Hello, im creating a plugin just learned few stuff from @habi hello world plugin so i had a question how would we print helloworld inside game?
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<objectlist>
<object id="12">
<model path="Tube50m90Bend1.dff" distance="300" />
<texture path="MatTextures.txd" />
<collision type="autogenerate" />
<flags value="0" />
</object>
<object id="13">
<model path="Tube100m2.dff" distance="300" />
<texture path="MatTextures.txd" />
<collision type="autogenerate" />
<flags value="0" />
</object>
<object id="14">
<model path="RB50mBend90Tube.dff" distance="300" />
<texture path="MickyTextures.txd" />
<collision type="autogenerate" />
<flags value="0" />
</object>
<object id="15">
<model path="RBFunnel.dff" distance="300" />
<texture path="MickyTextures.txd" />
<collision type="autogenerate" />
<flags value="0" />
</object>
<object id="16">
<model path="RT50mBend180Tube1.dff" distance="300" />
<texture path="MickyTextures.txd" />
<collision type="autogenerate" />
<flags value="0" />
</object>
<object id="17">
<model path="Tube50mGlassBulge1.dff" distance="300" />
<texture path="MatTextures.txd" />
<collision type="autogenerate" />
<flags value="0" />
</object>
</objectlist>
[/noae][/noae]function onScriptLoad()
{
dofile("scripts/tubes.nut");
}
[/noae][/noae]//============================ Crazy tube ===================================
CreateObject(6013,1,Vector(-1736.63, -771.474, 18.868),255).RotateToEuler(Vector(0, 0, 0),1);
CreateObject(6013,1,Vector(-1736.7, -871.13, 21.2782),255).RotateToEuler(Vector(-0.00339236, -0.0498846, 8.46159e-05),1);
CreateObject(6013,1,Vector(-1736.62, -970.173, 28.7132),255).RotateToEuler(Vector(0.000867779, -0.0997809, 0.000120437),1);
CreateObject(6013,1,Vector(-1736.79, -1064.31, 52.5367),255).RotateToEuler(Vector(-0.0258391, -0.399074, 0.00522566),1);
CreateObject(6012,1,Vector(-1727.97, -1131.81, 72.1844),255).RotateToEuler(Vector(0.881488, 1.24671, 0.507345),1);
CreateObject(6012,1,Vector(-1692.31, -1156.65, 64.2484),255).RotateToEuler(Vector(-1.73378, -0.399427, 0.0750025),1);
CreateObject(6014,1,Vector(-1656.17, -1163.19, 90.8956),255).RotateToEuler(Vector(1.89521, -1.08779, 1.05909),1);
CreateObject(6013,1,Vector(-1622.74, -1099.13, 99.5885),255).RotateToEuler(Vector(0, 0, -0.4),1);
CreateObject(6016,1,Vector(-1586.55, -1040.94, 99.2485),255).RotateToEuler(Vector(2.62117, 0.975284, -1.44568),1);
CreateObject(6017,1,Vector(-1572.37, -1079.63, 104.805),255).RotateToEuler(Vector(0.00808995, 1.25003, 0.00621665),1);
CreateObject(6013,1,Vector(-1572.2, -1150.92, 127.314),255).RotateToEuler(Vector(0.00233752, -0.29999, -0.000353269),1);
CreateObject(6014,1,Vector(-1564.94, -1220.38, 147.552),255).RotateToEuler(Vector(0.288838, 1.21894, 0.641443),1);
CreateObject(6015,1,Vector(-1501.64, -1238.56, 132.177),255).RotateToEuler(Vector(0, 0, 0),1);
CreateObject(6014,1,Vector(-1493.2, -1239.17, 98.3727),255).RotateToEuler(Vector(-0.749423, -0.0249137, 0.00979856),1);
CreateObject(6013,1,Vector(-1421.34, -1238.71, 88.2757),255).RotateToEuler(Vector(0, 0, -1.55),1);
CreateObject(6017,1,Vector(-1347.46, -1236.9, 83.8218),255).RotateToEuler(Vector(-1.39895, 0.0337192, -0.0283715),1);
