Vice City: Multiplayer

Server Development => Custom Content Releases => Map Showroom => Topic started by: Sebastian on Nov 11, 2014, 10:02 PM

Title: Interiors' fixes
Post by: Sebastian on Nov 11, 2014, 10:02 PM
I ported the 0.3's map to 0.4, but there is no need for it since there are already all existing interiors brought to world 0.
(actually not all, seems like devs forgot the Haitians' bar - the objects were not brought to world 0)

Anyway. I have seen the way retired devs added the roof of ken's office and I just decided to find more bugged interiors, and trying to fix them.
You will see the Marco's Bistro fixed also, but I kept it under the starfish island, just like in 0.3.
Take it as a tribute for vc:mp 0.3 and retired team. ;)

Video: https://www.youtube.com/watch?v=3cTPBw8xJFA

InteriorsFIX.xml download: http://www.solidfiles.com/d/fd577112b5/InteriorsFIX.xml
Mediafire mirror: http://www.mediafire.com/download/g7rl006s3tbd770/InteriorsFIX.xml

How to implement it to my server ?
Download and place the "InteriorsFIX.xml" file to /server/store/maps/...here
Title: Re: [ Map ] Interiors' fixes
Post by: Sebastian on Nov 12, 2014, 07:32 PM
[spoiler=The command "/int" used in the video.]else if(cmd == "int")
{
if( !text )
{
MessagePlayer( "Error - Correct Syntax - /int <interior name>", player );
MessagePlayer( "Available interior names - bistro, lawyer, strip, concerth, bank 1/2, studio, dtemtyshop, room", player );
}
else if( IsNum(text) )
{
MessagePlayer( "Error - The parameter cannot be a number !", player);
MessagePlayer( "Available interior names - bistro, lawyer, strip, concerth, bank 1/2, studio, dtemtyshop, room", player );
}
else
{
switch(text)
{
case "bistro":
player.Pos = Vector( -446.831, -352.636, 6.91663 );
break;
case "lawyer":
player.Pos = Vector( 140.42, -1367.74, 13.2634 );
break;
case "strip":
player.Pos = Vector( 90.6799, -1466.88, 10.872 );
break;
case "concerth":
player.Pos = Vector( -943.601, 1081.99, 11.342 );
break;
case "bank 1":
player.Pos = Vector( -907.181, -354.405, 13.8653 );
break;
case "bank 2":
player.Pos = Vector( -907.133, -327.816, 13.8653 );
break;
case "studio":
player.Pos = Vector( -880.085, 1152.28, 17.9996 );
break;
case "dtemtyshop":
player.Pos = Vector( -474.188, 1066.3, 11.3733 );
break;
case "room":
player.Pos = Vector( 397.698, 253.251, 15.7615 );
break;
default: MessagePlayer( "Error - The written interior name doesn't exist !", player );
MessagePlayer( "Available interior names - bistro, lawyer, strip, concerth, bank 1/2, studio, dtemtyshop, room", player );
break;
}
}
}
[/spoiler]
Title: Re: [ Map ] Interiors' fixes
Post by: Decent_946 on May 12, 2015, 11:53 AM
well i can nt download your this file!!

plzz upload it on 2shared or anywhere else!
:).
Thank you!!
Title: Re: [ Map ] Interiors' fixes
Post by: Sebastian on May 12, 2015, 12:08 PM
Quote from: DeCeNt_BoY on May 12, 2015, 11:53 AMwell i can nt download your this file!!

plzz upload it on 2shared or anywhere else!
:).
Thank you!!

http://www.mediafire.com/download/g7rl006s3tbd770/InteriorsFIX.xml
Title: Re: Interiors' fixes
Post by: Anish87 on Feb 08, 2020, 10:32 AM
Really Helpful!