Vice City: Multiplayer

VC:MP Discussion => General Discussion => Topic started by: ysc3839 on February 21st, 2015, 05:04 PM

Title: VCMP Hide and Seek
Post by: ysc3839 on February 21st, 2015, 05:04 PM
As you may know CS Hide and Seek. I think it's very funny. Now I want to make a hide and seek server. I wonder how to change player's model? Now I make the object as a weapon. What do you think? :) (http://i60.tinypic.com/20tqdrq.jpg)
Title: Re: VCMP Hide and Seek
Post by: Doom_Kill3R on February 21st, 2015, 05:25 PM
Hide and seek is a part of my multi gamemode server :x
Title: Re: VCMP Hide and Seek
Post by: Sebastian on February 21st, 2015, 10:58 PM
Quote from Doom_Killer on February 21st, 2015, 05:25 PM
Hide and seek is a part of my multi gamemode server :x
Seems like you will have competition. The best to win ! :D

Btw, never played that mod (only zombie escape and classic), but I find interesting your idea.
Now, I wonder why you don't just create objects, and hide the ped ? :)
Title: Re: VCMP Hide and Seek
Post by: ysc3839 on February 22nd, 2015, 07:35 AM
Quote from sseebbyy on February 21st, 2015, 10:58 PM
Quote from Doom_Killer on February 21st, 2015, 05:25 PM
Hide and seek is a part of my multi gamemode server :x
Seems like you will have competition. The best to win ! :D

Btw, never played that mod (only zombie escape and classic), but I find interesting your idea.
Now, I wonder why you don't just create objects, and hide the ped ? :)
I tried to create an object and move it to player. But it will cause player can't move. :(
Title: Re: VCMP Hide and Seek
Post by: Sebastian on February 22nd, 2015, 09:51 AM
Hmm... custom objects ? :D without colision.
Title: Re: VCMP Hide and Seek
Post by: ysc3839 on February 22nd, 2015, 10:08 AM
Quote from sseebbyy on February 22nd, 2015, 09:51 AM
Hmm... custom objects ? :D without colision.
if i use custom objects, i have to move the object by script, which i think isn't a good idea...
Title: Re: VCMP Hide and Seek
Post by: . on February 22nd, 2015, 10:11 AM
I honestly don't see the point of this question. Actually, I don't understand this question.
Title: Re: VCMP Hide and Seek
Post by: ysc3839 on February 22nd, 2015, 10:12 AM
Quote from S.L.C on February 22nd, 2015, 10:11 AM
I honestly don't see the point of this question. Actually, I don't understand this question.
It isn't a question. Just a discussion. :)
Title: Re: VCMP Hide and Seek
Post by: . on February 22nd, 2015, 11:09 AM
Quote from ysc3839 on February 22nd, 2015, 10:12 AM
It isn't a question. Just a discussion. :)
Seems I got this wrong too :-\
Quote from ysc3839 on February 21st, 2015, 05:04 PM
I wonder how to change player's model? Now I make the object as a weapon. What do you think? :)
Title: Re: VCMP Hide and Seek
Post by: ysc3839 on February 22nd, 2015, 01:50 PM
Quote from S.L.C on February 22nd, 2015, 11:09 AM
Quote from ysc3839 on February 22nd, 2015, 10:12 AM
It isn't a question. Just a discussion. :)
Seems I got this wrong too :-\
Quote from ysc3839 on February 21st, 2015, 05:04 PM
I wonder how to change player's model? Now I make the object as a weapon. What do you think? :)
VCMP seems can't change player's modle...
Title: Re: VCMP Hide and Seek
Post by: . on February 22nd, 2015, 02:04 PM
Quote from ysc3839 on February 22nd, 2015, 01:50 PM
VCMP seems can't change player's modle...
Can you post an example to support that claim?
Title: Re: VCMP Hide and Seek
Post by: Sebastian on February 22nd, 2015, 03:27 PM
C'mon S.L.C, you knew what he meant. :|
No need to be like that. All he wanted to know is what we think about his idea.
Title: Re: VCMP Hide and Seek
Post by: . on February 22nd, 2015, 03:46 PM
Quote from sseebbyy on February 22nd, 2015, 03:27 PM
C'mon S.L.C, you knew what he meant. :|
No, seriously. I don't get what he's saying. Does he mean that he can't change the player skin? Or does he mean that he's trying to make the player into a model that isn't a player skin. Like a rock for example. I seriously don't get what he's talking about. Maybe someone can put this in plain English for me because it seems I'm too stupid to understand this simple thing.
Title: Re: VCMP Hide and Seek
Post by: Sebastian on February 22nd, 2015, 06:22 PM
I just watched a video on youtube(https://www.youtube.com/watch?v=AYjXF7kipGs), about this Counter Strike mod, Hide and Seek.
I think I understood the idea: a team is a human team, and another team is an "Objects" team. (chairs, tables, etc)
The objects team is camuflating around the map, so the humans can't recognize them.
But when an object is moving, then it's definetely a player there.... so you just shoot that object.