CreateObject(6016,1,Vector(-1309.85, -1236.09, 77.6991),255).RotateToEuler(Vector(2.44814, -0.00746748, -0.0352396),1);
CreateObject(6017,1,Vector(-1333.84, -1236.38, 55.9735),255).RotateToEuler(Vector(1.54996, 0.00658971, 0.00645413),1);
CreateObject(6017,1,Vector(-1382.77, -1234.78, 49.6675),255).RotateToEuler(Vector(-1.79273, -0.0585342, 0.128975),1);
CreateObject(6016,1,Vector(-1423.29, -1246.4, 45.9716),255).RotateToEuler(Vector(0.191935, -1.46532, -0.172786),1);
CreateObject(6013,1,Vector(-1365.21, -1277.91, 42.102),255).RotateToEuler(Vector(3.14159, 3.14159, -1.29159),1);
CreateObject(6013,1,Vector(-1268.86, -1302.35, 36.963),255).RotateToEuler(Vector(0.0132791, 0.0870008, 1.35013),1);
CreateObject(6017,1,Vector(-1197.15, -1310.46, 31.3525),255).RotateToEuler(Vector(1.58583, -0.0973558, -0.0901966),1);
CreateObject(6013,1,Vector(-1123.65, -1304.52, 23.1159),255).RotateToEuler(Vector(0.0820606, -0.0680322, -1.5002),1);
CreateObject(6014,1,Vector(-1056.47, -1300.32, 29.1329),255).RotateToEuler(Vector(-2.54095, -3.1267, -0.0538024),1);
CreateObject(6012,1,Vector(-1070.38, -1303.94, 63.5125),255).RotateToEuler(Vector(1.87052, -0.185655, -0.104672),1);
CreateObject(6017,1,Vector(-1115.05, -1310.08, 64.1291),255).RotateToEuler(Vector(-1.65225, 0.0811583, -0.0492312),1);
CreateObject(6013,1,Vector(-1188.56, -1318.05, 61.9588),255).RotateToEuler(Vector(0, 0, -1.45),1);
CreateObject(6013,1,Vector(-1287.15, -1322.51, 61.8223),255).RotateToEuler(Vector(3.14159, 3.14159, -1.5416),1);
CreateObject(6012,1,Vector(-1354.79, -1308.26, 62.1545),255).RotateToEuler(Vector(-0.217251, -1.36477, 0.733058),1);
CreateObject(6017,1,Vector(-1366, -1263.77, 64.6008),255).RotateToEuler(Vector(0.007288, -1.5499, -0.00854527),1);
CreateObject(6013,1,Vector(-1365.7, -1189.14, 65.0555),255).RotateToEuler(Vector(0, 0, 0),1);
CreateObject(6013,1,Vector(-1365.61, -1090.6, 72.4774),255).RotateToEuler(Vector(0.0133786, 0.149393, 0.00100122),1);
CreateObject(6012,1,Vector(-1352.69, -1019.91, 85.4313),255).RotateToEuler(Vector(0.226591, -1.27598, -0.511771),1);
CreateObject(310,1,Vector(-1363.73, -1041.58, 75.0483),255).RotateToEuler(Vector(-1.53366, 0.129359, -0.124654),1);
CreateObject(310,1,Vector(-1375.19, -1041.23, 84.6394),255).RotateToEuler(Vector(1.59822, 0.0111175, 0.161289),1);
CreateObject(310,1,Vector(-1370.71, -1040.69, 75.4237),255).RotateToEuler(Vector(-1.52034, -0.214482, -0.101798),1);
CreateObject(310,1,Vector(-1355.22, -1039.21, 76.5612),255).RotateToEuler(Vector(-1.57943, 0.143588, -0.144829),1);
CreateObject(310,1,Vector(-1357.77, -1039.42, 75.6242),255).RotateToEuler(Vector(-1.54592, 0.390481, -0.137614),1);
CreateObject(6016,1,Vector(-1324.41, -984.508, 86.4134),255).RotateToEuler(Vector(-3.06592, -1.51221, -0.230613),1);
CreateObject(6016,1,Vector(-1415.43, -992.753, 87.3116),255).RotateToEuler(Vector(0.00126956, 1.6, 0.00130744),1);
CreateObject(6015,1,Vector(-1372.86, -974.95, 66.3932),255).RotateToEuler(Vector(0, 0, 0),1);
CreateObject(6014,1,Vector(-1381.13, -974.176, 33.2354),255).RotateToEuler(Vector(-2.37784, 3.04972, 0.131483),1);
CreateObject(6013,1,Vector(-1450.49, -964.945, 27.9704),255).RotateToEuler(Vector(3.09031, 2.99096, -1.44109),1);
