Y'all remember the old good sound you would get while spawning in 0.3?
I wanted, and the closest I found was 369 :)
If you have the nearly appropriate sounds for any other events post it here and I'll add it gladly :)
Event name | Sound ID |
Spawn | 369 |
Code for the first one( since it is the snippet showroom section ;x ):
local onPlayerSpawn = @( player ) player.PlaySound(369);
Untested code and I don't expect it to work either.
I wonder if it is also the sound playing at some race event as of "Go" in single play.
Quote from: KAKAN on Aug 25, 2017, 09:11 AMY'all remember the old good sound you would get while spawning in 0.3?
I wanted, and the closest I found was 369 :)
If you have the nearly appropriate sounds for any other events post it here and I'll add it gladly :)
Event name | Sound ID |
Spawn | 369 |
Code for the first one( since it is the snippet showroom section ;x ):
local onPlayerSpawn = @( player ) player.PlaySound(369);
Untested code and I don't expect it to work either.
i think it is really good but my P.C don't have Speakers xDD :D
Quote from: Rest on Aug 25, 2017, 09:21 AMI wonder if it is also the sound playing at some race event as of "Go" in single play.
Any video of that sound?
And, I use SFX Manager (http://www.gtainside.com/en/vicecity/tools/65208-sfx-manager/) to find the sounds. If you can find it, feel free to post its ID :)
On PLAYER Spawn
{
Player.PlaySound (369);
}
Quote from: bhaiok on Aug 25, 2017, 06:40 PMOn PLAYER Spawn
{
Player.PlaySound (369);
}
Help, I got an error..... :/ (sarcasm)
function onPlayerSpawn( player ) { PlaySound( player.UniqueWorld, 369, player.Pos ); }
topic locked. PM me the new sounds instead :P