Hello i make a sprite of player health body The file is in .png I add this on PlayerMove
if ( player.Health < 100 || player.Health == 100 )
{
b.ShowForPlayer( player );
}
and This on ScriptLoad
b <- CreateSprite("80%.png", 900, 160, 0, 0, 0, 255);
but when i go n server spawn or set my hp no sprite appear what is problem ???
http://forum.vc-mp.org/?topic=1257.0
sprite.SetRelativeForAll( true );
ahm
@Debian I think with this function it will shown to all peoples right? But i am Making a Body Sprite i Mean if player having health under 100 the sprite will appear with 100 % if he has under 90 the sprite of under 90 health appear i don't want to show it for everyone
I think you should use onPlayerHealthChange instead of onPlayerMove. Also you have to declare all the sprites of different health separately and show them accordingly.
@Doom_Killer i add that on PlayerHealthChange
if ( player.Health < 100 )
{
a.SetRelativeForAll( true );
}
if ( player.Health == 100 )
{
a.ShowForPlayer(player);
}
if ( player.Health < 90 )
{
b.SetRelativeForAll( true );
}
if ( player.Health < 80 )
{
c.SetRelativeForAll( true );
}
if ( player.Health < 70 )
{
d.SetRelativeForAll( true );
}
if ( player.Health < 60 )
{
e.SetRelativeForAll( true );
}
if ( player.Health < 50 )
{
f.SetRelativeForAll( true );
}
if ( player.Health < 40 )
{
g.SetRelativeForAll( true );
}
if ( player.Health < 30 )
{
h.SetRelativeForAll( true );
}
if ( player.Health < 20 )
{
i.SetRelativeForAll( true );
}
if ( player.Health < 10 )
{
j.SetRelativeForAll( true );
}
if ( player.Health == 0 )
{
k.SetRelativeForAll( true );
}
and this on playerDeath
if ( player.Health == 0 ) k.ShowForPlayer( player );
When i type /kill it show correct Sprite but when my health change no sprite appear
That's because you are just setting the sprite relative for all, you need to use .ShowForPlayer( player )
i now set all of them for showforplayer but no one show now also of playerdeath one
Quote from: FinchDon on Sep 14, 2015, 04:18 PMi now set all of them for showforplayer but no one show now also of playerdeath one
Fine then welldone, there is no more guide to be provided after such explanation.
:/ what do you mean?
Quote from: FinchDon on Sep 14, 2015, 04:30 PM:/ what do you mean?
A thing which a human can understand, go learn english
The solution has been explained. Read it. Understand it. Make it.
Where is it? I can't See Because i add some sprite on ScriptLoad
a <- CreateSprite("100%.png", 900, 160, 0, 0, 0, 255);
b <- CreateSprite("90%.png", 900, 160, 0, 0, 0, 255);
c <- CreateSprite("80%.png", 900, 160, 0, 0, 0, 255);
d <- CreateSprite("70%.png", 900, 160, 0, 0, 0, 255);
e <- CreateSprite("60%.png", 900, 160, 0, 0, 0, 255);
f <- CreateSprite("50%.png", 900, 160, 0, 0, 0, 255);
g <- CreateSprite("40%.png", 900, 160, 0, 0, 0, 255);
h <- CreateSprite("30%.png", 900, 160, 0, 0, 0, 255);
i <- CreateSprite("20%.png", 900, 160, 0, 0, 0, 255);
j <- CreateSprite("10%.png", 900, 160, 0, 0, 0, 255);
k <- CreateSprite("0%.png", 900, 160, 0, 0, 0, 255);
and Use this on PlayerHealth Change
function onPlayerHealthChange( player, lastHP, newHP )
{
if ( player.Health < 100 )
{
a.ShowForPlayer(player);
f.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
g.HideFromPlayer( player );
i.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
b.HideFromPlayer( player );
}
if ( player.Health == 100 )
{
f.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
g.HideFromPlayer( player );
i.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
b.HideFromPlayer( player );
a.ShowForPlayer(player);
}
if ( player.Health < 90 )
{
a.HideFromPlayer( player );
f.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
g.HideFromPlayer( player );
i.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
b.ShowForPlayer(player);
}
if ( player.Health < 80 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
f.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
g.HideFromPlayer( player );
i.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
c.ShowForPlayer(player);
}
if ( player.Health < 70 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
c.HideFromPlayer( player );
f.HideFromPlayer( player );
e.HideFromPlayer( player );
g.HideFromPlayer( player );
i.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
d.ShowForPlayer(player);
}
if ( player.Health < 60 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
f.HideFromPlayer( player );
g.HideFromPlayer( player );
i.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
e.ShowForPlayer(player);
}
if ( player.Health < 50 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
g.HideFromPlayer( player );
i.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
f.ShowForPlayer(player);
}
if ( player.Health < 40 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
f.HideFromPlayer( player );
i.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
g.ShowForPlayer(player);
}
if ( player.Health < 30 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
f.HideFromPlayer( player );
g.HideFromPlayer( player );
i.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
h.ShowForPlayer(player);
}
if ( player.Health < 20 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
f.HideFromPlayer( player );
g.HideFromPlayer( player );
h.HideFromPlayer( player );
j.HideFromPlayer( player );
k.HideFromPlayer( player );
i.ShowForPlayer(player);
}
if ( player.Health < 10 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
f.HideFromPlayer( player );
g.HideFromPlayer( player );
h.HideFromPlayer( player );
i.HideFromPlayer( player );
k.HideFromPlayer( player );
j.ShowForPlayer(player);
}
if ( player.Health == 0 )
{
a.HideFromPlayer( player );
b.HideFromPlayer( player );
c.HideFromPlayer( player );
d.HideFromPlayer( player );
e.HideFromPlayer( player );
f.HideFromPlayer( player );
g.HideFromPlayer( player );
h.HideFromPlayer( player );
i.HideFromPlayer( player );
j.HideFromPlayer( player );
k.ShowForPlayer( player );
}
}
You created the Sprite, but never showed it to a player.
a.ShowForPlayer( player )
a.ShowForPlayer(player); i add it :/
Try (http://pastebin.com/e2YsbViU)
Still Not Working :/
Try switching like this in onPlayerHealthChange
if
else if
else if
Like that ^
Still Not working
I also have all files in PNG and Dimensions 81X128
Upload the .PNG files somewhere so we can test.
Problem Solve
Actually Problem was Doom_Killer SEditor I got Vectors from there i set random vectors and then it show's anyway Solve Now
Topic Lock ;)
Not yet locked.