE STILL ASK FOR IT.

WHAT IS THIS INSANITY.
With some defines
Pawn
public onPlayerConnect(nPlayerId)
{
    JoinMessage:[&plrname[nPlayerId]];
}
Now the big list of defines
#define JoinMessage:[%0] ...
#define &plrname[nPlayerId]
The fact is that squirrel has already implemented these stuff. Even though I hated squirrel, used pawn and thought squirrel was just a mind eater, now im better in it than pawn. But it lacks a #define, const cant have the advanced features that #define has.
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 09, 2015, 10:23 PM
Lol wot crystal, squirrel has you just need to find it.
Title: Re: Vcmp Vs Samp!
Post by: . on Jul 09, 2015, 10:26 PM
Squirrel and Pawn are two different beasts meant for two different things. Comparing them is just nonsense. Squirrel is more of a dynamic higher language with reference counting designed from the start for the game industry. And while Pawn is seen in some game mods, from what I've seen it wasn't created for such things. Pawn is more of a static lower level language and probably garbage collected. I suspect that Pawn is more for embedded devices rather than for the game industry.

The reason while many people ended up using Pawn in games as a server side scripting interface. Is probably because there wasn't much to choose back then when the modding for Counter-Strike began. The others, simply didn't even bother to look for alternatives to Pawn. Even if it's a pain to work with and wasn't even designed with gaming in mind. They simply thought 'if it's working for counter-strike then it has to work for us too, right?'. And you guys ended up with Pawn.

By the time SAMP could choose a good scripting language there were many other choices to make. Even Lua would have been a decent choice compared to Pawn. But hey. Why even bother?

Anyway, simply don't compare these two. They were meant for different things. And using one of them for them in the wrong field and then comparing it to another which was designed for that field. Is simply stupid.

AFAIK Pawn was the result of a Book. A book about a minimal C compiler. And was initially named Small. Later on, that book got some revisions which means the exercises got some revisions. Following with more revisions to the source code in the final exercises. Simply because it peaked the interest of the public. And then finally becoming it's own thing and receiving the name Pawn.

Anyway, that's what I remember reading somewhere when I was documenting about compilers and stuff.
Title: Re: Vcmp Vs Samp!
Post by: . on Jul 09, 2015, 10:30 PM
Quote from: NE.CrystalBlue on Jul 09, 2015, 10:03 PM... But it lacks a #define, const cant have the advanced features that #define has.

No need for macros in dynamic, scripting languages. Simply because the code can do 'if (os == windows) poop();' But with compiled languages, once the code is compiled there's no way back. And if you need that code to work on other platforms then you're screwed. I seriously doubt that the #define is the the only critical difference.
Title: Re: Vcmp Vs Samp!
Post by: SoFahim on Jul 10, 2015, 10:19 AM
Quote from: Stormeus on Jul 09, 2015, 09:15 PM
Quote from: Doom_Killer on Jul 09, 2015, 08:34 PM
Quote from: SoFahim on Jul 09, 2015, 06:32 PMBTW , It depent on Game. GTASA is more scripted, more mods then VCMP. So SAMP > VCMP . If you ask about scripting blah blah.... then SAMP and VCMP at same stage. therefore VCMP is in Sq language and SAMP Pawno

I was SAMP scripter back in the old days and I was used with pawno but after learning squirrel I hate code in pawn now.

Pawn
public OnPlayerConnect(nPlayerId) {
    new szName[24], szMessage[128];
    GetPlayerName(nPlayerId, szName, 24);
    format(szMessage, sizeof(szMessage), "%s has joined the server.", szName);
    SendClientMessageToAll(0xFFFFFFFF, szMessage);
    return 1;
}

Squirrel
function onPlayerJoin(player) {
    ClientMessageToAll(player.Name + " has joined the server.", 255, 255, 255);
}

AND WE STILL USED TO USE PAWN.

PEOPLE STILL ASK FOR IT.

WHAT IS THIS INSANITY.

