[tut] Placing 2dfx light on your custom object
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Sebastian

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[tut] Re: Placing 2dfx light on your custom object
« Reply #3,  »
Quote from vitogta on June 2nd, 2018, 08:10 AM
Actually you can find coords just by shooting object then calculate local object coords from world coords without any third party software.
Yeah, you are right; Why don't you record a video about that, so people can choose ? :)
Let's do more tutorials guys, so everybody will know how things works and what alternatives they have.

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Code: [Select]
if( !sucess ) tryAgain();

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[tut] Re: Placing 2dfx light on your custom object
« Reply #6,  »
Quote from Athanatos(^_^) on June 2nd, 2018, 07:11 PM
Tbh you can also place the object at (0,0,0) and find it's offset for it's light.
You are right. indeed. That must be the most basic way to do it, without any math operations.
But, getting newbies used to such a program, might push them to more than just placing a light. :)
You never know.