CreateObject(6013,1,Vector(-1548.92, -946.943, 33.0642),255).RotateToEuler(Vector(3.14159, 3.14159, -1.34159),1);
CreateObject(6015,1,Vector(-1588.1, -938.062, 32.7163),255).RotateToEuler(Vector(1.52896, 0.269308, 0.263501),1);
CreateObject(6015,1,Vector(-1611.25, -931.69, 33.1052),255).RotateToEuler(Vector(1.6688, -2.83994, -0.251683),1);
CreateObject(6014,1,Vector(-1622.67, -922.865, 33.5135),255).RotateToEuler(Vector(0.0214364, -1.56102, 0.673423),1);
CreateObject(6013,1,Vector(-1629.31, -848.649, 31.2349),255).RotateToEuler(Vector(-0.0042261, -0.0498208, 0.000105288),1);
CreateObject(6013,1,Vector(-1629.29, -748.946, 26.2102),255).RotateToEuler(Vector(0.00233275, -0.0499455, -5.82636e-05),1);
CreateObject(6012,1,Vector(-1380.12, -1021.14, 83.8079),255).RotateToEuler(Vector(2.66119, 1.17715, -0.54691),1);
CreateObject(310,1,Vector(-1370.76, -1039.42, 74.3962),255).RotateToEuler(Vector(-1.49415, 0.300391, -0.241268),1);
CreateObject(310,1,Vector(-1378.12, -1040.46, 73.7759),255).RotateToEuler(Vector(0, 0, 0),1);
CreateObject(310,1,Vector(-1399.74, -1008.04, 81.5586),255).RotateToEuler(Vector(0.350515, -1.06228, -0.0386513),1);
CreateObject(310,1,Vector(-1396.03, -1001.23, 78.7681),255).RotateToEuler(Vector(-1.55905, 1.48579, -0.035627),1);
CreateObject(310,1,Vector(-1396.53, -1004.48, 81.7681),255).RotateToEuler(Vector(-1.50521, -0.0530895, 0.0174186),1);
CreateObject(310,1,Vector(-1399.44, -1005.93, 82.8063),255).RotateToEuler(Vector(0.381509, -0.956245, -0.0411209),1);
CreateObject(310,1,Vector(-1396.32, -1006.2, 78.2348),255).RotateToEuler(Vector(0, 0, 1.55),1);
CreateObject(310,1,Vector(-1396.33, -1006.55, 77.3269),255).RotateToEuler(Vector(-1.86721, -0.993057, -0.766526),1);
CreateObject(310,1,Vector(-1399.48, -1010.91, 82.6097),255).RotateToEuler(Vector(-1.47616, 1.31438, 0.00190103),1);
[/noae][/noae]function onScriptLoad()
{
swimming <- array(100,false)
I <- BindKey(true, 0x49,0,0); // forward
J <- BindKey(true, 0x4A,0,0); // left
K <- BindKey(true, 0x4B,0,0); // back
L <- BindKey(true, 0x4C,0,0); //right
O <- BindKey(true, 0x4F,0,0); //jump
}
function onPlayerHealthChange( player, lastHP, newHP )
{
if ( (player.Pos.z <= GetWaterLevel()) && (swimming[player.ID] == false))
{
MessagePlayer( "[#ff00ff]=======(Jump in Water)=======", player );
MessagePlayer( "[#ffffff]USE I, J, K, L, O for movement in water", player );
swimming[player.ID] = true
return true;
}
player.Health = 100;
player.SetAnim(0,149);
local vector1 = Vector ( player.Pos.x+10, player.Pos.y, player.Pos.z+5 ), vector2 = Vector ( player.Pos.x, player.Pos.y, player.Pos.z );
player.SetCameraPos( vector1, vector2 );
}
function onKeyDown( player, key )
{
if( key == I )
{
if ( player.Pos.z <= GetWaterLevel() ) {
player.Pos.x++;
}
}
if( key == J )
{
if ( player.Pos.z <= GetWaterLevel() ) {
player.Pos.y++;
}
}
if( key == K )
{
if ( player.Pos.z <= GetWaterLevel() ) {
player.Pos.x--;
}
}
if( key == L )
{
if ( player.Pos.z <= GetWaterLevel() ) {
player.Pos.y--;
}
}
//==jump out of water and change directions==============
if( key == O )
{
if ( player.Pos.z <= GetWaterLevel() ) {
player.Pos.z++;
player.RestoreCamera();
}
}
}
Features:QuoteTo avoid the abuse of players like evade among other things (Glitching everywhere..)