But dear, Pawno in SAMP is more advance and easy then Pawno in VCMP.
As i told before, Every work in there own platform are best
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 10, 2015, 10:21 AM
Pawno is longer and more complex code base which takes more time, Squirrel makes things easier and alot better. VCMP used to use pawno but not anymore.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 10, 2015, 11:07 AM
Quote from: Doom_Killer on Jul 10, 2015, 10:21 AMPawno is longer and more complex code base which takes more time, Squirrel makes things easier and alot better. VCMP used to use pawno but not anymore.
At least we dont have lua. That mind eater!
Title: Re: Vcmp Vs Samp!
Post by: . on Jul 10, 2015, 11:34 AM
Quote from: NE.CrystalBlue on Jul 10, 2015, 11:07 AMAt least we dont have lua. That mind eater!

Squirrel is based on Lua. And if you remove the curly braces { ... } from Squirrel, you almost have Lua code. Why do people seem to find Lua so hard :-\ You don't do OOP or any complex code. So, why complain? You just like to start b!tching about something you haven't even used before. You just heard that story from some other noobs and simply decided to go with it. If Lua was so bad then why so many people use it (https://sites.google.com/site/marbux/home/where-lua-is-used)?
Title: Re: Vcmp Vs Samp!
Post by: FarisDon on Jul 10, 2015, 01:59 PM
Well Actually as the Gta version is now on 5 people stop playing Gta Vice city thats the problem of the lake of players and soon in 2017 i think there will be no player to play VCMP! and as our windows are updating too much faster and now its on Windows 10 i don't think that we will be able to play VCMP in future , but vcmp is good , and better then SAMP!.
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 10, 2015, 03:20 PM
Quote from: S.L.C on Jul 10, 2015, 11:34 AM...

There was a time I tried to learn lua to script in MTA, I was pissed off after taking a 2 minutes wiki read out on the documentary on lua and some examples, even tho I heard lots of guys saying lua is almost like squirrel and the bracket example is widely used that if you remove the curly brackets you almost got lua but yet I still don't get that shit language.
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 10, 2015, 05:04 PM
Quote from: FarisDon on Jul 10, 2015, 01:59 PMWell Actually as the Gta version is now on 5 people stop playing Gta Vice city thats the problem of the lake of players and soon in 2017 i think there will be no player to play VCMP!

Haven't people been saying this since VC:MP came out?

As long as there are good servers and VC:MP continues to advance, there'll be a player base. People still play Counter-Strike: Source. People will continue playing VC:MP.
Title: Re: Vcmp Vs Samp!
Post by: . on Jul 10, 2015, 05:09 PM
Quote from: Stormeus on Jul 10, 2015, 05:04 PMPeople still play Counter-Strike: Source.

People still play Counter-Strike 1.6. A LOT of people! And it's not a hardware issue. They just prefer it.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 10, 2015, 07:26 PM
Quote from: S.L.C on Jul 10, 2015, 11:34 AM
Quote from: NE.CrystalBlue on Jul 10, 2015, 11:07 AMAt least we dont have lua. That mind eater!

Squirrel is based on Lua. And if you remove the curly braces { ... } from Squirrel, you almost have Lua code. Why do people seem to find Lua so hard :-\ You don't do OOP or any complex code. So, why complain? You just like to start b!tching about something you haven't even used before. You just heard that story from some other noobs and simply decided to go with it. If Lua was so bad then why so many people use it (https://sites.google.com/site/marbux/home/where-lua-is-used)?
And that's the whole problem! I can't imagine coding without those curly braces (VB.Net was an exception but isn't now)!
OFFTOPIC: Windows 10 is pretty cool, it punctuated the thats, turning it into a that's.
Title: Re: Vcmp Vs Samp!
Post by: Fuzzie on Jul 11, 2015, 02:49 AM
Quote from: NE.CrystalBlue on Jul 10, 2015, 07:26 PMAnd that's the whole problem! I can't imagine coding without those curly braces (VB.Net was an exception but isn't now)!
I can ::)
*Fuzzie winks at Python*
Title: Re: Vcmp Vs Samp!
Post by: Sebastian on Jul 11, 2015, 10:09 AM
New advantage for VC:MP: Custom Vehicles !

