here's the bug
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Show posts MenuQuote from: MacTavish on Sep 03, 2016, 12:12 PMThis topic might help you i have edited the texture you can use same method to add your texture http://forum.vc-mp.org/?topic=1034.0i'll check it Thanks
Quote from: Xmair on Sep 02, 2016, 07:22 AMUse HideMapObject and create the custom object on the same pos.i acted upon your advice but dude object is not removing even i used Hideobject function
QuoteHideMapObject(1620,-992.949, 201.774 ,18.7424);
CreateObject(6000,0,Vector(-992.949, 201.774 ,18.7424),255);
Quote from: sseebbyy on Sep 03, 2016, 12:14 PMDon't know if you did it or not, but after checking the zone you need, double click on it.after double click this happened
It should send you to the first added object to that zone.
Quote from: sseebbyy on Sep 01, 2016, 08:50 PMSearch for TXD Workshop software and tutorials.Thanks for your reply sseebbyy
What it can do? Opens .txd and .img files, shows you textures, imports/exports textures.
So all you have to do is to get that building's .txd file, open it with the software, export the texture you wanna change then import it back when it's ready.
Good luck!
Quote from: Xmair on Sep 01, 2016, 01:32 AMI was successful converting it for vcmp but it does not have any collision, autogenerate isn't working too!so its completely useless to converting vcmp ?
Quote from: KAKAN on Aug 31, 2016, 06:23 PMQuote from: Nihongo^ on Aug 31, 2016, 02:02 PMHere, models have a different meaning. It means the object's model.Quote from: EK.CrystalBlue on Aug 31, 2016, 11:32 AMThis is the id to use when referencing the modeli'm trying to add underground road, how "model" belongs to road ? ( i heard models use in cars )
Example:
CreateObject(6000//...
QuoteCreateObject(6000, 1, -1472.23, -622.516, 8.4, 255).RotateTo(Quaternion(0, -0.0871558, 0, 0.996195), 0);
CreateObject(6000, 1, -1377, -622.516, -4.1, 255).RotateTo(Quaternion(0, -0.0436194, 0, 0.999048), 0);
CreateObject(6000, 1, -1280.65, -622.516, -8.3, 255).RotateTo(Quaternion(0, -2.52867E-008, 0, 1), 0);
CreateObject(6002, 1, -1520.9, -642.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -639.8, 10, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -658.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -602.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -605.2, 10, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -586.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -583.516, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1512.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1496.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1480.3, -575.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1472, -583.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -599.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -615.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -631.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -647.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -663.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1472, -672.5, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, -0.707107), 0);
CreateObject(6002, 1, -1480.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1520.9, -672.65, 18.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1496.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1512.5, -681.1, 18.4, 255).RotateTo(Quaternion(0, 0, 2.49357E-007, -1), 0);
CreateObject(6002, 1, -1515.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1488.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1479.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -586.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -666.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1520.9, -618.516, 24.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1520.9, -634.516, 24.4, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1515.9, -616.516, 20.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -632.516, 20.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1512.3, -609.2, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1512.3, -634.35, 18.4, 255).RotateTo(Quaternion(0, 0, 1, 1.48595E-007), 0);
CreateObject(6002, 1, -1485.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1491.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1509.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -672.7, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1476.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1499.9, -656.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1519.9, -639.5, 23.1, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1519.9, -605.6, 23.1, 255).RotateTo(Quaternion(0, 0, 0.707107, 0.707107), 0);
CreateObject(6002, 1, -1506.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -602.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -618.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1503.9, -634.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1485.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1494.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1499.9, -650.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1515.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1506.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1497.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1488.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, -1483.9, -583.516, 23.4, 255).RotateTo(Quaternion(0.5, -0.5, 0.5, 0.5), 0);
CreateObject(6001, 1, -1191.65, -635.55, -8.3, 255).RotateTo(Quaternion(0, 0, 0.374607, 0.927184), 0);
CreateObject(6001, 1, -1125.89, -695.55, -8.3, 255).RotateTo(Quaternion(0, 0, 0.700909, 0.713251), 0);
CreateObject(6000, 1, -1108.8, -790.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6000, 1, 24.85, -1139.5, 4, 255).RotateTo(Quaternion(0, 0.0871558, 0, 0.996195), 0);
CreateObject(6000, 1, -70.7, -1139.5, -8.6, 255).RotateTo(Quaternion(-8.06886E-011, 0.0436194, -1.80979E-009, 0.999048), 0);
CreateObject(6000, 1, -167, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -263, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -359, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -455, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -551, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -1108.8, -886.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6001, 1, -1092.5, -1064.8, -8.3, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6000, 1, -1108.8, -972.516, -8.3, 255).RotateTo(Quaternion(1.78804E-008, -1.78804E-008, 0.707107, 0.707107), 0);
CreateObject(6001, 1, -1028, -1125.8, -8.3, 255).RotateTo(Quaternion(0, 0, -0.92388, 0.382683), 0);
CreateObject(6000, 1, -647, -1139.5, -12.8, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6000, 1, -742, -1139.5, -11.2, 255).RotateTo(Quaternion(2.99468E-011, -0.0174524, -1.81134E-009, 0.999848), 0);
CreateObject(6000, 1, -838, -1139.5, -8.54, 255).RotateTo(Quaternion(1.4139E-011, -0.00872653, -1.81153E-009, 0.999962), 0);
CreateObject(6000, 1, -933, -1139.5, -7.7, 255).RotateTo(Quaternion(-1.66994E-012, 3.72174E-009, -1.81159E-009, 1), 0);
CreateObject(6002, 1, -985.743, -1143.25, -10.8, 255).RotateTo(Quaternion(0.517145, 0.517145, -0.482246, 0.482246), 0);
CreateObject(6002, 1, -985.743, -1133.25, -10.8, 255).RotateTo(Quaternion(0.517145, 0.517145, -0.482246, 0.482246), 0);
CreateObject(6002, 1, -985.743, -1151.25, -8.8, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, -985.743, -1128.25, -8.8, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, -983.743, -1128.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, -983.743, -1137.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, -983.743, -1146.25, -4.8, 255).RotateTo(Quaternion(0.707107, 0, 0, 0.707107), 0);
CreateObject(6002, 1, 64.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 48.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 39.85, -1153.9, 19, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 64.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 48.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 39.85, -1126.3, 13, 255).RotateTo(Quaternion(0, 0, 0, 1), 0);
CreateObject(6002, 1, 32.3, -1133.3, 13, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6002, 1, 32.3, -1146.3, 13, 255).RotateTo(Quaternion(0, 0, -0.707107, 0.707107), 0);
CreateObject(6002, 1, 72.2, -1126.3, 13, 255).RotateTo(Quaternion(0.5, 0.5, 0.5, 0.5), 0);
CreateObject(6002, 1, 72.2, -1153.1, 13, 255).RotateTo(Quaternion(0.5, 0.5, 0.5, 0.5), 0);
Quote from: EK.CrystalBlue on Aug 31, 2016, 11:32 AMThis is the id to use when referencing the modeli'm trying to add underground road, how "model" belongs to road ? ( i heard models use in cars )
Example:
CreateObject(6000//...
Quote<?xml version="1.0" encoding="ASCII" ?>
<itemlist>
<item model="6000" name="drugstoreint">
Quote from: vito on Aug 30, 2016, 07:56 PMso i have to convert it also to TXD ?Quote from: Kewun on Aug 30, 2016, 06:46 PMyes, you can ignore ide. its completely uselesslol *.ide is about what *.txd to use for each *.dff file. How you can ignore it?