Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: Awesome_Boy on Apr 22, 2016, 11:51 AM

Title: [Request] Player.Gravity
Post by: Awesome_Boy on Apr 22, 2016, 11:51 AM
Hi,
    i am trying to create a low gravity server but the problem is cars flying so it is a request for the function player.gravity like 0.3.
@maxorator @Stormeus
Title: Re: [Request] Player.Gravity
Post by: KAKAN on Apr 22, 2016, 12:03 PM
Request before too. But got denied. Let's see what happens, my vote is always a +1 for this :D
Title: Re: [Request] Player.Gravity
Post by: Anik on Apr 22, 2016, 12:06 PM
+1.
Also We want something like Player.Weather/Player.Speed
Title: Re: [Request] Player.Gravity
Post by: KAKAN on Apr 22, 2016, 12:07 PM
Quote from: Anik on Apr 22, 2016, 12:06 PM+1.
Also We want something like Player.Weather/Player.Speed
There are many things :P
Like setting weather for a world, same to time and other things :D
GUI support etc
Title: Re: [Request] Player.Gravity
Post by: EightyVice on Apr 22, 2016, 01:07 PM
+1 and we want VoIP support
Title: Re: [Request] Player.Gravity
Post by: MacTavish on Apr 22, 2016, 01:08 PM
Quote from: Stormeus on Jan 14, 2015, 08:42 PMJust got back here on account of college applications, scholarship applications, schoolwork, etc. Unfortunately I don't have as much time as I'd like to for VC:MP-related activity, so I'll be dropping in and out.

As far as this thread goes, I said before that Player.Gravity only even exists because of a sync hack in the old R2 Squirrel server by the LU devs, and I've been stringently opposed to adding it to 0.4 unless it can be properly synced (e.g. in worlds). If this is what the community wants, I'll add it once I find some spare time. However, I will provide absolutely no support for it, and if firefights, vehicle sync, or anything else goes wrong because of setting mixed player gravities in a world, that's on you for now.
Title: Re: [Request] Player.Gravity
Post by: . on Apr 22, 2016, 01:09 PM
Quote from: Anik on Apr 22, 2016, 12:06 PM+1.
Also We want something like Player.Weather/Player.Speed

Quote from: KAKAN on Apr 22, 2016, 12:07 PMThere are many things :P
Like setting weather for a world, same to time and other things :D
GUI support etc

Quote from: Zeyad Ahmed on Apr 22, 2016, 01:07 PM+1 and we want VoIP support

What the f* is this? How long are you people going to keep barging into topics and complain about what you want in VCMP?
Title: Re: [Request] Player.Gravity
Post by: Stormeus on Apr 22, 2016, 01:10 PM
I'll consider it a good sign if the best new feature request you can come up with is per-player gravity, which is never happening again. Per-world settings are something I'll still have to look into.
Title: Re: [Request] Player.Gravity
Post by: Anik on Apr 22, 2016, 01:24 PM
Quote from: Stormeus on Apr 22, 2016, 01:10 PMI'll consider it a good sign if the best new feature request you can come up with is per-player gravity, which is never happening again. Per-world settings are something I'll still have to look into.
People are still hacking Gravities and Speeds. I have noticed that in my server.
Title: Re: [Request] Player.Gravity
Post by: KAKAN on Apr 22, 2016, 01:25 PM
Quote from: Stormeus on Apr 22, 2016, 01:10 PMPer-world settings are something I'll still have to look into.
SetGravityWorld( player.UniqueWorld, 0.1 );
YES!
Title: Re: [Request] Player.Gravity
Post by: Stormeus on Apr 22, 2016, 01:46 PM
Quote from: KAKAN on Apr 22, 2016, 01:25 PM
Quote from: Stormeus on Apr 22, 2016, 01:10 PMPer-world settings are something I'll still have to look into.
SetGravityWorld( player.UniqueWorld, 0.1 );
YES!