 8) ::) 8)

VC:MP Wins !
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 11, 2015, 11:19 AM
SAMP still got some things heavy on vcmp,  the war isn't over tho, but we did take VCMP to a good level with that update.

VCMP screwed SAMP due to download facility and custom stuff for sure.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 11, 2015, 02:40 PM
Quote from: Fuzzie on Jul 11, 2015, 02:49 AM
Quote from: NE.CrystalBlue on Jul 10, 2015, 07:26 PMAnd that's the whole problem! I can't imagine coding without those curly braces (VB.Net was an exception but isn't now)!
I can ::)
*Fuzzie winks at Python*
This, combined with indentation requirements makes python a total braineater!
Title: Re: Vcmp Vs Samp!
Post by: Skirmant on Jul 12, 2015, 08:49 PM
Quote from: Doom_Killer on Jul 11, 2015, 11:19 AMSAMP still got some things heavy on vcmp,  the war isn't over tho, but we did take VCMP to a good level with that update.

VCMP screwed SAMP due to download facility and custom stuff for sure.

There is no war, it's not even about the features. VC and SA are different games, with different storylines and atmospheres that appeal to different kinds of players.

Anyways, if you have to compare these mods, SAMP is a bit of a low bar. Why not aim towards MTA?
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 12, 2015, 09:09 PM
Quote from: Skirmant on Jul 12, 2015, 08:49 PM
Quote from: Doom_Killer on Jul 11, 2015, 11:19 AMSAMP still got some things heavy on vcmp,  the war isn't over tho, but we did take VCMP to a good level with that update.

VCMP screwed SAMP due to download facility and custom stuff for sure.

There is no war, it's not even about the features. VC and SA are different games, with different storylines and atmospheres that appeal to different kinds of players.

Anyways, if you have to compare these mods, SAMP is a bit of a low bar. Why not aim towards MTA?

True, MTA:SA still kicks our sorry asses at the moment ::)
Title: Re: Vcmp Vs Samp!
Post by: MacTavish on Jul 12, 2015, 09:13 PM
what is the difference between SAMP AND MTA:SA? asking because i never played MTA:SA
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 12, 2015, 09:39 PM
Quote from: Beztone on Jul 12, 2015, 09:13 PMwhat is the difference between SAMP AND MTA:SA? asking because i never played MTA:SA

MTA is the thing in which anything is possible, we shouldn't even go there becauae MTA:SA is a HELL better than VCMP and SAMP, you can almost do anything to the game and the synch is perfect as well.
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 13, 2015, 07:31 AM
SAMP is still heavy on VC:MP .
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 13, 2015, 12:22 PM
Quote from: DeViL_JiN on Jul 13, 2015, 07:31 AMSAMP is still heavy on VC:MP .
And VCMP can handle >50000 TONS!!! Just look at all the buildings and cars and the san andreas map can also fit inside it.
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 15, 2015, 09:59 PM
Quote from: NE.CrystalBlue on Jul 13, 2015, 12:22 PM
Quote from: DeViL_JiN on Jul 13, 2015, 07:31 AMSAMP is still heavy on VC:MP .
And VCMP can handle >50000 TONS!!! Just look at all the buildings and cars and the san andreas map can also fit inside it.
Really? Vice city (lol)
Do you even know there are 4 Cities in San Andreas, each city with it's very own Police department, we can create samp's map as much big as we want , because there no boundary shit which blocks us to place object outside of map.
I can still cover half of vc with a 50x50 meter object :P
(Facepalm)
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 15, 2015, 10:31 PM
Who said samp doesn't have world bounds, the only difference is that the limit is less for VC.
Title: Re: Vcmp Vs Samp!
Post by: Honey on Jul 16, 2015, 12:24 AM
Quote from: DeViL_JiN on Jul 15, 2015, 09:59 PM
Quote from: NE.CrystalBlue on Jul 13, 2015, 12:22 PM
Quote from: DeViL_JiN on Jul 13, 2015, 07:31 AMSAMP is still heavy on VC:MP .
And VCMP can handle >50000 TONS!!! Just look at all the buildings and cars and the san andreas map can also fit inside it.
Really? Vice city (lol)
Do you even know there are 4 Cities in San Andreas, each city with it's very own Police department, we can create samp's map as much big as we want , because there no boundary shit which blocks us to place object outside of map.
I can still cover half of vc with a 50x50 meter object :P
(Facepalm)





