I meant to say how we can compel the region/zone for a message, like people do with the shout command, How can we change it's radius.

function onPlayerCommand(player, cmd, text) {
if (cmd.tolower() == "shout") {
if (!text) return MessagePlayer("/shout <text>", player);
for(local i = 0; i < GetMaxPlayers(); ++i) {
local plr = FindPlayer(i);
if (plr && player.Pos.Distance(plr.Pos) < 20 /* radius, edit as you want */) {
MessagePlayer(format("[SHOUT]: [#%02X%02X%02X]%s%s: %s", player.Colour.r, player.Colour.g, player.Colour.b, player.Name, "[#FFFFFF]", text), player);
}
}
}
}
Code: [Select] function onPlayerCommand(player, cmd, text) {
if (cmd.tolower() == "shout") {
if (!text) return MessagePlayer("/shout <text>", player);
for(local i = 0; i < GetMaxPlayers(); ++i) {
local plr = FindPlayer(i);
if (plr && player.Pos.Distance(plr.Pos) < 20 /* radius, edit as you want */) {
MessagePlayer(format("[SHOUT]: [#%02X%02X%02X]%s%s: %s", player.Colour.r, player.Colour.g, player.Colour.b, player.Name, "[#FFFFFF]", text), player);
}
}
}
}
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