1st step: Make sure you have "7-zip" program installed on your computer, because you need it to archive the needed files.
Better to not remove it ever. :)
2nd step: Find (or create) the skin/player model you want to import in your server.
(I will give you a Fat Tommy skin as example, so credits goes to MauriceVC2002)
3rd step: Make sure you have all needed files from this list:
The file that contain skin's settings.
The model of the custom skin you want to import.
The texture of the custom skin.
4th step: Open skinname.xml and write the afferent code information:
name = simply your skin name; in our case: Fat Tommy
<?xml version="1.0" encoding="ASCII"?>
<animfile></animfile> <!--not really used -->
animgroup and animfiles can be found in VC/data/default.ide
# modelId, ModelName, TxdName, Default pedtype,
# animGroup(man,cop,woman,fatwoman,sexywoman...), cars can drive mask(in hex),
# animfile, radio1, radio2
We gonna pick the animgroup “fatman” and animfile “sunbathe”
20, HMOBE, HMOBE, CIVMALE, STAT_TOURIST, fatman, 437, sunbathe, 7,5
overrideanims is a bool (true/false) – it overrides/not the default Tommy anims.
(if you gonna override them, player won’t be able to move left/right anymore, as it will go just forward/backward anyway)
5th step: Open "7-zip" program, and create the ".7z" archive, but we need to think a bit about it's name.
The archive's name format is this: z<skinID>_skinname.7z
Atention ! Custom skin IDs start from 200 and go up to 299 (iirc)
6th step: Now all are ready to be moved in your server's directory !
The "z<skinID>_skinname.7z" archive should be moved to ".../server/store/...here"
and the "objects.xml" should be moved to ".../server/store/skins/...here"
7th step: Open your server, try your custom skin (id), and have fun testing it ! :D
That's all, I hope you will success ! Good luck ! ;)
Credits: Sebastian (me)