Map Pos

Started by Pietersen, Mar 09, 2015, 04:03 PM

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Pietersen

I am Facing Problem I add a custom Object but it position is always under the earth how can i set it to staright place?

Pietersen

can someone can tell me?

DizzasTeR

Welcome with a new account psycho killer?

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Quote from: Doom_Killer on Mar 09, 2015, 06:36 PMWelcome with a new account psycho killer?

Man, that leave note was too good to be true :(
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Thijn

Yup, IP matches. Please, go away.

Sk

just as i thought

Pietersen

WHAT ARE U ALL fUC**** I am not a PysChO_Killer got it?

Thijn

Quote from: Pietersen on Mar 10, 2015, 03:45 AMWHAT ARE U ALL fUC**** I am not a PysChO_Killer got it?
Your IP says otherwise.

Anyways, now that you've started over with a new nick, let's make the best out of it, shall we?

You've added a custom object you say, are you sure the coordinates are correct? How do you add it, XML or CreateObject?
Mind giving us a screenshot?

Pietersen

well i type CreateObject( 6003, 0, FindPlayer(0).Pos, 255 );    it created but it half size is in earth and i create one more this that seby give in custom object video but i can go inside it i mean i can go in from it and get out from other place
What the problem?

Thijn

A wrong object. What custom object are you trying to add?

Your second problem means the collision isn't added properly to your XML.

Sebastian

You should stop "scripting" your server via /exec command !
Do it via script.nut via CreteObject or maps.xml like I did in the video.

The object is "in earth" because you give the object pos to be your pos.
You should test it like this:
/exec pos<-FindPlayer(0).Pos;
/exec CreateObject( 6003, 0, Vector( pos.x, pos.y, pos.z+10 ), 255 );