I just searched for your problem on google @Yidals @Hendrix @=TRC=Kelvin and this came up: https://github.com/Microsoft/napajs/issues/93#issuecomment-338504478
http://bfy.tw/JoPb
http://bfy.tw/JoPb
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Show posts MenuQuote from: Xmair on Aug 29, 2018, 06:17 AMWhy do you use a custom encryption method?
global_modelArray<- [];
function getRandomVehicle()
{
srand(time()); // ?
if(global_modelArray.size() != 0)
{
for( local i = 0; i < MAX_VEHICLES; ++i )
if( FindVehicle(i) )
if( global_modelArray.find(FindVehicle(i).Model) == null )
global_modelArray.push(FindVehicle(i).Model);
}
local index = LOWEST_MODEL_COUNT + rand() % (MAX_MODEL_COUNT - LOWEST_MODEL_COUNT);
while(global_modelArray.find(index) != NULL) // infinite loop if you have every type of model
index = LOWEST_MODEL_COUNT + rand() % (MAX_MODEL_COUNT - LOWEST_MODEL_COUNT);
return index;
}
Quote from: Xmair on Jun 25, 2018, 07:04 PMWhat about this tho?
https://youtu.be/wrhOXj21FmI
Sometimes if you switch to fist from a wep, that happens ^
Quote from: krystianoo on Jun 24, 2018, 03:52 PMHello, (pardon the aggressive tone)
Why can I not change game_sensitivity multiple times without restarting the game?
Do you not understand that by restricting changes to game_sensitivity you are only harming legal players?
Since I'm unable to change my sensitivity the way it was intended for 3+ years in VCMP 0.4 (by ways of commands made by the developers) I will resort to gray area methods such as third party programs to achieve this now such as tens of other players will, or have already done so by now.
So congratulations, you've achieved nothing with this except for practically fucking over newbies who have no clue how to circumvent this "solution" and legit players.
Quote from: Radon on Jun 24, 2018, 01:55 PMWhat could be the reason the installer could get detected as an malware? Wouldn't be from the compression thingy? If it is, I don't find anything problematic with the installer taking just 5-6MBs or so.
Quote from: Stormeus on Jun 10, 2018, 06:25 PMWe could definitely make use of an active beta testing team to better polish our releases though.
enum GUI_Types
{
GUI_WINDOW,
GUI_LABEL,
GUI_EDITBOX,
GUI_CHECKBOX
}