Does anyone know the maximum world size in in VC?

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Does anyone know the maximum world size in in VC?
« on January 31st, 2015, 11:11 PM »Last edited on February 1st, 2015, 12:02 AM
I need to know the maximum size of the world in ViceCity. Basically I need to know how much can the player go in both positive and negative X, Y, Z directions. Like a box for example that simply tells how X goes from -2131.23 to 2314.5, Y goes from -1213.2 to 321.13 and Z goes from -3154.34 to 2526.65. I'll do some digging on my own but if anyone has a knowledge of these limits than please share them with me.

EDIT:

What is the maximum positive and negative x, y, z values that a an entity can reach in the game (player, object, vehicle etc.).
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Sebastian

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Fuzzie

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Re: Does anyone know the maximum world size in in VC?
« Reply #3, on February 1st, 2015, 01:27 AM »
Maybe a developer could give a more explained reasoning behind this.

Using my settings script, I set the boundaries to 5000.0 on every side (basically the values like what seby posted). However, when I went to the far top left corner of the map (Downtown), I realized that I'm only able to go to approximately y = 1950.00 (I was in a Hunter when I test this so the size of the Hunter itself could have changed the actual world limit. Can't recall what the x-axis was). I also tested with 50000.0 but I still got the same results. Any value lower than 1950.0 (Again, I only tested the maximum y-axis) works normally however.

I don't know if this is related to boundaries being set by script or if this is a VC related boundaries issue.

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Stormeus

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Re: Does anyone know the maximum world size in in VC?
« Reply #5, on February 2nd, 2015, 07:51 AM »
Quote from Fuzzie on February 1st, 2015, 01:27 AM
Maybe a developer could give a more explained reasoning behind this.

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If you found yourself running into an invisible wall, that's some trickery maxorator invented. Vice City doesn't consider anything beyond that wall valid; to prevent players from crashing other people's games by being in an invalid coordinate, VC:MP deflects vehicles and projectiles approaching the invalid area.

Fuzzie

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Stormeus

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