Spawning Vehicle Issues

Started by Mötley, Mar 12, 2016, 09:01 PM

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Mötley

I will dig around and exclude anything vehicle related from the command. if there is. you never know, Appreciate your responses :D

MaTaDeToR

Quote from: Mr_Motley on Mar 13, 2016, 03:28 PMI will dig around and exclude anything vehicle related from the command. if there is. you never know, Appreciate your responses :D
its my pleasure to take interest, and help people in SQ ;) however I said Function/Events not command :) function Doc_Example( ) { //functions.... }
this is how functions look... i could explain you much clearly, but meh i'm from mob.

Thijn

Quote from: MaTaDeToR on Mar 13, 2016, 04:21 PM
Quote from: Mr_Motley on Mar 13, 2016, 03:28 PMI will dig around and exclude anything vehicle related from the command. if there is. you never know, Appreciate your responses :D
its my pleasure to take interest, and help people in SQ ;) however I said Function/Events not command :) function Doc_Example( ) { //functions.... }
this is how functions look... i could explain you much clearly, but meh i'm from mob.
I'm sure Mr_Motley knows how functions look like :P

Mötley

I have strongly thought on this and when i get the time to add support for this the plans are to create a ini for car ids

Example:

Remember FBS ( I am 100% sure people know FBS )

His command levels, Instead of that logic I plan to create a text read on Vehicle ids "+text" If text read that text from the ini, that Text value will get the default vehicle color say.. /v 159 ReadIniInteger Or ReadIniString either or not sure yet have not gotten there yet :P

The reason behind this logic is due to creating multiple vehicle ids /cmds could cause future server lag,Yet wasted space.

This is Not a Priority at this Time and when i do happen to get around to it I will Release it as [Proper Vehicle CMDS] and you can re modify it to your vehicle cmds or keep it as is..
As well as i may delete this post and seek help on the build to ensure it is perfect.