VCMP's slowly degradation due to newer versions

Started by HunTinG, Nov 04, 2024, 07:28 PM

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HunTinG

well I'm here to discuss about how VCMP used to be and how it simply got degraded slowly whenever a new version was released starting from 004 (which was the best improvement VCMP ever faced starting from 0.3z r1 onwards)
I recently played vito's server which is a rel004 version and noticed how smooth the sync is compared to everything i've played so far (to note, i never used shotgun in 004 before, so i never knew how the weapon should really work)

the thing is, once with above 004 versions, shotgun especially has degraded a lot, stubby too but it still is a bit better than shotgun to use in 006
007, contrary to what i expected, it's absolutely difficult to play in, the sync is unbelievably cheap, there are exaggerated lead-aims whenever you play against 180 pinger and not just that but gameplay feels weird overall compared to what i seen in 006

and then again, 006 feels extremely exaggerated compared to 004 vcmp servers

so here's my question
how is it possible an older version is extremely more reliable compared to the versions we have today?
guys, once you did something right, hold onto the code pls

I respect AdTec and Stormeus and all the work they did for us players to enjoy, but I also am intrigued by how many oversights happened ever since the upgrade from 004

and about 007, the footsync is completely screwed, and before you all jump onto me to tell me how old-fashioned I am, just see what triggered me the most:
https://www.youtube.com/watch?v=2IjQf9-undQ
and from amal's view:
https://www.youtube.com/watch?v=qlg00d3ZYN8

this is absolutely unacceptable from my side, I simply cannot bother to have such a big headache left when quitting the game because of the amount of effort I have to put alone into guessing where the player will be

you might say amal is a lagger
BUT watch this as well:
https://www.youtube.com/watch?v=DCpnNz3aSMY
it was relatively easy to hit him in VCDM, which is a rel006, in which our pings are absolutely the same as in XE
AND the funny thing is, it's the same difference when playing 004, simply shots sync way easier in 004 than they do in 006, which is WOW, as in WOW what the hell, where is the actual mistake?


so as for players, stick to 004 and 006 if you want your braincells to be able to help you keep sane in the head, I personally got desperate by the amount of effort I've to put in for shots to sync in 007 despite the 'awesome improved bullet sync' sadly

I'm not saying the idea is wrong, I'm just saying that somewhere along the way something was lost, and on the list of suspects it might be:
- different bullet sync in 004
- or maybe footsync is also different in 004 than 006 (only devs can confirm if these 2 are true)
- in 004 there was bumping/force break anim when 2 players make contact just like in 0.3 (funny, 0.3 is more reliable than 007), which could possibly have an effect on the sync as well since they were removed from 004 onward (I never found this animation annoying tbh, it would be cool if it stayed removed, but as long as the sync is not affected)

I won't make this any longer, I'm just sick of having to literally fuck the shit out of shotgun just to get opponents' health dropped, I refuse to play any more 007 servers just cause they simply cannot rise to even 10% of my conditions and terms of gameplay

habi2

Hi HunTinG,
I do not play vcmp much. From the two videos observed, i see that
  • You fired many bullets with shotgun
  • In Amal's point of view, you have not fired anything
Is that right ?

HunTinG

hi there
well no not really, my shots come the thing is that the character is displayed somehow way behind his real position (that doesnt really happen in 006, i keep trying to hit players like that and i still can't, i only can do it in 007)

and the problem with it is that this will enable many shots to actually wing you from weird angles which you cannot react to
so basically the game isnt skill-based anymore, it has slowly become luck-based in 007
004 has best sync i've ever experienced in vcmp, laggers really are at disadvantage there if they don't rely on skill

habi2

Quoteso basically the game isnt skill-based anymore, it has slowly become luck-based in 007
Got it.