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Messages - Nihongo^

#256
General Discussion / Re: TXD file load
Sep 03, 2016, 05:32 PM
here's the bug

#257
General Discussion / Re: TXD file load
Sep 03, 2016, 03:45 PM
Quote from: MacTavish on Sep 03, 2016, 12:12 PMThis topic might help you i have edited the texture you can use same method to add your texture http://forum.vc-mp.org/?topic=1034.0
i'll check it Thanks

Quote from: Xmair on Sep 02, 2016, 07:22 AMUse HideMapObject and create the custom object on the same pos.
i acted upon your advice but dude object is not removing even i used Hideobject function
QuoteHideMapObject(1620,-992.949, 201.774 ,18.7424);
 CreateObject(6000,0,Vector(-992.949, 201.774 ,18.7424),255);
#258
General Discussion / Re: Moo Mapper Blank
Sep 03, 2016, 02:45 PM
Solved Thanks to MacTavish i update my driver and now its work :)
#259
General Discussion / Re: Moo Mapper Blank
Sep 03, 2016, 01:26 PM
Quote from: sseebbyy on Sep 03, 2016, 12:14 PMDon't know if you did it or not, but after checking the zone you need, double click on it.
It should send you to the first added object to that zone.
after  double click this happened

#260
General Discussion / Moo Mapper Blank
Sep 03, 2016, 06:48 AM
i have a problem with KED mo mapper its not showing the map its full blank

#261
General Discussion / Re: TXD file load
Sep 02, 2016, 06:36 AM
Quote from: sseebbyy on Sep 01, 2016, 08:50 PMSearch for TXD Workshop software and tutorials.

What it can do?  Opens .txd and .img files, shows you textures, imports/exports textures.

So all you have to do is to get that building's .txd file, open it with the software, export the texture you wanna change then import it back when it's ready.

Good luck!
Thanks for your reply sseebbyy
see this link its a modified taxi building

http://www.gtainside.com/en/vicecity/mods/14981-amizing-cabs/

i want to tell the server to load that txd file instead of the original ( not in vice city only for my server ) 

#262
General Discussion / TXD file load
Sep 01, 2016, 05:33 PM
can any body tell me  how to load only  a single texture file ? ( to modify the building colors ) 
#263
Support / Re: Mods convert
Sep 01, 2016, 07:52 AM
Quote from: Xmair on Sep 01, 2016, 01:32 AMI was successful converting it for vcmp but it does not have any collision, autogenerate isn't working too!
so its completely useless to converting vcmp ?   


Quote from: KAKAN on Aug 31, 2016, 06:23 PM
Quote from: Nihongo^ on Aug 31, 2016, 02:02 PM
Quote from: EK.CrystalBlue on Aug 31, 2016, 11:32 AMThis is the id to use when referencing the model
Example:
CreateObject(6000//...
i'm trying to add underground road, how "model" belongs to road ? ( i heard  models use in cars )
Here, models have a different meaning. It means the object's model.