function onScriptLoad()
{
dofile("scripts/attach_sys.nut");
neon <- CreateObject( 338, 1, -426.066, 32.066, 26.5326 , 255);
neoncar <- CreateVehicle( 141, 1, -426.066, 32.066, 26.5326, 0, -1 , -1 );
}
function onPlayerCommand( player, cmd, text )
{
if(cmd == "n") {
player.Pos = Vector( -426.066, 32.066+5, 26.5326 );
}
else MessagePlayer( "Error - Unknown command !",player);
}
function onPlayerEnterVehicle( player, vehicle, door )
{
attachEntity( neon, neoncar, Vector(0,0,-1) );
}
function onPlayerSpawn( player )
{
if ( player.World != 24) {
player.World = 1;
}
else
{
if(something == something) { player.Pos = Vector( -1734.98,-1725.85,14.868 ); player.Colour = RGB(255, 0, 0); player.Skin = 73; }
else if (something == something) { player.Pos = Vector(-1099.68,1393.21,8.73682); player.Colour = RGB(0, 0, 255); player.Skin = 95; }
return;
}
if ( player.World != 27 ) {
player.World = 1;
}
else {
if (something == something) { player.Pos = Vector( 605.065,-745.095,11.0712 ); player.Colour = RGB(255, 0,255);player.Skin = 90; }
else if (something == something) { player.Pos = Vector(600.586,-937.486,11.972);player.Colour = RGB(0, 255, 255);player.Skin = 145; }
return;
}
}
//======================== TOP OF SCRIPT ============================
//================== Drift Race====================
class PlayerClass{
raceplayer = false;
check0 = false;
check1 = false;
check2 = false;
check3 = false;
check4 = false;
check5 = false;
check6 = false;
check7 = false;
check8 = false;
check9 = false;
check10 = false;
}
function onScriptLoad()
{
dofile( "scripts/Cmds.nut" );
pVehicle <- array( GetMaxPlayers(), null );
driftcarraceVeh <- array( GetMaxPlayers(), null );
driftcarraceVehLocationsIdx <- 0;
driftcarraceVehVectors <- [ Vector(-24.0036,973.773,10.9403), Vector(-24.9422,964.929,10.9403), Vector(-34.3871,966.302,10.9403), Vector(-33.1926,972.686,10.9403)];
driftcarraceVehAngles <- [ -1.7153,-1.7153,-1.7153,-1.7153,];
race <- false;
racecount <- 0;
racestart <- false;
stats <- array( GetMaxPlayers(), null );
print( "Drift Race System Loaded." );
}
function onPlayerJoin( player )
{
CreateCheckpoint( null, 26, false,Vector( 10.1409, 963.899, 10.9402 ), RGB(225, 0, 255), 6); //37
CreateCheckpoint( null, 26, false,Vector( -231.318, 1079.07, 20.147 ), RGB(225, 0, 255), 6);//38
CreateCheckpoint( null, 26, false,Vector( -397.966, 1067.51, 12.9971 ), RGB(225, 0, 255), 6);//39
CreateCheckpoint( null, 26, false,Vector( -488.76, 771.059, 10.3594 ), RGB(225, 0, 255), 6);//40
CreateCheckpoint( null, 26, false,Vector( -636.525, 548.756, 10.592 ), RGB(225, 0, 255), 6);//41
CreateCheckpoint( null, 26, false,Vector( -738.273, 158.318, 10.6376 ), RGB(225, 0, 255), 6);//42
CreateCheckpoint( null, 26, false,Vector( -843.745, -289.459, 10.4258 ), RGB(225, 0, 255), 6);//43
CreateCheckpoint( null, 26, false,Vector( -825.032, -774.582, 10.4491 ), RGB(225, 0, 255), 6);//44
CreateCheckpoint( null, 26, false,Vector( -971.792, -1073.91, 14.217 ), RGB(225, 0, 255), 6);//45
CreateCheckpoint( null, 26, false,Vector( -1200.94, -862.164, 14.2198 ), RGB(225, 0, 255), 6);//46
CreateCheckpoint( null, 26, false,Vector( -1247.47, -784.685, 14.217 ), RGB(225, 0, 255), 6);//47
CreateCheckpoint( null, 26, false,Vector( -1458.03,-783.488,14.6999 ), ARGB(255, 255, 0, 0), 6);//48 end drace
stats[ player.ID ] = PlayerClass( player.Name );
}
function onPlayerTeamKill( player, killer, reason, bodypart )
{
onPlayerKill( killer, killed, weapon, bodypart );
}
function onPlayerExitVehicle( player, vehicle )
{
if ( stats[player.ID].raceplayer ){ vehicle.Locked = false; player.Vehicle = vehicle; vehicle.Locked = true; }
}
function onPlayerDeath( player, reason )
{
if ( stats[ player.ID ].raceplayer ) {
racecount--;
Message( ">> " + player.Name + " is out of the race." );
if ( racecount == 0 ) closerace();
stats[ player.ID ].raceplayer = false;
}
}
function raceplayers()
{
if ( racecount > 1 )
{
NewTimer( "Ann", 1000, 1, "3" );
NewTimer( "Ann", 2000, 1, "2" );
NewTimer( "Ann", 3000, 1, "1" );
} else closerace();
}
function Ann( number )
{
for( local i=0; i <= GetMaxPlayers(); i++ )
{
local plr = FindPlayer( i );
if ( ( plr ) && ( stats[ plr.ID ].raceplayer ) )
{
switch( number.tointeger() )
{
case 1:
Announce( "1", plr );
startrace();
Announce( "Go!", plr );
break;
case 2:
Announce( "2", plr );
break;
case 3:
Announce( "3", plr );
break;
}
}
}
}
function startrace()
{
racestart = true;
CreatePickup(301, 26, 1, Vector(-1435.9, -790.299, 14.6437), 255, true);
CreateMarker(26, Vector( -1435.9, -790.299, 14.6437 ), 5,RGB(255, 255, 0),2);
local plr;
for( local i=0; i <= GetMaxPlayers(); i++ )
{
{
plr = FindPlayer( i );
if ( ( plr ) && ( stats[ plr.ID ].raceplayer ) )
{
plr.IsFrozen = false;
}
}
}
}
function closerace() {
Message( "Race cancelled!" );
race = false;
racestart = false;
racecount = 0;
local plr;
for( local i=0; i <= GetMaxPlayers(); i++ ){
{
plr = FindPlayer( i );
if ( plr )
{
if( stats[ plr.ID ].raceplayer )
{
stats[ plr.ID ].raceplayer = false;
plr.IsFrozen = false;
plr.Pos = Vector( 496.26, -83.9443, 10.0302 );
}
}
}
}
}
function onCheckpointEntered( player, checkpoint )
{
if ( checkpoint.ID == 0 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else if ( stats[ player.ID ].check0 == true ) PrivMessage( player, "You already pickup CheckPoint ID 0");
else
{
stats[ player.ID ].check0 = true;
PrivMessage( player, "Checkpoint 0 Pick Up Sucessfully 0/10");
}
}
if ( checkpoint.ID == 1 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else if ( stats[ player.ID ].check1 == true ) PrivMessage( player, "You already pickup CheckPoint ID 1");
