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Messages - [TDA]Speed

#1
thank you for this
#2
i dont think its a good thing for some players or not but some players who have a slow bad internet will not abel to join some servers for online store files example RTV server when i join it every time it say http timeout or something like that i think the old way to store files was better or maybe make a vote to see if vcmp community players like it or no
VCMP was the only game i play because its not require high speed internet (my net speed some times be lower then 250 kb)
i hope you guys understand me,
try to keep vcmp for poor peoples  :)
#3
General Discussion / Re: Some Suggestions
Nov 13, 2024, 07:34 AM
Quote from: vitovc on Nov 12, 2024, 03:44 PM
Quote from: [TDA]Speed on Nov 12, 2024, 08:22 AMbut why scripting it while its already available in the offline game
because it is not available in vc-mp as built-in function
Quote from: [TDA]Speed on Nov 12, 2024, 08:22 AMi have tried many things like attaching player to vehicle but this not working
for me it was worked (not perfect but worked) so it depends of scripter
yes of course but we can easily add the feature from the original game it will be better
#4
Tutorials / Re: Walking npc
Nov 12, 2024, 08:27 AM
Quote from: MEGAMIND on Nov 10, 2024, 04:16 PM
Quote from: [TDA]Speed on Nov 10, 2024, 04:12 PM
Quote from: MEGAMIND on Nov 10, 2024, 10:30 AM
Quote from: [TDA]Speed on Nov 10, 2024, 09:30 AM
Quote from: vitovc on Nov 04, 2024, 06:44 PMit is possible but he wants you to code pathfinding for him xD
actually there is alot of AI-stuff can be done (and needed for DM-gamemods). I feel fear when I imagine how much work should be done to make npc to act like real players in terms of DM.
maybe we can make something more easliy then this like know the nearest pos of npc and walk to it

i did it eventaully u can do it too, get the nearest player id from distanceotpoint and walk it there.. an example here it moves twoards the loaction of player where ever it is going
Quote from: MEGAMIND on Nov 10, 2024, 10:30 AM
Quote from: [TDA]Speed on Nov 10, 2024, 09:30 AM
Quote from: vitovc on Nov 04, 2024, 06:44 PMit is possible but he wants you to code pathfinding for him xD
actually there is alot of AI-stuff can be done (and needed for DM-gamemods). I feel fear when I imagine how much work should be done to make npc to act like real players in terms of DM.
maybe we can make something more easliy then this like know the nearest pos of npc and walk to it

i did it eventaully u can do it too, get the nearest player id from distanceotpoint and walk it there.. an example here it moves twoards the loaction of player where ever it is going
lool man thats awsome! nick work
u cant test that npc.ai at my server more of that want in depth knowledge ? https://forum.vc-mp.org/index.php?topic=3350.msg54387#new
okey brother thanks for link, you asking or suggesting? xD
#5
Quote from: MEGAMIND on Oct 29, 2024, 11:11 AM
Quote from: [TDA]Speed on Oct 29, 2024, 10:44 AMthats a good thing really imagine an AI npc with habis npcs plugins and AI of chatgpt

a.i npc gonna take ober every server and kill the shit out of users, pro npc 😅

actually got inspired by

so thought why not one for vcmp
yes but the problem is its need alot of work alot alot..
#6
General Discussion / Re: Some Suggestions
Nov 12, 2024, 08:22 AM
Quote from: vitovc on Oct 04, 2024, 08:31 PM1) you can attach player to car roof by clientside script
2) car must have a driver for correct sync the person on roof of car (vcmp has build-in attach for people who standing at car roof - for view of remote players but only if car has a driver)
3) you need to care in case shooter (player at roof) fallen down to make him stand up by script otherwise he may keep laying on car roof
but why scripting it while its already available in the offline game also i have tried many things like attaching player to vehicle but this not working
#7
Tutorials / Re: Walking npc
Nov 10, 2024, 04:12 PM
Quote from: MEGAMIND on Nov 10, 2024, 10:30 AM
Quote from: [TDA]Speed on Nov 10, 2024, 09:30 AM
Quote from: vitovc on Nov 04, 2024, 06:44 PMit is possible but he wants you to code pathfinding for him xD
actually there is alot of AI-stuff can be done (and needed for DM-gamemods). I feel fear when I imagine how much work should be done to make npc to act like real players in terms of DM.
maybe we can make something more easliy then this like know the nearest pos of npc and walk to it

