Sometimes onPlayerStateChange is called rapidly (more than once per second) and the oldState and newState are the same. Sorry if this is already known, but I did search the forum for "onPlayerStateChange" and didn't find any such report.
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Show posts MenuonScriptLoad()
{
NewTimer("TimerOneName", 1000, 0);
NewTimer("TimerTwoName", 500, 0);
}
onScriptLoad()
{
NewTimer("TimerOneName", 1000, 0);
NewTimer("TimerTwpName", 500, 0);
}
function TimerOneName()
{
}
function TimerTwoName()
{
}