So all ysc3839 needed was the ability to add custom player's model.
( like maxorator did in this video(https://www.youtube.com/watch?v=xfgMn_Q0K-E) - but it was done in SP )

But 0.4 doesn't support that, yet, as he said.
"VCMP seems can't change player's model..." means VC:MP doesn't support yet custom player models.

PS: This gamemode is funny, haha. Continue to work on it, ysc.
Title: Re: VCMP Hide and Seek
Post by: . on February 22nd, 2015, 07:10 PM
Quote from sseebbyy on February 22nd, 2015, 06:22 PM
But 0.4 doesn't support that, yet, as he said.
"VCMP seems can't change player's model..." means VC:MP doesn't support yet custom player models.
And was that so hard to say? No offense, but the what he said gave a completely different idea about his intentions. That "custom" was supposed to be there in the first place to actually make sense.
Title: Re: VCMP Hide and Seek
Post by: Sebastian on February 22nd, 2015, 07:47 PM
Haha, in the old forum there were many members that were talking like that ( I was the same, or worse ), so some of us just get used to understand them faster than others. :P

[AoD]NC used to tell me:   "No problem, non-english guys understand each-other".
Title: Re: VCMP Hide and Seek
Post by: . on February 22nd, 2015, 08:13 PM
BTW this can be solved by making the player invisible and creating an actual object that's just moved where the player goes. It's just a matter of updating a ton of things very frequently. But that should be a problem. If the object has collisions and starts to collide with the player then you could offset the object a bit. I can think of many ways to achieve this and neither of them is too hard or complicated to do.
Title: Re: VCMP Hide and Seek
Post by: Sebastian on February 22nd, 2015, 08:19 PM
The best thing would be if developers will add the function (already existing in VC, as I remember) that attaches an object (without colision ofc) to ped.
(off: for vehicles will also be great - tuning)
Title: Re: VCMP Hide and Seek
Post by: ysc3839 on February 23rd, 2015, 05:50 AM
Quote from sseebbyy on February 22nd, 2015, 08:19 PM
The best thing would be if developers will add the function (already existing in VC, as I remember) that attaches an object (without colision ofc) to ped.
(off: for vehicles will also be great - tuning)
I think is a great idea!
Title: Re: VCMP Hide and Seek
Post by: EK.IceFlake on February 23rd, 2015, 11:46 AM
Quote from S.L.C on February 22nd, 2015, 08:13 PM
BTW this can be solved by making the player invisible and creating an actual object that's just moved where the player goes. It's just a matter of updating a ton of things very frequently. But that should be a problem. If the object has collisions and starts to collide with the player then you could offset the object a bit. I can think of many ways to achieve this and neither of them is too hard or complicated to do.
What about the health/armor tag?
Title: Re: VCMP Hide and Seek
Post by: . on February 23rd, 2015, 11:54 AM
Quote from NE.CrystalBlue on February 23rd, 2015, 11:46 AM
What about the health/armor tag?
The guy is supposed to be hidden, right? Then what's the point of hiding if you have those tags in plain sight. And you can listen to when the associated object is shoot and make the player visible again.
Title: Re: VCMP Hide and Seek
Post by: KelvinXmX on February 23rd, 2015, 01:31 PM
Hmmmmm,what a good idea.
Title: Re: VCMP Hide and Seek
Post by: ThunderStorm on February 24th, 2015, 11:12 AM
Quote from sseebbyy on February 22nd, 2015, 08:19 PM
The best thing would be if developers will add the function (already existing in VC, as I remember) that attaches an object (without colision ofc) to ped.
(off: for vehicles will also be great - tuning)
+100000000