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Messages - Marcell

#1
gveb pls stfu .

stromes when lag fix??? Also please Bro fix the Damn inability to exit from cars as passanger unles they stopad THX !
#2
Quote from: krystianoo on Sep 05, 2016, 07:46 PM
Quote from: Doom_Kill3R on Sep 04, 2016, 04:30 PMFix bugs or DDOS!
im agre!!!!!!!!!!!!!!!!!!!!!!!!
@hanye
im think bump shold stay sory frind im like bump bump to eneymy . but fix woodgun pls!!!!!!!!!!!!!!!!!!!!! im agre +1000
#3
sry im stil new to this . bigest respect for stromeus im sory
#4
Quote from: . on Sep 01, 2016, 12:27 PMIf you can't even care to spell his name correctly, why should he bother to care about you? I know that he probably doesn't care about something this minor because he's an evolved man. But it is rude none the less. I'd expect some of you to start calling him SMURF soon enough.
lsc what is ur problm????
#5
1.

Fix the car exiting - currently, a passanger is pretty much 'locked up' unless the vehicle stops moving. A passanger should be able to jump out of a vehicle, both car and heli, when it's on the move, just like 0.3

Melee sync: When using some bladed weapons such as knife, machete, etc, your character will get into an attack loop repeating the same attack, and only way to break it off is to crouch or jump.

Pickups: On 04v004 there's a weird bug that turns many objects into pickups - even the barrels on Vercetti's roof for example. This needs to be addressed because some servers for example *cough* ogonoth *cough* use such items as decorative items, and it makes newbs thinks those objects you can interact with.
#6
wooooooooooooooow thenks honeny!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! you ar the best plaeyr on whole V-C.MP. Firsh u tel me to delete window folder and im delete now more air in PC!!!!!!!!! now this. thnek you!
#7
Quote from: . on Jun 28, 2016, 05:46 PMLoad a player skin into VCMP as an object and when the player dies, grab his exact position, rotation etc. and create and object with the exact skin type where that player should lay on the ground. Then, slowly fade out the object after the period of time you that want. Should give the illusion of a dead body on the ground.
But that would mean I'd have to port 100+ skins as objects, no? doable by just deleting the bones in 3dsmax.... but obviously not worth it. Oh well, I guess I'm the only bloodthirsty type annoyed by how quickly bodies fade away due to player respawn.
#8
I realize currently a dead body is tied to a player and it's respawned as soon as the player is respawned, but how about a config option where we could make the dead body stay longer on the ground, in predefined seconds? it's really immersion breaking to do a huge carnage, heads being blown off everywhere etc yet the bodies disappear after a few seconds. Of course, player respawn could be delayed but thats a big price just for a visual feature.
#9
Support / Re: "Failed to rename installation"
Jun 24, 2016, 11:12 PM
Launch the installation as admin
#10
Support / Re: Failed to send unique ID
Jun 09, 2016, 09:38 PM
same here
#11
Awesome, suggested this too! Thanks
#12
General Discussion / Re: Custom player skins?
Mar 05, 2016, 05:32 PM
Quote from: KAKAN on Mar 05, 2016, 02:36 PMIt was suggested before, and I think it's not necessary for now. We've access to 190 skins, isn't that enough?
so what? using your logic there was no need for adding new vehicles/weapons as well; nobody forces you to put custom skins on your server no?
#13
General Discussion / Custom player skins?
Mar 05, 2016, 02:24 PM
It would be nice if we could put custom player models just like cars/weapons/maps. Other than more content on servers, it could be also useful for DM events since basically if you use custom skins for it (you can just import original skins as new ones too) you're making sure nobody is gonna alter his hitbox.