Well, you see you can fit an sa map in vc easily by stacking cities like a building, for e.g. after 40 Z axis you can put San Andreas City 1 and then after 40 more Z axis you can put City 2, I dont know if there's a height limit for VC and this would obviously take a lot of time but I think this is possible, secondy I dont know if we can delete vc's original map objects and if we can set world ids of objects but if we are,  make a new world, delete the map, add city 1, then make another world and add city 2 and they can be accessed with commands.
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 16, 2015, 10:53 AM
@Honey, Deleting game objects is possible now, and the idea is totally correct, but the only problem is that it will take alot of time by inserting the whole code for removing each object from game.
Title: Re: Vcmp Vs Samp!
Post by: [VSS]Shawn on Jul 16, 2015, 11:34 AM
o.0 Joke...

-_-
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 16, 2015, 11:47 AM
Quote from: Doom_Killer on Jul 16, 2015, 10:53 AM@Honey, Deleting game objects is possible now, and the idea is totally correct, but the only problem is that it will take alot of time by inserting the whole code for removing each object from game.
Well you can download SAiVC, make a bot that will scan the normal game files and made a code to remove and then another bot that scan SAiVC files and will made an objects.xml and maps.xml file. @maxorator How to extract generic.col to file collisions for all objects?
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 16, 2015, 01:33 PM
Quote from: NE.CrystalBlue on Jul 16, 2015, 11:47 AM
Quote from: Doom_Killer on Jul 16, 2015, 10:53 AM@Honey, Deleting game objects is possible now, and the idea is totally correct, but the only problem is that it will take alot of time by inserting the whole code for removing each object from game.
Well you can download SAiVC, make a bot that will scan the normal game files and made a code to remove and then another bot that scan SAiVC files and will made an objects.xml and maps.xml file. @maxorator How to extract generic.col to file collisions for all objects?
Even if you somehow manage to port SA map to VCMP, samp will still be the Best Game......
Title: Re: Vcmp Vs Samp!
Post by: Murdock on Jul 16, 2015, 02:03 PM
Quote from: DeViL_JiN on Jul 16, 2015, 01:33 PMEven if you somehow manage to port SA map to VCMP, samp will still be the Best Game......

Nice controversial opinion right there
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 16, 2015, 02:23 PM
Quote from: Murdock on Jul 16, 2015, 02:03 PMNice controversial opinion right there

Simply... Natural hate towards VC.
Title: Re: Vcmp Vs Samp!
Post by: . on Jul 16, 2015, 02:36 PM
Quote from: Doom_Killer on Jul 16, 2015, 02:23 PM
Quote from: Murdock on Jul 16, 2015, 02:03 PMNice controversial opinion right there

Simply... Natural hate towards VC.

That's not about hate. That's about a mistake in his claim. If SAMP ported to VCMP meas SAMP is still the best. Then because SAMP is now running under VCMP means that VCMP is the best. That's what he meant (i think)
Title: Re: Vcmp Vs Samp!
Post by: Kessu on Jul 16, 2015, 05:43 PM
Quote from: S.L.C on Jul 16, 2015, 02:36 PM
Quote from: Doom_Killer on Jul 16, 2015, 02:23 PM
Quote from: Murdock on Jul 16, 2015, 02:03 PMNice controversial opinion right there

Simply... Natural hate towards VC.

