engine off

Started by Luis_Labarca, Jul 02, 2016, 02:12 AM

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Luis_Labarca

Hello ;) I wanted to know if there is another way of stopping a vehicle
other than with
Player. Vehicle.RelativeSpeed
Player. Vehicle.SetHandlingData
My server RP
IP: 51.222.28.159:8194

EK.IceFlake

player.Vehicle.Speed = Vector(0, 0, 0);

KAKAN

Quote from: ext-d.CrystalBlue on Jul 08, 2016, 07:27 AMplayer.Vehicle.Speed = Vector(0, 0, 0);
He can accelerate it once again :P
oh no

ysc3839

In 0.3 we can use Vehicle.KillEngine(). But in 0.4 this will make vehicle explode.

KAKAN

Quote from: ysc3839 on Jul 08, 2016, 09:06 AMIn 0.3 we can use Vehicle.KillEngine(). But in 0.4 this will make vehicle explode.
there's a way to do it, but it won't work for choppers :p
oh no

Luis_Labarca

Quote from: ext-d.CrystalBlue on Jul 08, 2016, 07:27 AMplayer.Vehicle.Speed = Vector(0, 0, 0);
was tested with the player. Vehicle. RelativeSpeed * = 0;
worse as Serbia to perzonalizados cars, but in this way player. Vehicle.Speed = Vector (0, 0, 0); not aver proved he had tested if you walk
My server RP
IP: 51.222.28.159:8194

Luis_Labarca

Quote from: ysc3839 on Jul 08, 2016, 09:06 AMIn 0.3 we can use Vehicle.KillEngine(). But in 0.4 this will make vehicle explode.
Ah if this thing had proven me di account that kills to the vehicle
My server RP
IP: 51.222.28.159:8194

Luis_Labarca

Quote from: KAKAN on Jul 08, 2016, 11:56 AM
Quote from: ysc3839 on Jul 08, 2016, 09:06 AMIn 0.3 we can use Vehicle.KillEngine(). But in 0.4 this will make vehicle explode.
there's a way to do it, but it won't work for choppers :p

is that another way of doing what I want to try all possible ways ;)
My server RP
IP: 51.222.28.159:8194