And then you have to put the player in their unique world, meaning that they won't be visible to anyone else.
Title: Re: [Request] Player.Gravity
Post by: KAKAN on Apr 22, 2016, 02:15 PM
Quote from: Stormeus on Apr 22, 2016, 01:46 PM
Quote from: KAKAN on Apr 22, 2016, 01:25 PM
Quote from: Stormeus on Apr 22, 2016, 01:10 PMPer-world settings are something I'll still have to look into.
SetGravityWorld( player.UniqueWorld, 0.1 );
YES!

And then you have to put the player in their unique world, meaning that they won't be visible to anyone else.
Yeah, I know. I posted that for my upcoming test :D Gravity duel
Title: Re: [Request] Player.Gravity
Post by: Awesome_Boy on Apr 23, 2016, 01:35 AM
@Stormeus what is its reason?
Quote from: Anik on Apr 22, 2016, 01:24 PMPeople are still hacking Gravities and Speeds. I have noticed that in my server.

Live Demo :D

https://www.youtube.com/watch?v=MxKcdpw0AP4
https://www.youtube.com/watch?v=P59EimcyhWo
Title: Re: [Request] Player.Gravity
Post by: Milos on Apr 23, 2016, 03:47 AM
Good idea. Meanwhile, I'm waiting for this: http://forum.vc-mp.org/?topic=2543.0
Title: Re: [Request] Player.Gravity
Post by: Sebastian on Apr 23, 2016, 11:59 AM
That gravity server is all about high-jumping? If yes, can't you just boost the jump ?
Title: Re: [Request] Player.Gravity
Post by: KAKAN on Apr 23, 2016, 12:07 PM
Quote from: sseebbyy on Apr 23, 2016, 11:59 AMThat gravity server is all about high-jumping? If yes, can't you just boost the jump ?
I hate that anim, any way to disable the anim when we use player.Speed.z or player.Pos.z to increase the height of the player?
:edit: I can do low gravity, but I don't want that anim to exist. Here's a video for low gravity for a specific player:
https://www.youtube.com/watch?v=_yLAwachoak
And about that script, it's already released, just some modifications to it. Here's the link for that script:
http://forum.vc-mp.org/?topic=1197.msg8025#msg8025
We just need a client side script to make it lag free!
Title: Re: [Request] Player.Gravity
Post by: Xmair on Apr 23, 2016, 12:18 PM
Something like this (http://forum.vc-mp.org/?topic=1197.0) might help.
Title: Re: [Request] Player.Gravity
Post by: KAKAN on Apr 23, 2016, 12:26 PM
Quote from: Xmair on Apr 23, 2016, 12:18 PMSomething like this (http://forum.vc-mp.org/?topic=1197.0) might help.
You didn't read my edited post :D
Title: Re: [Request] Player.Gravity
Post by: Awesome_Boy on Apr 24, 2016, 10:55 AM
Quote from: Xmair on Apr 23, 2016, 12:18 PMSomething like this (http://forum.vc-mp.org/?topic=1197.0) might help.
there is no fun in this.
have you ever used player.gravity function?
Title: Re: [Request] Player.Gravity
Post by: Derwaish. on Apr 24, 2016, 03:10 PM
It is a good function.
Waiting for last decision.
@Stormeus
@maxorator
Title: Re: [Request] Player.Gravity
Post by: Stormeus on Apr 24, 2016, 08:50 PM
Quote from: Stormeus on Apr 22, 2016, 01:10 PMI'll consider it a good sign if the best new feature request you can come up with is per-player gravity, which is never happening again.
Title: Re: [Request] Player.Gravity
Post by: Awesome_Boy on Apr 25, 2016, 03:33 AM
Quote from: Stormeus on Apr 24, 2016, 08:50 PM
Quote from: Stormeus on Apr 22, 2016, 01:10 PMI'll consider it a good sign if the best new feature request you can come up with is per-player gravity, which is never happening again.
(https://s-media-cache-ak0.pinimg.com/236x/f3/8d/94/f38d94c9d56981237b776693bf011ae1.jpg)
Title: Re: [Request] Player.Gravity
Post by: Thijn on Apr 25, 2016, 05:58 AM
Locked. There's not much else to say. The devs will look into it if and when they have the time.