I guess there are ways to enable them on purpose, but I guess we can't discuss about them. Yet this wasn't the case though, in this case it was a glitch since I didn't do anything to enable them.
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Show posts MenuQuote from: Xmair on May 20, 2016, 08:08 AMThe players chose daydream because they're free to break the rules there, no one ever cares. The old players keep suspecting newbies for no reason and newbies don't even report them.
Quote from: Mr_Motley on Apr 27, 2016, 02:13 PMI wonder how [GoE]Barna and SpYder implemented police and pedestriansThey didn't implement them, they just left them enabled in the client instance, but they aren't synced, each player sees them in a different position and there is no net code. And of course what makes it hard of implementing NPCs is syncing them for everyone. I remember in LU using a memory address which allowed to toggle pedestrians, yet unsynced. And LH:MP at first had NPCS and even NPC vehicles enabled as well, before they removed them. I had a small argument with Romop5 cause I told him that it would be cool leaving the ability to toggle NPCs or not to server owners. However he just rejected it telling me because they are unsynced.
05EE: key_pressed 98
to: 05EE: key_pressed 105
01B2: give_actor 4@ weapon 18 ammo 66
to: 01B2: give_actor 4@ weapon 22 ammo 66
Quote from: KAKAN on Apr 06, 2016, 12:53 PMOff-T: I could list plenty of reasons but I'll stick to the first one that comes into my mind: The nonexistent support.Quote from: Murdock on Apr 06, 2016, 08:26 AMNice! Add some GTA 3 vehicles as well, those should be ready to download as MVL package on GTAgarageWhy not play LU instead? xd
Due to the limit of objects, we can't port the whole map and also if we do, it'd be too huge to download.