thank you for testing.
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Show posts MenuPlayer::PlayerDeath, Player::PlayerShoot, all events of Player ( this = Player, a class )
Like Player, it is available across places where 'this' is class like GUI, KeyBind, Script or Server.RemoteExec(SetRemoteValue("a", 1000), null)
It will execute on all connected clients in one go. PassDataToServer(identifier, data)
to send data. The server-side callback onClientData(player, identifier, data) (identifier can be numbered 1,2,3,...)
will be executed.RemoteOpen("path/to/nut", player)
transfers a NUT script file as a string and compiles it on the client. However, this does not affect class functions like GUI::KeyPressed, which still only call the old callback. Exec(GetRemoteValue("print")("Have a nice day"))
will print text on server consoleQuote from: [TDA]Speed on Feb 04, 2025, 04:42 PMHello hapi, i wonder if you will add something like Npc.Walkto and Npc.Run like normal player walking and running because walktopoint is walking without anim and not so perefct i hope you added these twoI understand you want npc.walkto( position ) and npc.run( ) like normal player walking and running. It would be great to have it pre-built.
function onPlayerJoin( player )
{
MessageU(player.Name+" присоединился к серверу");
MessagePlayerU("Добро пожаловать на сервер. Нажмите E(У), чтобы начать чат.", player);
}
These functions send the pixel colouring information to client.