else if ( stats[ player.ID ].check0 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 0");
else
{
stats[ player.ID ].check1 = true;
PrivMessage( player, "Checkpoint 1 Pick Up Sucessfully 1/10");
}
}
if ( checkpoint.ID == 2 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check2 == true ) PrivMessage( player, "You already pickup CheckPoint ID 2");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check2 = true;
PrivMessage( player, "Checkpoint 2 Pick Up Sucessfully 2/10");
}
}
if ( checkpoint.ID == 3 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check3 == true ) PrivMessage( player, "You already pickup CheckPoint ID 3");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check3 = true;
PrivMessage( player, "Checkpoint 3 Pick Up Sucessfully 3/10");
}
}
if ( checkpoint.ID == 4 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check4 == true ) PrivMessage( player, "You already pickup CheckPoint ID 4");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check4 = true;
PrivMessage( player, "Checkpoint 4 Pick Up Sucessfully 4/10");
}
}
if ( checkpoint.ID == 5 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check5 == true ) PrivMessage( player, "You already pickup CheckPoint ID 5");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check5 = true;
PrivMessage( player, "Checkpoint 5 Pick Up Sucessfully 5/10");
}
}
if ( checkpoint.ID == 6 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check6 == true ) PrivMessage( player, "You already pickup CheckPoint ID 6");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check6 = true;
PrivMessage( player, "Checkpoint 6 Pick Up Sucessfully 6/10");
}
}
if ( checkpoint.ID == 7 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check7 == true ) PrivMessage( player, "You already pickup CheckPoint ID 7");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 6");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check7 = true;
PrivMessage( player, "Checkpoint 7 Pick Up Sucessfully 7/10");
}
}
if ( checkpoint.ID == 8 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check8 == true ) PrivMessage( player, "You already pickup CheckPoint ID 8");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 6");
else if ( stats[ player.ID ].check7 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 7");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check8 = true;
PrivMessage( player, "Checkpoint 8 Pick Up Sucessfully 8/10");
}
}
if ( checkpoint.ID == 9 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check9 == true ) PrivMessage( player, "You already pickup CheckPoint ID 9");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 6");
else if ( stats[ player.ID ].check7 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 7");
else if ( stats[ player.ID ].check8 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 8");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check9 = true;
PrivMessage( player, "Checkpoint 9 Pick Up Sucessfully 9/10");
}
}
if ( checkpoint.ID == 10 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check10 == true ) PrivMessage( player, "You already pickup CheckPoint ID 10");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 6");
else if ( stats[ player.ID ].check7 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 7");
else if ( stats[ player.ID ].check8 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 8");
else if ( stats[ player.ID ].check9 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 9");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check10 = true;
PrivMessage( player, "Checkpoint 10 Pick Up Sucessfully 10/10");
PrivMessage( player, "Now Move to Airport for Win");
}
}
if ( checkpoint.ID == 11 )
{
if ( !stats[ player.ID ].raceplayer ) PrivMessage( player, "You are not in race");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check7 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check8 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check9 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check10 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else
{
player.Cash+=1000;
Message( player.Name + " have got 1000$.");
Message( ""+player.Name+" has won ." );
closerace();
player.World = 1;
}
}
}
[/noae]function onPlayerCommand( player, cmd, text )
{
if ( cmd == "drace" ) {
if ( driftcarraceVehLocationsIdx >= 4 ) {
driftcarraceVehLocationsIdx = 0;
}
if ( driftcarraceVeh[ player.ID ] != null ) {
driftcarraceVeh[ player.ID ].Remove();
driftcarraceVeh[ player.ID ] = null;
}
player.World = 26;
driftcarraceVeh[ player.ID ] = CreateVehicle( 6401, 26, driftcarraceVehVectors[ driftcarraceVehLocationsIdx ], driftcarraceVehAngles[ driftcarraceVehLocationsIdx ], -1, -1 );
player.Vehicle = driftcarraceVeh[ player.ID ];
driftcarraceVehLocationsIdx++;
race = true;
Message("Race is started by "+ player.Name +", to join the race [USAGE /drace].");
MessagePlayer("type /draceready to prepare your self for drift race",player);
Message("Film Studio to Airport race started.");
}
else if( cmd == "draceready") {
player.World = 26;
if ( !player.Spawned )MessagePlayer("Spawn to use this command" player);
else if ( !race ) MessagePlayer("Race is not started do /startdrace", player);
else if ( stats[player.ID].raceplayer ) MessagePlayer("You already joined race.",player);
else if ( racecount > 4 ) MessagePlayer("Too Late! Only 4 players can race at once", player);
else if ( racestart ) MessagePlayer("Too Late!", player);
else {
racecount++;
player.Frozen = true;
stats[player.ID].raceplayer = true;
Message(""+ player.Name +" has joined race.")
