Vice City: Multiplayer

Server Development => Scripting and Server Management => Snippet Showroom => Topic started by: KAKAN on Aug 25, 2017, 09:11 AM

Title: Spawn sound
Post by: KAKAN on Aug 25, 2017, 09:11 AM
Y'all remember the old good sound you would get while spawning in 0.3?
I wanted, and the closest I found was 369 :)
If you have the nearly appropriate sounds for any other events post it here and I'll add it gladly :)

Event name    Sound ID
Spawn369
Code for the first one( since it is the snippet showroom section ;x ):
local onPlayerSpawn = @( player ) player.PlaySound(369);Untested code and I don't expect it to work either.
Title: Re: Spawn sound
Post by: ℛḝξ☂ on Aug 25, 2017, 09:21 AM
I wonder if it is also the sound playing at some race event as of "Go" in single play.
Title: Re: Spawn sound
Post by: Mahmoud Tornado on Aug 25, 2017, 01:00 PM
Quote from: KAKAN on Aug 25, 2017, 09:11 AMY'all remember the old good sound you would get while spawning in 0.3?
I wanted, and the closest I found was 369 :)
If you have the nearly appropriate sounds for any other events post it here and I'll add it gladly :)

Event name    Sound ID
Spawn369
Code for the first one( since it is the snippet showroom section ;x ):
local onPlayerSpawn = @( player ) player.PlaySound(369);Untested code and I don't expect it to work either.
i think it is really good but my P.C don't have Speakers xDD :D
Title: Re: Spawn sound
Post by: KAKAN on Aug 25, 2017, 04:01 PM
Quote from: Rest on Aug 25, 2017, 09:21 AMI wonder if it is also the sound playing at some race event as of "Go" in single play.
Any video of that sound?

And, I use SFX Manager (http://www.gtainside.com/en/vicecity/tools/65208-sfx-manager/) to find the sounds. If you can find it, feel free to post its ID :)
Title: Re: Spawn sound
Post by: =RK=MarineForce on Aug 25, 2017, 06:40 PM
On PLAYER Spawn
{
Player.PlaySound (369);
}
Title: Re: Spawn sound
Post by: D4rkR420R on Aug 25, 2017, 08:10 PM
Quote from: bhaiok on Aug 25, 2017, 06:40 PMOn PLAYER Spawn
{
Player.PlaySound (369);
}

Help, I got an error..... :/ (sarcasm)
function onPlayerSpawn( player ) {  PlaySound( player.UniqueWorld, 369, player.Pos );  }
Title: Re: Spawn sound
Post by: KAKAN on Aug 26, 2017, 05:19 AM
topic locked. PM me the new sounds instead :P