I made a "small" video tutorial where I show you how to detach an object from a group of objects.
(you know, in games like GTA, some objects actually contain many other objects)
For example, you want only a fridge from the seveneleven shop, but the fridge is just a part from a group of objects.
Watching my video, you will separe the fridge from the whole group, and also fix it, and port it to game.
I have been cutting objects these days, so I thought someone will once need it.
So here we go:
PS: It took me 30mins, but I doubled video's speed and got a 15min long video. :)
(click to show/hide)
(you know, in games like GTA, some objects actually contain many other objects)
For example, you want only a fridge from the seveneleven shop, but the fridge is just a part from a group of objects.
Watching my video, you will separe the fridge from the whole group, and also fix it, and port it to game.
I have been cutting objects these days, so I thought someone will once need it.
So here we go:
PS: It took me 30mins, but I doubled video's speed and got a 15min long video. :)
Hello viewer/modeler/scripter !
Today I will teach you how to separate an object that is attached to other objects.
Separate an object
For such action you need many programs:
-map editor (like KEd and MEd) – to find object’s name and texture’s name. (this only if you don’t know them !)
-IMG Tool – to extract the .dff and .txd files you need
-TXD Workshop – to edit the texture file and leave the only textures you need
-COL EDITOR – to edit the colision file
-ZModeler – to edit the object model
If you already have the object extracted, jump to step 3 !
1st step: Find the complex object that contains that group of objects.
(I will search a for such an object right now, in Vice City’s map)
2nd step: Get the name of .dff and .txd files and extract them.
3th step: Time to edit the model 3d, and leave only the object we want.
(pay atention on what I do)
4th step: Edit the texture file, and leave only the textures we need.
5th step: Edit the colision file, and leave only the colision we need.
To show you that everything is working good, I’m also porting it to my blank server.
That's all, I hope you will success ! Good luck ! ;)
Credits: Seby (me)