NewTimer( "ClientMessageToAll", 15000, 1, "-----> (Anyone) /startdrace <------",1000, 1500, 300 );
}
}
if(cmd == "startdrace"){
player.World = 26;
NewTimer( "ClientMessageToAll", 1000, 1, "-> 3",28, 255, 11 );
NewTimer( "ClientMessageToAll", 2000, 1, "-> 2",24, 255, 241 );
NewTimer( "ClientMessageToAll", 3000, 1, "-> 1",249, 57, 56 );
NewTimer( "ClientMessageToAll", 4000, 1, "-----> START <------",1000, 1500, 300 );
for (local i=0; i<GetMaxPlayers(); i++)
{
local p=FindPlayer(i);
if(p)
{
p.IsFrozen = false;
}
}
}
}
[/noae]class PlayerClass{
raceplayer = false;
check0 = false;
check1 = false;
check2 = false;
check3 = false;
check4 = false;
check5 = false;
check6 = false;
check7 = false;
check8 = false;
check9 = false;
check10 = false;
}
function onScriptLoad(){
CreateCheckpoint( null, 1, false,Vector( 10.1409, 963.899, 10.9402 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -231.318, 1079.07, 20.147 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -397.966, 1067.51, 12.9971 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -488.76, 771.059, 10.3594 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -636.525, 548.756, 10.592 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -738.273, 158.318, 10.6376 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -843.745, -289.459, 10.4258 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -825.032, -774.582, 10.4491 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -971.792, -1073.91, 14.217 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -1200.94, -862.164, 14.2198 ), RGB(225, 0, 255), 6);
CreateCheckpoint( null, 1, false,Vector( -1247.47, -784.685, 14.217 ), RGB(225, 0, 255), 6);
race <- false;
racecount <- 0;
racestart <- false;
stats <- array( GetMaxPlayers(), null );
print( "Drift Race System Loaded." );
driftcar1 <- CreateVehicle( 141, 1, -426.066, 32.066, 26.5326, 0, -1 , -1 );
driftcar2 <- CreateVehicle( 141, 1, -426.066, 32.066, 26.5326, 0, -1 , -1 );
driftcar3 <- CreateVehicle( 141, 1, -426.066, 32.066, 26.5326, 0, -1 , -1 );
driftcar4 <- CreateVehicle( 141, 1, -426.066, 32.066, 26.5326, 0, -1 , -1 );
print( "driftcar1 vehicle ID is : "+driftcar1.ID );
print( "driftcar2 vehicle ID is : "+driftcar2.ID );
print( "driftcar3 vehicle ID is : "+driftcar3.ID );
print( "driftcar4 vehicle ID is : "+driftcar4.ID );
dofile("scripts/cmds.nut");
}
function onPlayerTeamKill( killer, killed, weapon, bodypart )
{
onPlayerKill( killer, killed, weapon, bodypart );
}
function onPlayerKill( killer, player, reason, bodypart )
{
if ( stats[ player.ID ].raceplayer ) {
racecount--;
Message( ">> " + player.Name + " is out of the race." );
if ( racecount == 0 ) closerace();
stats[ player.ID ].raceplayer = false;
}
Message( ""+killer.Name + " has been drowned Reason: Stop killing racing players " );
Killer.Pos = Vector( -597.7496,-1858.9531,28.1291 );
}
function onPlayerDeath( player, reason )
{
if ( stats[ player.ID ].raceplayer ) {
racecount--;
Message( ">> " + player.Name + " is out of the race." );
if ( racecount == 0 ) closerace();
stats[ player.ID ].raceplayer = false;
}
}
function onPlayerPart( player, reason )
{
if ( stats[ player.ID ].raceplayer ) {
racecount--;
Message( ">> " + player.Name + " is out of the race." );
if ( racecount == 0 ) closerace();
stats[ player.ID ].raceplayer = false;
}
}
function onPlayerJoin( player ){
stats[ player.ID ] = PlayerClass( player.Name );
}
function onPlayerExitVehicle( player, vehicle ) {
if ( stats[player.ID].raceplayer ){ vehicle.Locked = false; player.Vehicle = vehicle; vehicle.Locked = true; } // By Karan
}
function raceplayers()
{
if ( racecount > 1 )
{
NewTimer( "Ann", 1000, 1, "3" );
NewTimer( "Ann", 2000, 1, "2" );
NewTimer( "Ann", 3000, 1, "1" );
} else closerace();
}
function Ann( number )
{
for( local i=0; i <= GetMaxPlayers(); i++ )
{
local plr = FindPlayer( i );
if ( ( plr ) && ( stats[ plr.ID ].raceplayer ) )
{
switch( number.tointeger() )
{
case 1:
Announce( "1", plr );
startrace();
Announce( "Go!", plr );
break;
case 2:
Announce( "2", plr );
break;
case 3:
Announce( "3", plr );
break;
}
}
}
}
function startrace()
{
racestart = true;
CreatePickup( 382, Vector( -1435.9, -790.299, 14.6437 ) );
CreateMarker(1, Vector( -1435.9, -790.299, 14.6437 ), 5,RGB(255, 255, 0),2);
local plr;
for( local i=0; i <= GetMaxPlayers(); i++ )
{
{