That's not about hate. That's about a mistake in his claim. If SAMP ported to VCMP meas SAMP is still the best. Then because SAMP is now running under VCMP means that VCMP is the best. That's what he meant (i think)
From what I understand, he means that if SA Map was imported to VC:MP, VC:MP still wouldn't be on par with SA:MP.

Means he likes SA map more than VC map, and SA:MP client more than VC:MP client, even if they had the same map that he likes.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 18, 2015, 07:54 AM
Kessu will you change your profile picture? I HATE IT!
Title: Re: Vcmp Vs Samp!
Post by: _Angela_ on Jul 24, 2015, 08:20 PM
I have SA:MP, but I play it 1 day in week, and maybe not, it is hard to understand, weird logic, +2000 commands in some servers, hard to absorb.
and About VC:MP it is an simple game, easy to understand, with normal commands! :)
So, personally I prefer VC:MP ;)
Title: Re: Vcmp Vs Samp!
Post by: NE.DiamondBlue on Jul 26, 2015, 11:02 AM
Samp sucks and what a poor graphics are there thn to our masters like stormeus and maxorator who developed vcmp with high quality graphics
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 26, 2015, 11:50 AM
Quote from: NE.DiamondBlue on Jul 26, 2015, 11:02 AMSamp sucks and what a poor graphics are there thn to our masters like stormeus and maxorator who developed vcmp with high quality graphics

Okay, now tell me how can I stop laughing?
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 26, 2015, 12:01 PM
you can't compare San Andreas to Vice city.
Face the fact, why did Rock star developed San Andreas? They drunk or something?
Obviously they came with new ideas , which we can see is a great success now.
Believe it or no, I have my own platoon which plays samp. But whenever I talk about VC-MP in front of them they start laughing, VC is good old is gold type of game and I like, but I don't think we can compare it to San Andreas .
The only reason I like vc is just the DM capabilities of vc which is unique eg like Fast Switch, now let's head over the Multiplayer client, it doesn't matter we beat SAMP's client or anything else , players matters the most, but VCMP is developing really fast, and I think we all should aim to defeat MTA not SAMP.
:P after all it's just a game...
Nothing personal just sharing my thoughts.
Title: Re: Vcmp Vs Samp!
Post by: Ksna on Jul 26, 2015, 01:05 PM
SAMP is nothing to MTA. And VCMP and SAMP will not even touch MTA.

Nothing personal just sharing my thoughts.
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Jul 26, 2015, 01:15 PM
Totally correct Ksna, I've said it before, MTA is far beyond SAMP and VCMP, considering they have ultimately anything to implement, and by anything I mean anything.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 26, 2015, 03:02 PM
If those developers have even a little trust in us and allow us to modify files (temporarily) then VCMP probably will be as good as MTA in terms of capability to implement. But who trusts people on the internet these days?
Title: Re: Vcmp Vs Samp!
Post by: Ksna on Jul 26, 2015, 03:50 PM
Quote from: NE.CrystalBlue on Jul 26, 2015, 03:02 PMIf those developers have even a little trust in us and allow us to modify files (temporarily) then VCMP probably will be as good as MTA in terms of capability to implement. But who trusts people on the internet these days?

Which files are you talking about? Source files? MTA is opensource

I think reason why VCMP has less players is because of many vicecity mods like ultimate vicecity, vicecity burn, .... which don't support vice city multiplayer and many people download these mods and very few  people have 1.0 or 1.1

Even after VCMP starts they get annoyed by DM servers even in roleplay servers there are ***** who always kill.

If developers make mod remover or replacing files then it will  help increase players :) .
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 26, 2015, 08:51 PM
Quote from: Ksna on Jul 26, 2015, 03:50 PMIf developers make mod remover or replacing files then it will  help increase players :) .

