A client update has been released for 04rel006.
While this is NOT the 0.4.7 update it does include a lot of the quality-of-life improvements (and more!) from 0.4.7 all while still being backward compatible with current 0.4.6 servers!
This update will take effect upon reloading the browser.
NOTE: Changes have been made to UID2. This will mean all clients have a new UID, possibily invalidating previous bans.
Happy Holidays :)
While this is NOT the 0.4.7 update it does include a lot of the quality-of-life improvements (and more!) from 0.4.7 all while still being backward compatible with current 0.4.6 servers!
- Fixed crash when enabling color tags after creating element
- Fixed crash when deleting elements after OnClick
- Fixed elements with keyboard control refocusing themselves
- Fixed not being able to unfocus GUI elements
- Fixed camera breakage when spectating while drunk
- Fixed boat wakes rendering incorrectly on non-default water levels
- Client now hides 2dfx and special sounds when world is hidden
- Fixed corona reflections on non-AGP graphics
- Stopped VC disabling disk caching (this may improve I/O on older machines)
- Fixed pickup shadows that were broken when VC was ported to the PC
- Fixed critical shot immunity
- Fixed fall damage immunity
- Fixed some objects becoming undeletable when moved
- Custom hunters can now fire missiles (requires updated server to function)
- Fixed game text style 5 not clearing as it should
- Fixed KillCommandDelay sdk function
- Fixed script crash when printing long messages
- Fixed being able to enter vehicle as passenger while frozen
- GUI events are no longer processed if the element is hidden
- Fixed /recordkey command
- UID2 is now unique per server
- Fixed checkpoint position not updating correctly
- Fixed spectate graphical issue
- Fixed setting water levels when using custom waterpro.dat
- Fixed checkpoints not updating correctly
- Checkpoints now use the alpha value correctly
- Fixed vehicle horn sync
- Fixed some (if not all) SetHandlingData issues
- Fixed GUI skins not loading in build mode
- Fixed game crashing when World.FindLocalPlayer() is called
- Fixed exceptions from custom content being unhandled in build mode
- Fixed an issue where onObjectShot was not being called for explosions
- Fixed element 'FontSize' not changing size correctly if called before 'Text'.
- Updated third-party components
- Fixed players being able to launch missiles while frozen/unable to attack (requires new server)
- Fixed projectile crash exploit (requires new server)
- Added the ability to replace the generic.txd - /store/maps/generic.txd
- Other general fixes and improvements
This update will take effect upon reloading the browser.
NOTE: Changes have been made to UID2. This will mean all clients have a new UID, possibily invalidating previous bans.
Happy Holidays :)