plr = FindPlayer( i );
if ( ( plr ) && ( stats[ plr.ID ].raceplayer ) )
{
plr.IsFrozen = false;
}
}
}
}
function closerace() {
Message( "Race cancelled!" );
race = false;
racestart = false;
racecount = 0;
local plr;
for( local i=0; i <= GetMaxPlayers(); i++ ){
{
plr = FindPlayer( i );
if ( plr )
{
if( stats[ plr.ID ].raceplayer )
{
stats[ plr.ID ].raceplayer = false;
plr.IsFrozen = false;
plr.Pos = Vector( 496.26, -83.9443, 10.0302 );
}
}
}
}
}
function onPickupPickedUp( player, pickup )
{
if ( pickup.Model == 382 )
{
if ( !stats[ player.ID ].raceplayer ) PrivMessage( player, "You are not in race");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check7 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check8 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check9 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else if ( stats[ player.ID ].check10 == false ) PrivMessage( player, "You need to pickup last pickup to pickup this");
else
{
player.Cash+=1000;
Message( player.Name + " have got 1000$.");
pickup.Remove();
Message( ""+player.Name+" has won ." );
closerace();
}
}
}
function onCheckpointEntered(player, checkpoint)
{
if ( checkpoint.ID == 0 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else if ( stats[ player.ID ].check0 == true ) PrivMessage( player, "You already pickup CheckPoint ID 0");
else
{
stats[ player.ID ].check0 = true;
PrivMessage( player, "Checkpoint 0 Pick Up Sucessfully 0/10");
}
}
if ( checkpoint.ID == 1 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else if ( stats[ player.ID ].check1 == true ) PrivMessage( player, "You already pickup CheckPoint ID 1");
else if ( stats[ player.ID ].check0 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 0");
else
{
stats[ player.ID ].check1 = true;
PrivMessage( player, "Checkpoint 1 Pick Up Sucessfully 1/10");
}
}
if ( checkpoint.ID == 2 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check2 == true ) PrivMessage( player, "You already pickup CheckPoint ID 2");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check2 = true;
PrivMessage( player, "Checkpoint 2 Pick Up Sucessfully 2/10");
}
}
if ( checkpoint.ID == 3 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check3 == true ) PrivMessage( player, "You already pickup CheckPoint ID 3");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check3 = true;
PrivMessage( player, "Checkpoint 3 Pick Up Sucessfully 3/10");
}
}
if ( checkpoint.ID == 4 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check4 == true ) PrivMessage( player, "You already pickup CheckPoint ID 4");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check4 = true;
PrivMessage( player, "Checkpoint 4 Pick Up Sucessfully 4/10");
}
}
if ( checkpoint.ID == 5 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check5 == true ) PrivMessage( player, "You already pickup CheckPoint ID 5");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check5 = true;
PrivMessage( player, "Checkpoint 5 Pick Up Sucessfully 5/10");
}
}
if ( checkpoint.ID == 6 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check6 == true ) PrivMessage( player, "You already pickup CheckPoint ID 6");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check6 = true;
PrivMessage( player, "Checkpoint 6 Pick Up Sucessfully 6/10");
}
}
if ( checkpoint.ID == 7 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check7 == true ) PrivMessage( player, "You already pickup CheckPoint ID 7");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 6");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check7 = true;
PrivMessage( player, "Checkpoint 7 Pick Up Sucessfully 7/10");
}
}
if ( checkpoint.ID == 8 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check8 == true ) PrivMessage( player, "You already pickup CheckPoint ID 8");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 6");
else if ( stats[ player.ID ].check7 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 7");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check8 = true;
PrivMessage( player, "Checkpoint 8 Pick Up Sucessfully 8/10");
}
}
if ( checkpoint.ID == 9 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check9 == true ) PrivMessage( player, "You already pickup CheckPoint ID 9");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 6");
else if ( stats[ player.ID ].check7 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 7");