This would require bundling or hosting the original game files, which would use a lot of bandwidth or do more harm than good. We would enter questionable legal territory by hosting the files, which would be the better alternative.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 27, 2015, 08:00 AM
But what I mean is maybe temporarily modify gta3.img (maybe run it in a virtual machine as ram?) or the renderware engine or basically anything vice city related.
Title: Re: Vcmp Vs Samp!
Post by: Stormeus on Jul 27, 2015, 08:03 AM
Quote from: NE.CrystalBlue on Jul 27, 2015, 08:00 AMBut what I mean is maybe temporarily modify gta3.img (maybe run it in a virtual machine as ram?) or the renderware engine or basically anything vice city related.

That doesn't solve the problem of how we get the original GTA files there in the first place. Besides that'd completely destroy visual mods.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 27, 2015, 09:36 AM
Quote from: Stormeus on Jul 27, 2015, 08:03 AM
Quote from: NE.CrystalBlue on Jul 27, 2015, 08:00 AMBut what I mean is maybe temporarily modify gta3.img (maybe run it in a virtual machine as ram?) or the renderware engine or basically anything vice city related.

That doesn't solve the problem of how we get the original GTA files there in the first place. Besides that'd completely destroy visual mods.
Sssh. I mean like adding this to gta3.img, replacing that to gta3.img, adding this into particle.txd, modifying the gta-vc.exe and all actions are done in a VM that is running in RAM. So maybe we have a voodoo.txd (I know we can just add it with custom vehicles but this is just an example) so we can put it into gta3.img without modifying other files. Or maybe a li'l change to particle.txd or anything possible - or not possible :D
Title: Re: Vcmp Vs Samp!
Post by: Thijn on Jul 27, 2015, 09:57 AM
You don't make much sense. You can't remove modifications if you don't have the original files. Thats it. Not possible without breaking the law.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 27, 2015, 10:32 AM
I never said anything to remove modifications. I said to add custom things by modifying files like add file to img replace and same with txd or basically anything.
Title: Re: Vcmp Vs Samp!
Post by: Thijn on Jul 27, 2015, 10:40 AM
Quote from: NE.CrystalBlue on Jul 27, 2015, 10:32 AMI never said anything to remove modifications. I said to add custom things by modifying files like add file to img replace and same with txd or basically anything.
Ah, we confused your reaction with Ksna's. What's the difference with modifying the gta3.img and adding custom vehicles like we have now?
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 28, 2015, 09:45 AM
What about editing particle.txd? As I said, that was just an example. Maybe I like a particle mod and want all users to have. Or maybe I wanna modify the engine to add swimming. What if I wanna give them some cool textures?
Title: Re: Vcmp Vs Samp!
Post by: DeViL_JiN on Jul 28, 2015, 09:55 AM
Write down a module and figure out to bypass VC-MP  Security, Good Luck.
Title: Re: Vcmp Vs Samp!
Post by: EK.IceFlake on Jul 28, 2015, 10:52 AM
That'd require client-side modules which I don't want.
Title: Re: Vcmp Vs Samp!
Post by: NC on Jul 31, 2015, 09:38 AM
Someone please tell me what is the point of asking "VCMP or SAMP" on a VCMP forum? Just like asking "Real Madrid or FC Barcelona" on a Barca forum. I played SAMP one time in my life, years ago, so I can't tell much anyway, but MTA... <3
Title: Re: Vcmp Vs Samp!
Post by: DizzasTeR on Aug 01, 2015, 01:14 PM
The whole theory of this topic:

SAMP  < VCMP < MTA:SA
Title: Re: Vcmp Vs Samp!
Post by: KAKAN on Aug 01, 2015, 01:31 PM
@Doom_Killer is right, now lock this topic e.e
Title: Re: Vcmp Vs Samp!
Post by: soulshaker on Aug 02, 2015, 07:37 AM
Quote from: KAKAN on Aug 01, 2015, 01:31 PMnow lock this topic
Great Discussion.. Took 6 pages..
Super Mario FTW!!!