Quote from: AdrenAline on Mar 15, 2017, 10:12 PMQuote from: Demoncious on Mar 15, 2017, 08:07 PMIt is way too Difficult to find the Other team
Any way to set a Barrier (Like Battlefield's Maps)
Also How do I edit the Weapon Sets ?
I know how to edit the Character Skins but I have no idea about the Weapon Sets.
weapons id -> http://murdock.in/wiki/index.php/Weapon_IDs
modify in main.nutCode Selectfunction GiveWeapons(player, id)
{
player.SetWeapon(1, 1);
player.SetWeapon(10, 1);
player.SetWeapon(18, 9999);
player.SetWeapon(24, 9999);
switch(id)
{
case 0:
{
player.SetWeapon(21, 9999);
player.SetWeapon(26, 9999);
break;
}
case 1:
{
player.SetWeapon(21, 9999);
player.SetWeapon(27, 9999);
player.SetWeapon(12, 5);
break;
}
case 2:
{
player.SetWeapon(20, 9999);
break;
}
case 3:
{
player.SetWeapon(21, 9999);
player.SetWeapon(29, 9999);
break;
}
case 4:
{
player.SetWeapon(19, 9999);
player.SetWeapon(32, 9999);
break;
}
case 5:
{
player.SetWeapon(21, 9999);
player.SetWeapon(28, 9999);
player.SetWeapon(15, 3);
break;
}
case 6:
{
player.SetWeapon(21, 9999);
player.SetWeapon(30, 4);
break;
}
}
}
Okay thanks for The Information I changed the ID's just as you said and It worked Perfectly.
Also Anyway To Change the Round Time ?
And For Anyone Wondering how to Edit the Vehicle Spawn Points
Just Open up the database.db file using any Sqlite Editor, I used Sqlite Studio for Windows.
Open up the Vehicles table and Add/Remove/Edit Vehicle Spawn points in the Format
Vehicle Reference ID / Position (x,y,z) / Angle / Color (x,y)
Same Goes for Attacker and Defender Bases