i convert the IPL File it gave me that
but i dont have any object in my scripts start with 6000" or "6002"
QuoteCreateObject(6000, 1, -1472.23, -622.516, 8.4, 255).RotateTo(Quaternion(0, -0.0871558, 0, 0.996195), 0);
CreateObject(6000, 1, -1377, -622.516, -4.1, 255).RotateTo(Quaternion(0, -0.0436194, 0, 0.999048), 0);
CreateObject(6000, 1, -1280.65, -622.516, -8.3, 255).RotateTo(Quaternion(0, -2.52867E-008, 0, 1), 0);
CreateObject(6002, 1, -1520.9, -642.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -639.8, 10, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -658.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -602.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -605.2, 10, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -586.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -583.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1512.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1496.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1480.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1472, -583.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -599.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -615.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -631.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -647.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -663.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -672.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1480.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1520.9, -672.65, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1496.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1512.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1515.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1488.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1479.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1520.9, -618.516, 24.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -634.516, 24.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1515.9, -616.516, 20.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -632.516, 20.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1512.3, -609.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1512.3, -634.35, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1485.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1491.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1509.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1499.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1519.9, -639.5, 23.1, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1519.9, -605.6, 23.1, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1506.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1499.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1488.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1483.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6001, 1, -1191.65, -635.55, -8.3, 255).RotateTo(Quaternion(0, 0, 0.374607, 0.927184), 0);
CreateObject(6001, 1, -1125.89, -695.55, -8.3, 255).RotateTo(Quaternion(0, 0, 0.700909, 0.713251), 0);
CreateObject(6000, 1, -1108.8, -790.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6000, 1, 24.85, -1139.5, 4, 255).RotateTo(Quaternion(0, 0.0871558, 0, 0.996195), 0);
CreateObject(6000, 1, -70.7, -1139.5, -8.6, 255).RotateTo(Quaternion(-8.06886E-011, 0.0436194, -1.80979E-009, 0.999048), 0);
CreateObject(6000, 1, -167, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -263, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -359, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -455, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -551, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -1108.8, -886.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6001, 1, -1092.5, -1064.8, -8.3, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6000, 1, -1108.8, -972.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6001, 1, -1028, -1125.8, -8.3, 255).RotateTo(Quaternion(0, 0, -0.92388, 0.382683), 0);
CreateObject(6000, 1, -647, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -742, -1139.5, -11.2, 255).RotateTo(Quaternion(2.99468E-011, -0.0174524, -1.81134E-009, 0.999848), 0);
CreateObject(6000, 1, -838, -1139.5, -8.54, 255).RotateTo(Quaternion(1.4139E-011, -0.00872653, -1.81153E-009, 0.999962), 0);
CreateObject(6000, 1, -933, -1139.5, -7.7, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6002, 1, -985.743, -1143.25, -10.8, 255).RotateTo(Quaternion(0.517145, 0.517145, -0.482246, 0.482246), 0);
CreateObject(6002, 1, -985.743, -1133.25, -10.8, 255).RotateTo(Quaternion(0.517145, 0.517145, -0.482246, 0.482246), 0);
CreateObject(6002, 1, -985.743, -1151.25, -8.8, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, -985.743, -1128.25, -8.8, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, -983.743, -1128.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, -983.743, -1137.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, -983.743, -1146.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, 64.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 48.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 39.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 64.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 48.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 39.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 32.3, -1133.3, 13, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6002, 1, 32.3, -1146.3, 13, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6002, 1, 72.2, -1126.3, 13, 255).RotateTo(Quaternion(0.5, 0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, 72.2, -1153.1, 13, 255).RotateTo(Quaternion(0.5, 0.5, 0.5, 0.5), 0);
#264
createobjects ??
#265
sorry about the bump the video show how you create object but how we place the object where we want ?
#266
Support / Re: Mods convert
Aug 31, 2016, 02:02 PM
Quote from: EK.CrystalBlue on Aug 31, 2016, 11:32 AMThis is the id to use when referencing the model
Example:
CreateObject(6000//...
i'm trying to add underground road, how "model" belongs to road ? ( i heard  models use in cars )
#267
Support / Re: Mods convert
Aug 31, 2016, 11:24 AM
what is model

Quote<?xml version="1.0" encoding="ASCII" ?>
<itemlist>
    <item model="6000" name="drugstoreint">
#268
Support / Re: Mods convert
Aug 31, 2016, 10:30 AM
ok i understand can any body help to convert this mod to vcmp

http://www.gtainside.com/en/vicecity/mods/1870-tunnel-vice-beta-2004/

i import these files into 7z



but im confused about map and objects



#269
Support / Re: Mods convert
Aug 31, 2016, 06:31 AM
Quote from: vito on Aug 30, 2016, 07:56 PM
Quote from: Kewun on Aug 30, 2016, 06:46 PMyes, you can ignore ide. its completely useless
lol *.ide is about what *.txd to use for each *.dff file. How you can ignore it?
so i have to convert it also :( to TXD ?
#270
im afraid karan gona ddos this site  :(