else if ( stats[ player.ID ].check8 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 8");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check9 = true;
PrivMessage( player, "Checkpoint 9 Pick Up Sucessfully 9/10");
}
}
if ( checkpoint.ID == 10 )
{
if ( !race ) PrivMessage( player, ":P Race is not started yet" );
else if ( stats[ player.ID ].check10 == true ) PrivMessage( player, "You already pickup CheckPoint ID 10");
else if ( stats[ player.ID ].check1 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 1");
else if ( stats[ player.ID ].check2 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 2");
else if ( stats[ player.ID ].check3 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 3");
else if ( stats[ player.ID ].check4 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 4");
else if ( stats[ player.ID ].check5 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 5");
else if ( stats[ player.ID ].check6 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 6");
else if ( stats[ player.ID ].check7 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 7");
else if ( stats[ player.ID ].check8 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 8");
else if ( stats[ player.ID ].check9 == false ) PrivMessage( player, "You didn't Pickup Checkpoint ID 9");
else if ( stats[ player.ID ].raceplayer == false ) PrivMessage( player, "You are not in any race");
else
{
stats[ player.ID ].check10 = true;
PrivMessage( player, "Checkpoint 10 Pick Up Sucessfully 10/10");
PrivMessage( player, "Now Move to Airport for Win");
}
}
}
[/noae][/noae]function onPlayerCommand( player, cmd, text ){
if( cmd == "race") {
if( race ) MessagePlayer("Race is already started.. ",player);
else{
race = true;
Message("Race is started by "+ player.Name +", 20sec to join the race.");
Message("Film Studio to Airport race started.");
NewTimer( "raceplayers", 20000, 1);
FindVehicle( 1 ).Pos = Vector( -54.2794, 966.151, 15.9403 );
FindVehicle( 2 ).Pos = Vector( -54.2794, 956.151, 15.9403 );
FindVehicle( 3 ).Pos = Vector( -54.2794, 946.151, 15.9403 );
FindVehicle( 4 ).Pos = Vector( -54.2794, 936.151, 15.9403 );
}
}
else if( cmd == "joinrace") {
if ( !player.Spawned )MessagePlayer("Spawn to use this command" player);
else if ( !race ) MessagePlayer("Race is not started do /race", player);
else if ( stats[player.ID].raceplayer ) MessagePlayer("You already joined race.",player);
else if ( racecount > 4 ) MessagePlayer("Too Late! Only 4 players can race at once", player);
else if ( racestart ) MessagePlayer("Too Late!", player);
else {
racecount++;
for( local i=0; i <= racecount; i++ )
{
local plr = FindPlayer( i );
player.Vehicle = FindVehicle( i );
}
player.Frozen = true;
stats[player.ID].raceplayer = true;
Message(""+ player.Name +" has joined race.")
}
}
}
[/noae][/noae]set_time_limit(5000); //5 sec
$test = shell_exec("test.bat");
echo $test."</br>";
<?php
set_time_limit(5000);
$test = shell_exec("test.bat");
echo $test."</br>";
echo "<font color='white'>i am a test";
?>
objDerby <- null;
objDerby = CreateObject(374,22,Vector(-1479.5, 756.663, -8.2715),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1369.2, 835.432, 56.9949),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1310.09, 833.648, 55.2657),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1449.49, 837.678, 57.0867),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1460.24, 930.771, 56.7762),255);
objDerby.RotateToEuler(Vector(-2.62526, -2.81225, -1.39358),1);
objDerby = CreateObject(374,21,Vector(-1462.69, 1002.8, 61.2877),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1377.89, 999.987, 60.4809),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1314.96, 1000.45, 56.1717),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1300.89, 919.676, 57.4026),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1431.77, 957.874, 52.6764),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1391.17, 895.938, 42.6071),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1351.47, 962.376, 51.7883),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1483.86, 854.105, 54.0395),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby = CreateObject(374,21,Vector(-1490.36, 969.222, 57.7449),255);
objDerby.RotateToEuler(Vector(0, 0, 0),1);
objDerby.TrackingBumps = true;