.SetAnim
.SetCameraPos
.SetWantedLevel
Hud.SetPos(HUD_FLAG_CASH,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_CLOCK,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_HEALTH,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WEAPON,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WANTED ,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_RADAR,VectorScreen( 0,0 ) )
Othes Funtions PlayerPlayer::EnterVehicle
Player::ExitVehicle
Player::VehicleMove
Player::WeaponChange
.Cash
.WantedLevel
.World
function Player::PlayerDeath( player , reason )
World::FindObject(id)
.Model
.Pos
.Rotation
.World
.MoveTo
.Pos
.Rotation
Quote from: Shadow on Jun 23, 2017, 04:16 PMSetting animations client-side is the recipe for ultimate desync. Also, why is this topic locked?desynced animation it's not so bad as:
Quote.World Worlds concept is totally serverside. |
Quote from: Shadow on Jun 23, 2017, 04:16 PMSetting animations client-side is the recipe for ultimate desync. Also, why is this topic locked?It would still be useful for reimplementing sliding.
Quote from: Shadow on Jun 23, 2017, 04:16 PMAlso, why is this topic locked?And what is the problem that closed it? :P
Quote from: Luis_Labarca on Jun 23, 2017, 02:16 AMMy Suggestions is to add the following functions to the Client - Side
PlayerCode Select.SetAnim
.SetCameraPos
.SetWantedLevel
.WantedLevel
.World
Global PlayerCode Selectfunction Player::PlayerDeath( player , reason )
ObjectCode SelectWorld::FindObject(id)
.Model
.MoveTo
.Pos
.Rotation
.World
Quote from: . on Jun 23, 2017, 08:22 PM.Cash ? Is that read only or write as well? In fact. Do any of these support write? Because I can get really nasty with it in that case.If it would be okay just to read to see what cash etc has every player
Quote from: vito1 on Jun 23, 2017, 08:27 PMwell client-side objects would be awesome to avoid to transfer tons of data from server in some specific cases.I agree with you ;)
client-side camera for player would be good as well as client side markers and playsound, but its not so important as .Angle and well-synced .Health.
Quote from: . on Jun 23, 2017, 08:22 PM.Cash ? Is that read only or write as well? In fact. Do any of these support write? Because I can get really nasty with it in that case.
Quote from: Luis_Labarca on Jun 23, 2017, 02:16 AMMy Suggestions is to add the following functions to the Client - Side
PlayerCode Select.SetAnim
.SetCameraPos
.SetWantedLevel
Player::EnterVehicle
Player::ExitVehicle
Player::VehicleMove
Player::WeaponChange
:)
Hud.SetPos(HUD_FLAG_CASH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_CLOCK,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_HEALTH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_WEAPON,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WANTED ,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_RADAR,VectorScreen( 0,0 ) )
Quote from: Luis_Labarca on Jun 25, 2017, 02:54 PMNew Suggestionis it really so important? you able to make your-own elements for that (exculding radar since we unable to cut elements by mask)Code SelectHud.SetPos(HUD_FLAG_CASH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_CLOCK,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_HEALTH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_WEAPON,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WANTED ,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_RADAR,VectorScreen( 0,0 ) )
Quote from: vito1 on Jun 25, 2017, 02:58 PMThe idea is to be able to move the hud good too that I think I just give my ideasQuote from: Luis_Labarca on Jun 25, 2017, 02:54 PMNew Suggestionis it really so important? you able to make your-own elements for that (exculding radar since we unable to cut elements by mask)Code SelectHud.SetPos(HUD_FLAG_CASH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_CLOCK,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_HEALTH,VectorScreen( 0,0 ))
Hud.SetPos(HUD_FLAG_WEAPON,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_WANTED ,VectorScreen( 0,0 ) )
Hud.SetPos(HUD_FLAG_RADAR,VectorScreen( 0,0 ) )