i did it eventaully u can do it too, get the nearest player id from distanceotpoint and walk it there.. an example here it moves twoards the loaction of player where ever it is going
Quote from: MEGAMIND on Nov 10, 2024, 10:30 AM
Quote from: [TDA]Speed on Nov 10, 2024, 09:30 AM
Quote from: vitovc on Nov 04, 2024, 06:44 PMit is possible but he wants you to code pathfinding for him xD
actually there is alot of AI-stuff can be done (and needed for DM-gamemods). I feel fear when I imagine how much work should be done to make npc to act like real players in terms of DM.
maybe we can make something more easliy then this like know the nearest pos of npc and walk to it

i did it eventaully u can do it too, get the nearest player id from distanceotpoint and walk it there.. an example here it moves twoards the loaction of player where ever it is going
lool man thats awsome! nick work
#8
Tutorials / Re: Walking npc
Nov 10, 2024, 09:30 AM
Quote from: vitovc on Nov 04, 2024, 06:44 PMit is possible but he wants you to code pathfinding for him xD
actually there is alot of AI-stuff can be done (and needed for DM-gamemods). I feel fear when I imagine how much work should be done to make npc to act like real players in terms of DM.
maybe we can make something more easliy then this like know the nearest pos of npc and walk to it
#9
Tutorials / Re: Walking npc
Nov 10, 2024, 09:30 AM
Quote from: habi2 on Nov 04, 2024, 05:05 PMHi [TDA]Speed, we can definitely think about making a path-finding npc. In fact from an IPL file, the path can be found. Ah yes, when given command to go to a location, it will walk through the road making left turn or right turn. it is possible now.
i just knew that path finding maybe could be lag but i tried to understand the walking script code of yours what if player gets close exmple npc cop and wanted player if the wanted player near to npc he will start follow him like
this is from npc walking script if( GetDistanceFromMeToPoint( pos ) < 2 ) WalkToPoint( pos );
pos = wanted player.Pos
so would this work ?
#10
Tutorials / Re: Walking npc
Oct 30, 2024, 04:30 AM
hey habi can you make a one with path finding or ai something like that?
#11
Quote from: MEGAMIND on Oct 29, 2024, 11:11 AM
Quote from: [TDA]Speed on Oct 29, 2024, 10:44 AMthats a good thing really imagine an AI npc with habis npcs plugins and AI of chatgpt

a.i npc gonna take ober every server and kill the shit out of users, pro npc 😅

actually got inspired by

so thought why not one for vcmp
i tried to make one with habis npcs but need alot of understanding and alot of time
#12
thats a good thing really imagine an AI npc with habis npcs plugins and AI of chatgpt
#13
i have just noticed that rpg and grenade will not work if you puted some specific weapons inside the objectshot exmple
if (Object.ID == Myobject)
{
if (weapon == 26)
}
rpg will no longer being called even with their ids the id 41 will work but working for both grenade and rpg i think its bug or something because its same id as death reason id 41(explosion)
#14
General Discussion / Re: Some Suggestions
Oct 04, 2024, 07:00 PM
https://forum.vc-mp.org/index.php?topic=6224.msg43116#msg43116
its a snippet script i tested it to see if can shooting from vehicle or no its working but shoots not synced to other players because player.pos changing ever 1 milisec
#15
General Discussion / Re: Some Suggestions
Oct 04, 2024, 05:40 PM
this an snippet code or something i mean there is a already something like driveby in offline game if you remember that mission with lance in helicopter when you was shooting with m60 its the same but with fpv i guess it possible to sync it without fpv