This topic was marked solved by its starter, on May 24th, 2017, 10:49 PM
[04rel003] How to create Textdraw?

Razor.

  • Jr. Member
  • Posts: 97

SAzEe21

  • Full Member
  • Posts: 214

Razor.

  • Jr. Member
  • Posts: 97

Zone_Killer

  • Jr. Member
  • K.D.M No.1
  • Posts: 99
[04rel003] Re: How to create Textdraw?
« Reply #3, on May 17th, 2017, 01:01 PM »Last edited on May 17th, 2017, 02:21 PM
Code: [Select]
function onScriptLoad(){CreateTextdraw( "Your Text Here", 95, 150, 0xFFFFFFFF );}
Bohemia Is God Of Punjabi Rap
Yo Yo Honey Singh tou chutiya hai

Razor.

  • Jr. Member
  • Posts: 97

Zone_Killer

  • Jr. Member
  • K.D.M No.1
  • Posts: 99
[04rel003] Re: How to create Textdraw?
« Reply #5, on May 17th, 2017, 02:14 PM »Last edited on May 17th, 2017, 02:17 PM
Code: [Select]
function onPlayerJoin(player)
{
text <- CreateTextdraw("Text Here",25,-48,0xFFFF0000);
text.ShowForPlayer(player);
}
Bohemia Is God Of Punjabi Rap
Yo Yo Honey Singh tou chutiya hai

Athanatos

  • Hero Member
  • Throwing random words to increase my post counter
  • Posts: 1,019
[04rel003] Re: How to create Textdraw?
« Reply #6, on May 17th, 2017, 02:41 PM »
Quote from Zone_Killer on May 17th, 2017, 02:14 PM
Code: [Select]
function onPlayerJoin(player)
{
text <- CreateTextdraw("Text Here",25,-48,0xFFFF0000);
text.ShowForPlayer(player);
}
uhhh...That code is outdated. For 0.4 use client-side scripts.
Developer of RCNR, Zombie Survival, VLSM(C++) and Infected City Survival

KAKAN

  • Wiki Contributor
  • Posts: 3,340
oh no

Athanatos

  • Hero Member
  • Throwing random words to increase my post counter
  • Posts: 1,019
Developer of RCNR, Zombie Survival, VLSM(C++) and Infected City Survival

Razor.

  • Jr. Member
  • Posts: 97
[04rel003] Re: How to create Textdraw?
« Reply #9, on May 24th, 2017, 10:48 PM »
Quote from NicusorN5 on May 17th, 2017, 03:02 PM
Quote from KAKAN on May 17th, 2017, 02:58 PM
Quote from NicusorN5 on May 17th, 2017, 02:41 PM
Quote from Zone_Killer on May 17th, 2017, 02:14 PM
Code: [Select]
function onPlayerJoin(player)
{
text <- CreateTextdraw("Text Here",25,-48,0xFFFF0000);
text.ShowForPlayer(player);
}
uhhh...That code is outdated. For 0.4 use client-side scripts.
Ever read the topic, especially the tag?
lol xD I didn't noticed the tag, sorry.
Solved. Thanks all :D